Queue info
What’s a queue?
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
ANet has already stated that players pop from the queue at random … there is no first-in/first-out system that would generate a number for wait time. It’s stupid as hell, but it is what it is and given ANet’s track record on fixing dumb decisions I wouldn’t expect anything to change.
Stormbluff Isle [AoD]
Again and again
Guys, estimated time can not be given because there is no way to know when someone will decide to leave an area.
You go in when someone goes out. How to predict when ppl will leave?
The only information that Anet can give us is how many ppl are queued at the moment we try to enter.
Cheers!
Again and again
Guys, estimated time can not be given because there is no way to know when someone will decide to leave an area.
You go in when someone goes out. How to predict when ppl will leave?
The only information that Anet can give us is how many ppl are queued at the moment we try to enter.
Cheers!
actually you could estimate the queue times using the number of people currently in the queue, the average wait times of the previous groups of people, and a poisson or exponential probability distribution.
the math isn’t very hard and there would be some inaccuracy.
a counter though showing (There are 40 people in queue ahead of you) (There are 28 people in queue ahead of you) would be ideal though as humans are fairly well suited to dealing with that sort of information. But if Cactus is correct even that would be worthless.
In the end, neither will happen any day soon. There are much bigger issues with WvW that are affecting the entire playerbase or small playerbases much more adversely. Arenanet is very slow to fix problems, even when they are small.
ANet has already stated that players pop from the queue at random … there is no first-in/first-out system that would generate a number for wait time. It’s stupid as hell, but it is what it is and given ANet’s track record on fixing dumb decisions I wouldn’t expect anything to change.
FIFO and FIRO have nothing to do with the ability to show how many people are in the queue. And it’s not something that would take long to make, most likely less than 30 minutes of actual work (+ weeks of deciding whether they will put it in or not). They already have the queue system, which internally knows which characters are in the queue. Just add a few lines of code that counts how many people are in the queue and show it.
If you know there are 5 people in the queue or 500, it will make it possible for you to estimate your odds of getting in the map.
[VII] Seventh Legion | http://twitch.tv/censtudios
ANet has already stated that players pop from the queue at random … there is no first-in/first-out system that would generate a number for wait time. It’s stupid as hell, but it is what it is and given ANet’s track record on fixing dumb decisions I wouldn’t expect anything to change.
FIFO and FIRO have nothing to do with the ability to show how many people are in the queue. And it’s not something that would take long to make, most likely less than 30 minutes of actual work (+ weeks of deciding whether they will put it in or not). They already have the queue system, which internally knows which characters are in the queue. Just add a few lines of code that counts how many people are in the queue and show it.
If you know there are 5 people in the queue or 500, it will make it possible for you to estimate your odds of getting in the map.
You need to read some of the several unanswered threads about queues … the ones that describe queues for empty maps, the ones where players point out that people in their party still show on the mini-map if they log off without first leaving WvW, and the ones where ANet admits they aren’t really sure what is happening. ANet can’t tell us how many people are in the queue if they don’t know the actual number themselves.
Besides, the original post (the one I was responding to) asked for wait times, and even average wait times aren’t meaningful in a FIRO environment unless they are accumulated over a long period of time … and in that case they wouldn’t be current enough to be very useful.
Stormbluff Isle [AoD]
Oh lol that kinda sucks =/
I didnt know even ANET doesnt know whats happening to their queues…. sounds like they need to re-make the whole thing, because i can’t imagine how they can fix it if they still can’t find it after so long…
[VII] Seventh Legion | http://twitch.tv/censtudios