Q:
Queue logic?
I think the issue is that there is overlap of the counts. So for example each world can have between 80-120 players per map, but the map is capped at 300 total players.
This means that if World A and World B jam in 120 players who never leave then World C can only get 60 players on the border before the queues start.
In fact it has to work like this, we have all seen our borders queued with only a small handful of players compared to the other 2 servers. But with the ability to jump queues (with a taxi character) this mean that unless you get your players in the border first you are pretty screwed.
I’m sorry, but that makes no sense whatsoever.
How can you know how many people each server has? They can just be more organized and have less people at spawn, there is -no way- for you to make such a claim.