Queues and Mini-Pets

Queues and Mini-Pets

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Posted by: Bunny.2487

Bunny.2487

Hi,

Some people say that Mini-Pets take up player space and increase queues in WvW. These individuals say they’ve tested it by asking people in map chat to turn off minis and they say queues have dropped. If they see someone with a pet out they can get mad and shout at those individuals.

I’ve seen old Dev posts mentioning ‘resources’, and we see that every now and then mini-pets are hidden to improve performance.

I’m looking for a Dev response and not a player response to the issue of minis and player queues.

Thank you very much.

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Posted by: root.9415

root.9415

I have heard this too and am 99.9% sure this is pure BS however a confirmation from Anet would be nice.

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Posted by: Jayne.9251

Jayne.9251

Some think siege takes up player space, too, lol.

The post these guys cite about the pets that Devs commented on years ago had to do with necro and ranger pets taking up a fraction of player space on map.

Minis do not take space. But they do help reducing lag if you stow them in WvW. And helping to reduce the lag helps your team, and I imagine as a team player you’d want to do your part to contribute.

L’enfer, c’est les autres

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Posted by: X T D.6458

X T D.6458

Never heard of such a thing personally, if your going to do wvw, you shouldnt have minipets out anyways.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: sephiroth.4217

sephiroth.4217

My minipet is always out in WvW unless I’m on a stealth class.

The new dragons are OP

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: lynspottery.6529

lynspottery.6529

My minipet is always out in WvW unless I’m on a stealth class.

This is a very wise idea. I can tell you that I’ve seen minis when no player was in sight, which gives that player’s position in stealth away. Funny to see everyone in our group descend upon a mini and do AoE …finding the stealther…

First time I saw this, I actually asked my team lead why we were targeting mini…until it became obvious that it gave the position away for a player in stealth. lol

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Posted by: ArchonWing.9480

ArchonWing.9480

Why are minis in the wvw minimap, and why are enemy players able to see them?

I pretty much never use my minis except when in town because of this “feature”.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Shadow.3475

Shadow.3475

Anet should disable pets in WvW map except the one you get from skills. It is one more thing for the server and all clients to keep track of.

(edited by Shadow.3475)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I have had my mini shade active on my Necromancer ever since the changes which allowed mini’s to remain active. Don’t take this away from me, it’s my baby <3

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Might I refer you to this thread:

https://forum-en.gw2archive.eu/forum/game/wuv/Really-interesting-reply-to-map-cap-question/first#post5335659

TLDR: Dev gave a politician-like answer, indicating that pop cap is not simply “every server gets X number of players.”

My guess: it’s “every server gets X amount of server time.” AI costs server time, and so if you have minions out, it costs you some percentage of a full player. Anet can’t afford to admit this because GTFO-toxicity will go through the roof. And if siege is part of the cap, siege trolls will run wild (not that they don’t already).

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Posted by: Jayne.9251

Jayne.9251

And if siege is part of the cap, siege trolls will run wild (not that they don’t already).

Well exactly. Which makes any claim that siege takes up player spots silly.

L’enfer, c’est les autres

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Posted by: Lord Kuru.3685

Lord Kuru.3685

And if siege is part of the cap, siege trolls will run wild (not that they don’t already).

Well exactly. Which makes any claim that siege takes up player spots silly.

Not really…

A siege might take up the equivalent of 1/10 of a player, in which case 100 troll siege would reduce your player population: not visibly on a quick inspection perhaps, but it would affect your server. For example if the cap were 80 players (or the equivalent, including siege), you’d lose 12% of your population.

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Posted by: Jayne.9251

Jayne.9251

And if siege is part of the cap, siege trolls will run wild (not that they don’t already).

Well exactly. Which makes any claim that siege takes up player spots silly.

Not really…

A siege might take up the equivalent of 1/10 of a player, in which case 100 troll siege would reduce your player population: not visibly on a quick inspection perhaps, but it would affect your server. For example if the cap were 80 players (or the equivalent, including siege), you’d lose 12% of your population.

That’s inherently untrue

I’ve witnessed it fighting big blob servers like Vizunah (in its prime) and SFR/Deso. Those servers were/are siege obsessed and still get full map blobs on to play. (They reported being siege capped, yet still had the full blobs out, etc…)

Stop fueling silly rumours. Bonk.

L’enfer, c’est les autres

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Posted by: Lord Kuru.3685

Lord Kuru.3685

If you’re on a server with a really big guild group (or blob that listens), you can maybe do some tests:

  • Minions: everyone brings their necros. Make sure map cap has not been reached. Then everyone pop out all their minions: see if you get capped.
  • Minis: same idea. (I don’t think minis count, but it’s not that crazy an idea: Remember when minis counted towards the ranger rune bonus? They might take up more server computational power than we think, forcing Anet to count them as a fraction of a player for the cap.)

Neither test would be totally conclusive, but they would give us information for further tests.

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Posted by: Jayne.9251

Jayne.9251

If you’re on a server with a really big guild group (or blob that listens), you can maybe do some tests:

  • Minions: everyone brings their necros. Make sure map cap has not been reached. Then everyone pop out all their minions: see if you get capped.

.

Oddly we have done that on Piken. We had a necro minion-only blob run .. it was glorious. And we got a full map blob in.

Attachments:

L’enfer, c’est les autres

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Posted by: Lord Kuru.3685

Lord Kuru.3685

If you’re on a server with a really big guild group (or blob that listens), you can maybe do some tests:

  • Minions: everyone brings their necros. Make sure map cap has not been reached. Then everyone pop out all their minions: see if you get capped.

.

Oddly we have done that on Piken. We had a necro minion-only blob run .. it was glorious. And we got a full map blob in.

Were you uncapped before popping the minions and immediately capped after?

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Posted by: ArchonWing.9480

ArchonWing.9480

Do you people seriously think they’d be that silly to add siege and minions?

They’d never think of that, much like they’d never remove golem supply costs Oh. I don’t know really.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Jayne.9251

Jayne.9251

If you’re on a server with a really big guild group (or blob that listens), you can maybe do some tests:

  • Minions: everyone brings their necros. Make sure map cap has not been reached. Then everyone pop out all their minions: see if you get capped.

.

Oddly we have done that on Piken. We had a necro minion-only blob run .. it was glorious. And we got a full map blob in.

Were you uncapped before popping the minions and immediately capped after?

It was a server event. The agreed meeting time, some got left out because of queues. We had a full 80 blob — or at least close to that, I honestly didn’t count heads, I probably should have.

L’enfer, c’est les autres

(edited by Jayne.9251)