Quick/Easy improvements to WvW:

Quick/Easy improvements to WvW:

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Posted by: hactar.1903

hactar.1903

Context:

For the last few years i mostly played gw2 for the WvW part, i spend money on gems, and had a great time. I still have some fun but there are less and less people to fight, and not many reasons for new players to try WvW.

It is obvious that WvW needs some structural improvements in terms of balance, but i would like to offer some simple suggestions that can be implemented with very little developer time:

  • Communicate at least a little bit about what we can expect from WvW, we can deal with some disappointments, but we cannot deal with a continued communication blackout.
  • Bring back the Hero’s Mistforged weapons, just add a reward track for this.
  • Add some ascended gear to the reward tracks, copy paste from pvp.
  • Recolor the pvp ascended backpack and add it to wvw.
  • For the love of god, do not spend your resources on making another new map.

I would love to hear what other suggestions people have that fit the “no huge developer time investment” category, so please add your suggestions!

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Posted by: Aeolus.3615

Aeolus.3615

Actually reward tracks was a trap, it makes players accept the Anet ktrain model and thus players feel rewarded by cap empty structures and have low effort rewards.

The structure that many players want, that is to have decent figths Anet dont agree with it…it creates lag and players start to notice how broke is some class stacking, reason why WvW has become a server cap and leave farm, more than fight for something or some goal.

Many players said alot of good sugestions over this 4 years, they never went bold in inovation since they cant do that, its just another marketing placebo….just has pvp was on esl is….gw1 pvp deserves to be way more in ESL than gw2.

So here are mine or what i would like to gw2 to have to be compaired to game with good content to fight for: sadly other mmo’s have alot more content and mechanics than gw2 has this is what GW2 lack to have as much content and mechanics has other games has*
Gw2 has the craphics but lacks everything else to be a decent mmo.
GW2 has no Integrity and no strucure, and barelly has decent mmo mechanics.

-Caping structures GIVES NO reward – rewards come for how long guild/groups holds the structure.

- EACH tower keep has its own reward materials and gear, SMC when holded for a very very long time, give mats to craft percursors as example or might even drop very good stuff ascended hoT stats gear as example.

Tower reward system, would also give materials that can be used for GH improvement, thus creating a link system with the camps, altough these camps would need protection for guild continue to receiving certain ammount of mats that can be used for GH stuff.
Each tower keep would have a random quality of materials(where only one could be selected), and they would also have to cap and defend the camp on the map that would have that material.

-Disable EOTM, for a week or two.

-FIX wall and places were players can glitch or use siege to hit towers, in places that is impossible to defend or stop from gltiching.

-REMOVE nodes from structures

-Create a Guild Room to collect those chest over time or maybe some npc that gives the treasure room reward.

-Design a quest system where commanders can set quests for the havok groups, the havock group that was set for that will receive a rewards after their mission expiration time, by camps destroyed, supply cows killed, players killed at a determined zone, camps defended, enemy groups detected/scouting.

The deatmatch map are fine, still instead of server and linking s and alot of pretend to work crap would be better to remove all of that to a allience system, something that could be even come from lore.
Drop the server system and LINK if possible, IT IS NOT WORKING AND ITS DAMAGING the game, create a structure where alliance can be formed, leaders can define wich allience/guilds are neutral/enemy/allied with so players could regroups with the actual server cumminity , so nothing could be lost in that.

-There now 3 types of matches..

Air level with flying islands… 1 large X and Y map, with serveral floating islands with tower and castle to take, guild needed to spent a good amount of resources to build a airship ^^ and atack other guild keep, this were more centered to direct guild to guild fights, airships could even board each other.

-Ground level, is what we have now, they need only to remove the underground fire keep zone from the DBL, and maybe we need a 3 maps, alpine and artic map meybe?

-underground level, 1 map where was mostly with towers and crystal type of materials and camps that could supply top structures.

AND KITTEN ANET BE BOLD.. stop lamewars!

Attachments:

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: dukenukem.9072

dukenukem.9072

Rewards are a great idea for getting new players into wvw, however I think skill balance and population need to be fixed before anything like that is possible. It would just encourage server stacking and k-trains. And I absolutely agree with transparency and communication from the devs. At least let us know what they are working on even if they have to scrap the idea later on.

(edited by dukenukem.9072)

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Posted by: tigrawahi.2694

tigrawahi.2694

Delete Hot , problem solved.

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Posted by: Dawdler.8521

Dawdler.8521

Actually reward tracks was a trap, it makes players accept the Anet ktrain model and thus players feel rewarded by cap empty structures and have low effort rewards.

Too bad that “ktrain model” is the only thing that keeps up the WvW pace.

If the only thing that got you points was sitting in an objective, everyone would just AFK macro in an objective or sit on 20+ arrowcarts all day, whoever bunkers the best get the rewards.

Is that supposed to be better than objectives being fought over and flipped frequently?

If I wanted to just farm by sitting still I’d go put a minion master necro in bitterfrost or something.

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Posted by: Aeolus.3615

Aeolus.3615

Actually reward tracks was a trap, it makes players accept the Anet ktrain model and thus players feel rewarded by cap empty structures and have low effort rewards.

Too bad that “ktrain model” is the only thing that keeps up the WvW pace.

If the only thing that got you points was sitting in an objective, everyone would just AFK macro in an objective or sit on 20+ arrowcarts all day, whoever bunkers the best get the rewards.

Is that supposed to be better than objectives being fought over and flipped frequently?

If I wanted to just farm by sitting still I’d go put a minion master necro in bitterfrost or something.

Well the trick is that many guild and players were in need of certain materials that so they tower/keep would be desirable to get.
Dont care about ppt but what might come from that keep/tower it would be what makes players fight over the structure/camps players would have to scatter in groups objectives instead one big ktrain while the other server have no players or is capping another bl map.

Notice that i talk about change hows server matchups works, reason it would be needed serveral types of maps to get all those players on, and each map could interact via mechanics wich other.

humm.. still structures would have to be limited to some places where siege could be dropped i can stack 4+ superios ac’s in one small place :\ this needed to be adresses as well… bunker on siege would not be a good thing as well, maybe some banner could be changed to buff trebs to force ground fights

(EDIT) alot could be done to avoid sleeping over siege now that im thinking off.. :\

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: ArchonWing.9480

ArchonWing.9480

At this point, there’s little reason to not add Ascended gear to the WvW vendor. In the past, players could procur the highest gear (exotics) from the vendors but they really haven’t been updated much.

If you want to gate them like other ascended are that is fine, but I think that would still be worth the while.

Or perhaps collections that unlock an special ascended piece of gear with a skin.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Tongku.5326

Tongku.5326

Context:

For the last few years i mostly played gw2 for the WvW part, i spend money on gems, and had a great time. I still have some fun but there are less and less people to fight, and not many reasons for new players to try WvW.

It is obvious that WvW needs some structural improvements in terms of balance, but i would like to offer some simple suggestions that can be implemented with very little developer time:

  • Communicate at least a little bit about what we can expect from WvW, we can deal with some disappointments, but we cannot deal with a continued communication blackout.
  • Bring back the Hero’s Mistforged weapons, just add a reward track for this.
  • Add some ascended gear to the reward tracks, copy paste from pvp.
  • Recolor the pvp ascended backpack and add it to wvw.
  • For the love of god, do not spend your resources on making another new map.

I would love to hear what other suggestions people have that fit the “no huge developer time investment” category, so please add your suggestions!

I agree with what you say. WVW should have always had its own skin set, and we get a new stat set with every chapter and map of LS, meanwhile this entire game mode still has none after X years. Its well pass the time these things get addressed.

Unfortunately, developing new skins, stats, gear, is not a quick nor easy improvement, as these things need to be extremely thoroughly playtested, much moreso then they do for PVE (maybe requires around 3-4 times the amount of testing). PVP mode does not require playtesting because it doesnt use them so I have a feeling this has a lot to do with why we still don’t have WVW unique gear.

Heavy Deedz – COSA – SF

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Posted by: hactar.1903

hactar.1903

“Unfortunately, developing new skins, stats, gear, is not a quick nor easy improvement, as these things need to be extremely thoroughly playtested.”

Yes, but you could bring back the mistforged weapons and add some ascended gear skins you copied from pvp with some basic copy pasting and little if any playtesting, its not perfect asthetically but it would be quite easy for arenanet to add some skins and ascended gear as rewards.

(This is really just a day or two work for a developer..)

It wont fix everything, but it may very well make some more new ppl try out wvw if they can get an ascended armor piece or two and some cool looking weapons. And by now, i think k-trains are not the biggest worry for wvw..

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Delete Hot , problem solved.

You got my vote sir!

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Posted by: Tongku.5326

Tongku.5326

“Unfortunately, developing new skins, stats, gear, is not a quick nor easy improvement, as these things need to be extremely thoroughly playtested.”

Yes, but you could bring back the mistforged weapons and add some ascended gear skins you copied from pvp with some basic copy pasting and little if any playtesting, its not perfect asthetically but it would be quite easy for arenanet to add some skins and ascended gear as rewards.

(This is really just a day or two work for a developer..)

It wont fix everything, but it may very well make some more new ppl try out wvw if they can get an ascended armor piece or two and some cool looking weapons. And by now, i think k-trains are not the biggest worry for wvw..

I do see your point with regards to re-using already existing stuff to lessen the workload.

Going along those lines of thought, I would also rotate a 3rd BL map in, mainly, the original Alpine with a huge lake in the middle. It would need adjustments, but nothing out of extraordinary.

Heavy Deedz – COSA – SF

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Posted by: Zepoolpe.9217

Zepoolpe.9217

Actually reward tracks was a trap, it makes players accept the Anet ktrain model and thus players feel rewarded by cap empty structures and have low effort rewards.

Too bad that “ktrain model” is the only thing that keeps up the WvW pace.

If the only thing that got you points was sitting in an objective, everyone would just AFK macro in an objective or sit on 20+ arrowcarts all day, whoever bunkers the best get the rewards.

Is that supposed to be better than objectives being fought over and flipped frequently?

If I wanted to just farm by sitting still I’d go put a minion master necro in bitterfrost or something.

Most of that “attitude” is done by PPT servers.
Don’t get me wrong: PPT is fine to help keep the score of each match-up but when you are in a match-up that puts you against a server that have a night blob, there starts the problem.

Usually the night blob flips everything easily and then start to bunker everything by adding so much sieges that a keep is extremely hard to take back.

When you are against that kind of server, the week is usually not so fun because most of these servers won’t really go in an open field fight unless they have a clear advantage (ACs from nearby towers or outnumber the enemy with something like 3 to 1).

This kind of situation is a poison to WvW as it unbalance completely a match-up and any player new to WvW will not come back. Imagine: they already have to learn WvW specific builds and fight mechanics and on top of that they have to do it under ACs fire?

The introduction of PPK in the score helped even out the difference between servers that like PPTing and those which prefers fights but being able to swarm a BL or EB without any possible resistance at all is still an imbalance.

I think it could be easily fixed: to the exception of your natural “territories” (own BL + own 1/3 of EB), any caps done while outnumbering the defenders will earn you reduced points.
By defenders i mean all the players on the map, not just in the keep/tower/camp that is being attacked (if they are enough to fight but don’t, is their problem).
The point reduction will depend of the ratio between attackers and defenders. for example:
- ratio > 2 : PPT earn by that keep/tower/camp is divided by 2
- ratio > 3 : PPT earn divided by 4
- ratio > 4 : no PPT earned

(Some other modifier/ratio could be introduced to avoid double teaming, although that would be tricky to define and implement.)

That way, I don’t think there would be a lot of PPT players willing to spend hours defending a keep or a tower when it brings you no (or severely reduced) advantages.

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Posted by: Korgov.7645

Korgov.7645

  • Communicate at least a little bit about what we can expect from WvW, we can deal with some disappointments, but we cannot deal with a continued communication blackout.

ANet should be working on adding skirmish rewards and improving UI according to the roadmap.

There is one root issue standing in the way: population imbalance.

  • In conjunction with population rebalancing, updating Scoring allows us to decide a winner of a match more fairly, and thus reward players more fairly
    • Currently we can’t give out worthwhile rewards for winning, as most match-ups are already decided before they begin

Because the current WvW team doesn’t have the skill set to rebalance populations, they develop minor quality of life improvements instead. (Tyler has left the WvW team)

If there will be any communication, you can expect to see a vote whether to stop trying to follow the roadmap. Maybe ANet offers easier access to BiS gear to quell the dissent. How would you vote?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire