No, they don’t. The score itself reflects this, and that is the primary function of their use of glicko.
You are not meant to derive some sense of entitlement that tells you that you should get to win a match sometimes, too. Earn it. Parsing it further is just nonsense.
So, the Glicko takes server strength into account in a fairly opaque way and you are fine with that, even if it can produce a counter-intuitive result like a winning server going down and a losing server going up in the rankings, but a scoring handicap system that would make it more transparent and easier to understand is an evil communist plot or something? Huh?
Eredon Terrace is flipping objectives just fine, all day every day. Play for the season achievement, and then you’ll get it just as fast as most people in any other tier. Your tier’s week 1 match is balanced very similarly to mine (tier 2).
Did I complain about getting achievements? I didn’t have a problem getting them during the first season, either. The issue is the WvW Tournament tickets and that below a certain ranking, the top reward will be unavailable. No matter how much or how well people play on the bottom ranked servers in a tier, it’s not going to get them those tickets.
Observer bias.
Isn’t that true of everyone who comments, whether they want a change or want things to stay the same? Personally, I can live without getting a Mistforged skin and I think the WvW play has been pretty good on ET the past two weeks, even though we are getting beaten in points, but that doesn’t mean the situation is good for the game in the long haul.
The scoring system handles it quite well. It’s the players that can’t handle it.
Do you really believe the game matters independent of the players playing it? If you make a game and the players don’t like it, you want to blame the players?
So, you’re arguing for pity-points as if this is a socialism vs. capitalism debate. I’d agree if we were talking about universal access to basic health care, given a system of provisioning that makes that plausible. I won’t agree to this here, because PPT is an entirely different thing for an entirely different purpose.
When you can’t argue the point, throw out some logical fallacies, right?
So what is the point of PPT in WvW?
Your server does not need to be artificially made competitive in battle or score with any other server it may face. That’s a significant part of the nonsense that is this entire debate: you’ve imagined this problem for yourself, and it’s sociologically interesting, but logically void.
Really? Then why do sports and competitively played games work so hard to make things competitive and avoid uncompetitive pairings? Why do professional sports teams that perpetually loose have trouble filling stadiums and why do sports leagues give them first draft picks and transfer money to them to keep them economically viable? Normal human beings don’t like being unable to win and maybe that’s just a sociological curiosity to you, but it drives the behavior of large companies and organizations all around you.
In ways both false and irrelevant. Let’s organize WvW this way, then: real death. If you get stomped, you can’t log in to WvW for a week. If your server loses a Season 2 match, you can only play EoTM map for the remainder of the tournament.
So why don’t you think Guild Wars 2 works that way, then? Why do you think most MMOs have abandoned permadeath and looting dead opponents of their actual equipment and why has GW2 further made resurrection trivially easy and cheap and eliminated competition over loot, resource nodes, and experience? Hint: It’s the same sociological curiosity that encourages them to stack on winning servers.