RENEW wvw by 1 simple fix

RENEW wvw by 1 simple fix

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Posted by: aandiarie.7195

aandiarie.7195

At the end of each skirmish, to make wvw great again, add a random item for a reward.
Like a skin, weapon, siege, anything

THEN at the end of the week whoever wins give them something slightly better as a reward. Like idk some gems, or a bl key, something.

Also try to add more armor, weapon, outfit skins, dyes to the game.

RENEW wvw by 1 simple fix

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Posted by: aandiarie.7195

aandiarie.7195

Also get rid of the scoring thing where 2nd and 3rd place only get 1 pt, that is very very not cool

RENEW wvw by 1 simple fix

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Posted by: Sarika.3756

Sarika.3756

Rewards before population balance equals more stacking.

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Posted by: X T D.6458

X T D.6458

Rewards before population balance equals more stacking.

Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.

They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

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Posted by: Swagger.1459

Swagger.1459

At the end of each skirmish, to make wvw great again, add a random item for a reward.
Like a skin, weapon, siege, anything

THEN at the end of the week whoever wins give them something slightly better as a reward. Like idk some gems, or a bl key, something.

Also try to add more armor, weapon, outfit skins, dyes to the game.

From the last poll…

The poll has ended! The final results are:

60.1% WvW Scoring Improvements Phase 2

39.9% WvW Matchmaking Improvements

This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

RENEW wvw by 1 simple fix

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Posted by: Justine.6351

Justine.6351

At the end of each skirmish, to make wvw great again, add a random item for a reward.
Like a skin, weapon, siege, anything

THEN at the end of the week whoever wins give them something slightly better as a reward. Like idk some gems, or a bl key, something.

Also try to add more armor, weapon, outfit skins, dyes to the game.

From the last poll…

The poll has ended! The final results are:

60.1% WvW Scoring Improvements Phase 2

39.9% WvW Matchmaking Improvements

This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!

Ya it was a pretty silly poll. More loot or stuff that most have given up on caring about.

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Posted by: Sarika.3756

Sarika.3756

Rewards before population balance equals more stacking.

Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.

They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.

Agreed. I was thinking in terms of server wins, not individual performance.

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Posted by: X T D.6458

X T D.6458

Rewards before population balance equals more stacking.

Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.

They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.

Agreed. I was thinking in terms of server wins, not individual performance.

I really hope they treat skirmish rewards more like a part of a long term reward process, like how reward tracks are a short term reward process. If they choose to base it on server performance they would be shooting themselves in the foot, and frustrate a lot of people. Not only would it cause server instability, but people would miss out on rewards because of timezone gaps and coverage/population imbalances.

I would like it if they made it part of a way to acquire (for example) ascended weapons/armor from WvW with the token idea I mentioned, a long term reward structure different from tracks to encourage a longer period of participation for a player in WvW. I think all servers would benefit from that. It would be more similar to how they do it in fractals and PvP.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: jamesdolla.3954

jamesdolla.3954

Rewards for winning ppt? No thanks.

Native Maguuman