RENEW wvw by 1 simple fix
Also get rid of the scoring thing where 2nd and 3rd place only get 1 pt, that is very very not cool
Rewards before population balance equals more stacking.
Rewards before population balance equals more stacking.
Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.
They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
(edited by X T D.6458)
At the end of each skirmish, to make wvw great again, add a random item for a reward.
Like a skin, weapon, siege, anythingTHEN at the end of the week whoever wins give them something slightly better as a reward. Like idk some gems, or a bl key, something.
Also try to add more armor, weapon, outfit skins, dyes to the game.
From the last poll…
The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
At the end of each skirmish, to make wvw great again, add a random item for a reward.
Like a skin, weapon, siege, anythingTHEN at the end of the week whoever wins give them something slightly better as a reward. Like idk some gems, or a bl key, something.
Also try to add more armor, weapon, outfit skins, dyes to the game.
From the last poll…
The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!
Ya it was a pretty silly poll. More loot or stuff that most have given up on caring about.
Rewards before population balance equals more stacking.
Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.
They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.
Agreed. I was thinking in terms of server wins, not individual performance.
Rewards before population balance equals more stacking.
Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.
They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.
Agreed. I was thinking in terms of server wins, not individual performance.
I really hope they treat skirmish rewards more like a part of a long term reward process, like how reward tracks are a short term reward process. If they choose to base it on server performance they would be shooting themselves in the foot, and frustrate a lot of people. Not only would it cause server instability, but people would miss out on rewards because of timezone gaps and coverage/population imbalances.
I would like it if they made it part of a way to acquire (for example) ascended weapons/armor from WvW with the token idea I mentioned, a long term reward structure different from tracks to encourage a longer period of participation for a player in WvW. I think all servers would benefit from that. It would be more similar to how they do it in fractals and PvP.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Rewards for winning ppt? No thanks.