“He’s like a man with a fork in a world of soup.”
RIP Ambients in EOTM
“He’s like a man with a fork in a world of soup.”
Can’t answer you question, but, in the meantime, you can summon creatures and change the skill…
disagree entirely and i’m a thief… i’m sick of watching so many bad thieves pretend they are good in wvw because they attack bunnies to invis off. all ambient creatures should be removed from there too imo. the only function they serve is for a class mostly full of baddies to find more ways to run away from fights they can’t win. again: this is coming from a thief with 4k hours played on said thief.
There was a request topic a little while ago, might have been in LS subforum or just deleted. Anyways, yes please, add ambients around keep wp.
disagree entirely and i’m a thief… i’m sick of watching so many bad thieves pretend they are good in wvw because they attack bunnies to invis off. all ambient creatures should be removed from there too imo. the only function they serve is for a class mostly full of baddies to find more ways to run away from fights they can’t win. again: this is coming from a thief with 4k hours played on said thief.
Interesting. I don’t remember ever really seeing any Thieves do this, but I can see it happening. Then again, I seem to mostly run into D/P Thieves, and they don’t need ambients to run away from fights. They just spam the stealth mechanic.
It’s just startling how crazily different fights are starting at 0% LF and 100% LF. There’s no really good analogy for any other class to compare it to either.
For now, I just go find a one-off Veteran or some Turrets to build from before finding fights. The convenience of the BL entrances though is sorely missed.
“He’s like a man with a fork in a world of soup.”