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Posted by: McWolfy.5924

McWolfy.5924

give them a chance. maybe we will gain more funy fights. not just a 2 seconds of button clapping and a fast pray to hope, the enemy die faster.
and maybe its a chance for rangers.

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Posted by: Jamais vu.5284

Jamais vu.5284

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

As we keep saying, zerker and the other +CD combinations are in WvW perfectly fine if not underused. Why is WvW of no balance concern to you?
If you really want to help the WvW community, just use the sPvP version of the new Ferocity stat, which as I understood it retains the same damage.

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Posted by: King Amadaeus.8619

King Amadaeus.8619

I remember when people warned ANET about the power creep in this game (ascended) and tons of people (power buying grinders) came on here and told the people that were against the gear/power creep they were crazy.

Now guess what?

Mag Server Leader

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Posted by: Jocksy.3415

Jocksy.3415

In PvP, compared to WvW and PvE, I heard there was an hard cap on crit damages… Which is why it’s “in a good spot”.

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Posted by: style.6173

style.6173

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Condi is already > than DPS in a WvW group setting. How is condi going to be addressed?

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Posted by: Junkpile.7439

Junkpile.7439

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

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Posted by: Orangensaft.7139

Orangensaft.7139

it just makes no sense…

for pve it doesnt change ANYTHING but making fights last longer because zerker is still way better than condi which is just no dmg…

and for wvw zerker was not rly op

:/

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Posted by: Atherakhia.4086

Atherakhia.4086

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

But why not look at power builds as a whole instead of one stat at a time? How can condition ever be balanced when the alternative game mode requires 3 times the stats offensively and the same number of stats defensively?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

You don’t look at power builds as a whole when itemization on certain pieces is all screwed up. You normalize, then balance.

And conditions can be cleansed. Stats aside, 2000 condition damage can still do 2000 damage only with 12 stacks of bleed if it gets cleared. You cannot simply look at gear to balance two different types of damage.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Junkpile.7439

Junkpile.7439

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

Low quality trolling since launch
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Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

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Posted by: Jocksy.3415

Jocksy.3415

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

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Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Its the only one people care abiut. ans i promise if you made a condi onky zerg it would be amazing.

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Posted by: Jocksy.3415

Jocksy.3415

The more player one has, the faster condis are taken off.
The way condis are calculated (25 stack max) makes their application by a large groupe way less effective than direct hits are… (no liomit to number of direct damage hits on a player)

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Posted by: LordByron.8369

LordByron.8369

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Its a bad and really unpopular solution…with lot of repercussion that werent thougt.

Where is the CDI?
Will you go on anyway disregarding players opinions?
If the change is so good why won t affect pvp?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Jocksy.3415

Jocksy.3415

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Its a bad and really unpopular solution…with lot of repercussion that werent thougt.

Where is the CDI?
Will you go on anyway disregarding players opinions?
If the change is so good why won t affect pvp?

Won’t affect SPvP cause crit damages are already capped there…

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Posted by: Nikkinella.8254

Nikkinella.8254

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Not all of us are scrub zerglings though. For alot of us, roaming IS the only way we want to play in WvW. And in small man groups and 1 on 1 fights, conditions are already ridiculously beyond overpowered. This nerf to power builds will make the difference even greater.

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Posted by: Junkpile.7439

Junkpile.7439

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Not all of us are scrub zerglings though. For alot of us, roaming IS the only way we want to play in WvW. And in small man groups and 1 on 1 fights, conditions are already ridiculously beyond overpowered. This nerf to power builds will make the difference even greater.

I don’t see problem. Try to take some keeps or use condition spec.

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Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Not all of us are scrub zerglings though. For alot of us, roaming IS the only way we want to play in WvW. And in small man groups and 1 on 1 fights, conditions are already ridiculously beyond overpowered. This nerf to power builds will make the difference even greater.

I don’t see problem. Try to take some keeps or use condition spec.

Typical pug who doesn’t understand balance.

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Posted by: Cynz.9437

Cynz.9437

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Its a bad and really unpopular solution…with lot of repercussion that werent thougt.

Where is the CDI?
Will you go on anyway disregarding players opinions?
If the change is so good why won t affect pvp?

they went on disregarding player opinion many times… look at skyhammer thread

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Posted by: Discordia.7293

Discordia.7293

backstab + 100% proc + sigil of fire + sigil of air = perm cry and new thief nerf again.

Thief rank 80 – I hate overpower condition duration in wvw.

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Posted by: thaooo.5320

thaooo.5320

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

Can you please answer real questions instead of the fluff ones

How is the condition stat going to be addressed?

Condition damage is already more powerful than power builds.

How to get condition damage?
- Condition Damage stat

How to get power damage? You need to combine:
- Power stat
- Precision stat
- Critical Damage % stat

That’s 1 stat verses 3. Condition damage can be coupled with defensive stats aka condition bunkers, working at maximum damage output and maximum defence 24/7. Power builds cannot have maximum damage output coupled with maximum survival.

How is power damage applied?
- Through direct hits, either ranged or melee, you need to actively play to hurt the enemy, no hits = no damage = no kill. Much “harder” (I use that term loosely) to play than condition builds, due to 100% active game play.

How is condition damage applied?
- Through 20% active game play, and this is a big problem.
- Every condition ability is applied through range, or ranged AoE, melee condition almost does not exist in the game, range is much easier to hit than melee for obvious reasons.
- Once the debuff is applied you no longer need to actively fight the enemy, just run away and play defensive.
- Enemy dies through these passive play debuff spams, condition builds are not actively playing the game
- Ridiculously easy to reapply compared to remove

How to avoid taking direct damage (power builds)?
- Kite
- Stay out of their range
- Use CC’s
- Dodge roll through melee so they have to 180 and get back into melee range again
- Build distance through leaps/shadowsteps/charges
- Evasion/blind/block/0 damage abilities

How to avoid taking condition damage?
- Only through condition removal skills (of which there is not enough to combat the condition spam).

So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?

As you can see, avoiding direct damage is much easier than condition damage, once the condition is applied you constantly take damage, no matter of defensive play will stop condition damage, only removing the condition. Yet condition removal is almost non existent compared to condition spam.

You are already reducing the effectiveness of power builds when it is much harder to not only build for, but to play. Condition application should NOT exist on auto attacks.

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

(edited by thaooo.5320)

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Posted by: hihey.1075

hihey.1075

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Not all of us are scrub zerglings though. For alot of us, roaming IS the only way we want to play in WvW. And in small man groups and 1 on 1 fights, conditions are already ridiculously beyond overpowered. This nerf to power builds will make the difference even greater.

I don’t see problem. Try to take some keeps or use condition spec.

Typical pug who doesn’t understand balance.

Agreed. I was so happy with the current meta, and I play both condition and power specs while roaming.
I think that if they were to “normalize” the crit damage gain on gear they should at least make it so that we could achieve the same values we have today by mixing our gear.
I do agree that there was something wrong with how the critical damage stay weighted differently based on which piece of gear you were using, but reducing the overall gain is too crippling for power based specs.

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Posted by: Nikkinella.8254

Nikkinella.8254

conditions need to be changed as well. Power builds require power, precicion, and crit damage to be effective. condition builds only require condition damage allowing you to be tanky and still deal maximum damage. How is that balanced? Dire only made the problem worse. Vitality, toughness and condition. Maximum tankiness combined with maximum condition damage. Horrible idea. Whoever made the dire stat should be slapped. Conditions should require 3 stats to be effective as well, same as power builds. but this isnt the case. Introduce a new stat for conditions. Condition chance or something like that. would work the same way as precision. If you have 0 condition chance you would have 0 chance of your conditions sticking to someone. if you had 100 then your conditions would always apply to them. that would make things so much more balanced and we wouldn’t see cheese condition bunkers everywhere.

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Posted by: Junkpile.7439

Junkpile.7439

conditions need to be changed as well. Power builds require power, precicion, and crit damage to be effective. condition builds only require condition damage allowing you to be tanky and still deal maximum damage. How is that balanced? Dire only made the problem worse. Vitality, toughness and condition. Maximum tankiness combined with maximum condition damage. Horrible idea. Whoever made the dire stat should be slapped. Conditions should require 3 stats to be effective as well, same as power builds. but this isnt the case. Introduce a new stat for conditions. Condition chance or something like that. would work the same way as precision. If you have 0 condition chance you would have 0 chance of your conditions sticking to someone. if you had 100 then your conditions would always apply to them. that would make things so much more balanced and we wouldn’t see cheese condition bunkers everywhere.

Wonder why rabid gear deals more damage than dire. PVT give maximum power too so it deals maximum damage.

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Posted by: Nikkinella.8254

Nikkinella.8254

rabid only does more because of on crit procs that pile on more conditions. Doesnt change the fact that there’s a huge gap between power and condition builds and condition builds dominate now. So no, it is in no way like soldier gear. Dire does WAY more for condition builds than soldier does for power builds.

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Posted by: frans.8092

frans.8092

How to get condition damage?
- Condition Damage stat

How to get power damage? You need to combine:
- Power stat
- Precision stat
- Critical Damage % stat

You got that mixed up somehow, it should read:

How to get power damage?
Increase Power stat

How to get condition damage?
Increase the Condition Damage

How to get more power damage?
Increase Critical Damage and Precision

How to get more condition damage?
You can’t

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Posted by: Jocksy.3415

Jocksy.3415

How to get more condition damage?
Precision
Condition
Condition duration

3 stats to be top, just as zerk…

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Posted by: Viking Jorun.5413

Viking Jorun.5413

How to get more condition damage?
Precision
Condition
Condition duration

3 stats to be top, just as zerk…

You can get 50% more condition duration from food/runes/sigil, where zerk can only get 20% by maxing out runes and taking food, so taking P/P/T gear and then crit damage food and traits isn’t exactly an option like taking C/P/T gear and then condition duration is, making you both tanky and hit hard.

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Posted by: Bombsaway.7198

Bombsaway.7198

I think we hear reduction in damage and forget that we don’t have nearly enough details to evaluate what the change is going to be.

My concerns that I hope are considered are:
1. Abilities that proc on crit (will they unintentionally proc less than anticipated)
2. Will the change reduce “burst” and create a situation where power is more “damage over time”?

Overall, I LOVE the concept of making all stats equal to all other stats in efficiency.
Go for it!

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Posted by: Badonkadonq.2857

Badonkadonq.2857

How to get condition damage?
- Condition Damage stat

How to get power damage? You need to combine:
- Power stat
- Precision stat
- Critical Damage % stat

You got that mixed up somehow, it should read:

How to get power damage?
Increase Power stat

How to get condition damage?
Increase the Condition Damage

How to get more power damage?
Increase Critical Damage and Precision

How to get more condition damage?
You can’t

Thanks for pointing that out. I’m so fed up with people who think conditions only need cnd dmg. Without duration, my burn would last a big 3 seconds on anything that doesn’t have reduction, and my burn is activated on crit only. Conditions damage stat is not the problem here.

Edit :
Conditions own Zerker
Zerker own Counter-conditions
Counter-conditions own conditions

(edited by Badonkadonq.2857)

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Posted by: frans.8092

frans.8092

You can get 50% more condition duration from food/runes/sigil, where zerk can only get 20% by maxing out runes and taking food, so taking P/P/T gear and then crit damage food and traits isn’t exactly an option like taking C/P/T gear and then condition duration is, making you both tanky and hit hard.

I don’t think there is C/P/T gear, unfortunately. I might be wrong, please tell me there is gear with Condition Damage as main and Power and Toughness as minors. There is Condition Damage/Precision/Toughness but precision doesn’t do jack for condition damage.

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Posted by: Prysin.8542

Prysin.8542

just gonna say this out loud, now, before the “nerf”.

Ranged direct damage > condition damage > melee direct damage

Roll ranger or engineer.
Longbow Ranger, full zerk does about 2-3k on auto attack, at 500-1800 range
Shortbow ranger, full zerk, does about 1,5k on auto attack + additional bleeding, at 0-900 range
Axe ranger destroys mesmers, although using the axe can be very frustrating, and does not always yield the results and or effect you hoped for.

Engineer with rifle, full zerk, does about 1,5-2,5k on auto attack at any range. Max range is 1500

Conditions against rangers, even when they go almost completely glass, is worthless. Engineers, not so sure about those though.

Oh, some of you will argue that a rifle warrior is better then the two i mentioned. Well, it isn’t. Killshot is deadly, but it it telegraphed louder and clearer then most hollywood blockbusters are. And besides killshot the warrior rifle is just meh. It does damage all right, but it doesn’t have the right utility to maintain ranged combat.

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Currently @ some T1 server in EU

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Posted by: Viking Jorun.5413

Viking Jorun.5413

You can get 50% more condition duration from food/runes/sigil, where zerk can only get 20% by maxing out runes and taking food, so taking P/P/T gear and then crit damage food and traits isn’t exactly an option like taking C/P/T gear and then condition duration is, making you both tanky and hit hard.

I don’t think there is C/P/T gear, unfortunately. I might be wrong, please tell me there is gear with Condition Damage as main and Power and Toughness as minors. There is Condition Damage/Precision/Toughness but precision doesn’t do jack for condition damage.

I did mean precision, not power. Most necros run rabid to proc dhuumfire and other on-crit conditions. It’s more of an indirect way to stack it all on quickly without directly placing down marks or hitting people with skills that proc those conditions.

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Posted by: Prysin.8542

Prysin.8542

You can get 50% more condition duration from food/runes/sigil, where zerk can only get 20% by maxing out runes and taking food, so taking P/P/T gear and then crit damage food and traits isn’t exactly an option like taking C/P/T gear and then condition duration is, making you both tanky and hit hard.

I don’t think there is C/P/T gear, unfortunately. I might be wrong, please tell me there is gear with Condition Damage as main and Power and Toughness as minors. There is Condition Damage/Precision/Toughness but precision doesn’t do jack for condition damage.

Rabid armor used on some professions are simply extremely powerful.
Rangers for instance got traps (heavy condition burst) in the crit damage and precision traitline. Using a mix of carrion and rabid on a ranger, you can do 6-800 direct damage crits, constantly, while doing condition bursts that falls just short of what the necromancer can do.

I know thieves too can pull off some scary builds with rabid armor. The remaining professions i got no clue about.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: E Tan.7385

E Tan.7385

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

you should also keep in mind

1- everyone is sick of the mandatory gear farming
Maybe instead of nerfing crit damage because pve ( sorry i dont truth you when you are saying its not about that ) you should think of a way to spare player of that insane gear farming
Do you really think its fun having to farm many many many differents gears ( armor / jewels / weaponS ) for differents stats for differents builds ? or, having differents set of the same stats because of many expensive runes ?

2- class “balance” when i see what you are planning to do just with the mesmer Desperate Decoy trait.. and when you have a full thread prooving you how its a bad idea.. ( only one exemple randomly picked up, and you can easly find TONS of others “bad” ideas like that )
No sure your way to balance the game is really the right one :/

3- making “zerk” build more close to the other stat ? guess you have enough thread prooving you how its just a bad idea ( with very nice explanation of WHY its NOT a good idea, and will never be a good idea ), no matter how you try present that as a good one.

Its really disheartening how you think / plan / act about gameplay “balance” /faceplam

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

(edited by E Tan.7385)

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Posted by: hellsmachine.4085

hellsmachine.4085

OP Tell that to the theif that killed me (warrior in full Knights gear) in 3-4 hits.

Why are people complaining about these miniscule nerfs? Try other games like AoC or D3 where they nerf your damage by half…

That thief can kill you after that nerf. This is not about his gear or yours. If you let him to kill you in 3-4 hits don’t blame his class or gear.

Not sure if you’re trolling or just “special”

I never blamed neither the theif nor his gear, I’m just saying power builds are still viable and the OP is crying over nothing.

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Posted by: Prysin.8542

Prysin.8542

The change is thought as a good way to fix PvE issues, however, just like the ridiculously insignificant nerf to the warrior’s healing signet, this will have absolutely no effect what so ever on the performance of that gear.

I dare say, they could nerf zerker gear stats itself by 30% in addition to this 10% global nerf, and zerker would still be viable in PvE. It would be destroyed in all other game modes, but that is irrelevant it seems.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Aeolus.3615

Aeolus.3615

(…)
As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Your(Anet) profession skill balance scares me alot….

1st April joke, when gw2 receives a “balance” update.

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Posted by: Loading.4503

Loading.4503

When you guys do all this number crunching to compare crit dmg and condition dmg, do you also plug in condition cleansing and dodging and other buffs that reduce any kind of damage ? Cause I’m assuming that the balance team did… assuming >.>

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Posted by: Nuzt.7894

Nuzt.7894

So, Anet does things kitten backwards once again and people seem shocked ?

Really I honestly don’t know HOW MANY times they have to do things like this before you guys realize this is the norm. Its not like this is the first situation where the community is ignored and they do the complete opposite.

I do feel sorry for the people that spent all their Laurels on Zerker gear, thats alot of time spent just throw into the pile of things to be ignored along with, WvW population balancing, Transfer costs, Commander Tags, and so many other glaring issues they just refuse to address.

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Posted by: grave of hearts.7830

grave of hearts.7830

I dont get why people complain about power roamers getting a 10% decrease in dmg when the change is for the greater balance.
I guess its either ignorance or plain greed that no one mentioned how large is the difference between power and condition builds when it comes to loot tables.
This aplies both to pve and wvw,and i assume most havent seen how its like to see your conditions beeing cleansed constantly or even worse flipped to boons.
10% less dmg really means nothing when you are hitting someone for 3-4k per second and he hits back for 300-400 sticking a bleed stack ticking for 150 tops.
As long you hit him the condition build is bound to go down before you do.
Also try to counterplay,sigil of generocity is pretty much effective at what it does.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

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Posted by: Supreme.4051

Supreme.4051

power roamers?

roaming is all about stealth spam thief and mesmer, I don’t see what’s gonna change

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Posted by: Darek.1836

Darek.1836

power roamers?

roaming is all about stealth spam thief and mesmer, I don’t see what’s gonna change

stealth spam thieves suck

Holy
Sharks With Lazers [PEW]

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Posted by: MethaneGas.8357

MethaneGas.8357

Actually, in a team deathmatch, condi teams are easier to counter than power teams, in my opinion. I’d much, much rather face a bunch of condi professions on the enemy team than burst power people.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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Posted by: mini.6018

mini.6018

We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

How about bringing condition damage closer to other gear sets instead of creating an even larger gap between condition and power damage risk/reward?

And starting by completely reworking the insane % duration consumables and the ability to deal 80% of the maximum posible condition damage while wearing maximum toughness and vitality?

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Posted by: Truga.5897

Truga.5897

So how is the condition stat going to be addressed?

http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

You’re welcome.

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Posted by: Writetyper.1985

Writetyper.1985

So how is the condition stat going to be addressed?

http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

You’re welcome.

I just hopped into WvW because I’m short on time atm and this was the first guy that I found, but my buddy here is 100% a power build so he’s almost completely irrelevant in terms of the condition application/removal metagame.

I can do something like this every ~5 seconds. While typing. More intense conditions if I can make people play into my hands with something like Magnet>pry bar after they blow removal shouts and waste too many dodges. 50% bonus condition duration means that you NEED to clear conditions or you just die. This isn’t even as bad as it could be with something like 4 perplexity runes and a sigil of tormenting for extra condition spam procs to remove.

And yes, even warriors with melandru melt to this kind of condition spam. I shouldn’t even be needing to prove the point that conditions are strong in small-man, 5 minutes away from the zerg should do it for you.

(Also ignore my narcissism, was just surprised and it’s good to know grouch is onto this issue)

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really bad engineer

(edited by Writetyper.1985)

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Posted by: Truga.5897

Truga.5897

Yeah, there’s that huge problem with the 50% food, but then again does the other guy have his lemongrass poultry soup up?

I agree that a food being mandatory because of another food is stupid and both should be removed at this point, but dying without lemongrass is just normal currently and should be expected.