Rallybots: Rallying off stomped players.

Rallybots: Rallying off stomped players.

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Posted by: Spartacus.3192

Spartacus.3192

Correct me if im wrong but stomping a player causes all downed players that have tagged the dead player to rally with no number limit.

I feel the number of players that can rally off a stomped player should be limited to 5 determined by order of last players that have tagged the dead player. Last hit first rally.

This should reduce the harmful impact of rallybots in a WvW battle.

Any thoughts on this?

Your typical average gamer -
“Buff my main class, nerf everything else. "

Rallybots: Rallying off stomped players.

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Posted by: Swamurabi.7890

Swamurabi.7890

If you have more than 5 downed enemy players at one time and are still losing you probably should lose.

Rallybots: Rallying off stomped players.

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Posted by: Spartacus.3192

Spartacus.3192

If you have more than 5 downed enemy players at one time and are still losing you probably should lose.

Have you ever played on a T1 server with the megablobs?

Have you ever had pug uplevels tag along while you are fighting and because they are probably level <20 walk right into the middle of a pile of red circles?

There are plenty of downed players on both sides.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Rallybots: Rallying off stomped players.

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

If only there were a good single target ranged dps class. One that could finish off enemy downed players so they can’t rally, and to help allies rally.

Oh wait there is! Ranger, maybe people will stop telling people to get off their rangers and on necromancers.

Note: this also requires rangers to focus downed players, not a perfect strategy but then again neither is complaining about something that won’t change on the forums.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: apharma.3741

apharma.3741

If only there were a good single target ranged dps class. One that could finish off enemy downed players so they can’t rally, and to help allies rally.

Oh wait there is! Ranger, maybe people will stop telling people to get off their rangers and on necromancers.

Note: this also requires rangers to focus downed players, not a perfect strategy but then again neither is complaining about something that won’t change on the forums.

Oh I thought you were talking about kill shot warrior…

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Posted by: Johje Holan.4607

Johje Holan.4607

Even 5 is too many. Should be 1 to 1. Or my preference – get rid of rally completely in WvW.

Rallybots: Rallying off stomped players.

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Posted by: ArchonWing.9480

ArchonWing.9480

Weren’t they thinking of altering this mechanic in the past? I can’t remember.

I think limiting it is reasonable, as a single death seems to have a disproportionat effect just because a bunch of people happened to tag that person. This also indirectly gives an advantage to classes that are better at tagging as naturally I find myself bouncing up more as a guardian than anything else. Not to mention this indirectly causes me to find builds that cleave more or use fire sigils. 5 is a good arbitrary number because it’s also consistent with the AOE caps. However, I think it should be based on damage— the top 5 get the rally.

Furthermore, “rallybot” has become a derogatory term and is often used to blame new, inexperienced, or just lagging players for a loss. I think it becomes a bit intimidating for newer players if they are aware they can actually make such a huge and catastrophic negative effort to the group especially those that are not geared for enough survival. IMO, that can be a potentially toxic environment.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Kaiser.9873

Kaiser.9873

I could definitely get behind limiting how many downed could rally off a double-down, or maybe even limit it to rallies only come from a spike. That way it’s not some random caught in the AoE that allow the rally.

Rallybots: Rallying off stomped players.

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Posted by: Swamurabi.7890

Swamurabi.7890

If you have more than 5 downed enemy players at one time and are still losing you probably should lose.

Have you ever played on a T1 server with the megablobs?

Have you ever had pug uplevels tag along while you are fighting and because they are probably level <20 walk right into the middle of a pile of red circles?

There are plenty of downed players on both sides.

God forbid T1 becomes the model for WvW, NA T1 mentality has done more to ruin WvW then any change Anet has come up with.

Maybe you should focus the downed better?

Rallybots: Rallying off stomped players.

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Posted by: Jay.7546

Jay.7546

I say lose the rallybot insta heal. If you are downed then deal with it. Why should you automatically heal because the guy who got you down just got stomped? It would make it better if you could fight blobs and their 1 spammers who are not as skilled as the outnumbered fighter who has to be good or be dead. Instead of insta healing a group of blob spammers keep them down so the outnumbered group can continue to attack and level the playing field.

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Posted by: Paavotar.3971

Paavotar.3971

Considering roaming and small parties then 5 for 1 is too much. You can usually handle a situation if you lose one guy or maybe two, but not when they rally three of them up again and again. Sometimes the luck is on our side, sometimes its on theirs when it comes to rallying.

My personal opinion is that 1 for 1 is the fairest choice. I don’t really want to get rid of it either, because it’s one of those things that sets GW2 apart from other MMO’s (be it in a good or bad way).

PS. I wish it was possible to remove the rallying from NPC’s all together inside WvW. Nothing is more annoying than 1v1 that prolongs way too long for rallying off a deer that got caught in the cleaving and AoE.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: funassistant.6589

funassistant.6589

Why change it? It promotes teamplay.

If you know your 1 buddy is going to rally about 50 or so people maybe you should expend your HP to revive him. Not just selfishly 11111 further.

Team Africa [TA]
European Overlord

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Posted by: Shala.8352

Shala.8352

stomping require risk, means you need a good reward (ally rallies) to go for a stomp.
Also a faster stomp than the opponent for me is a form of skill, if you fear rallies concentrate dps on their downed, this is a team game, you are not playing many duels at the same time of your allies. Its a team against another team. Ressing one downed has the same value of killing one of them (if not more), so you should stop tunnel vision and watch only your opponents.

ANd to speak honestly, if you are loosing cuz you had upscaled on your zerg rallying opponent’s people, then well you deserve it. Or are you saying that you should win even with upscaled???

Rallybots: Rallying off stomped players.

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Posted by: apharma.3741

apharma.3741

I say lose the rallybot insta heal. If you are downed then deal with it. Why should you automatically heal because the guy who got you down just got stomped? It would make it better if you could fight blobs and their 1 spammers who are not as skilled as the outnumbered fighter who has to be good or be dead. Instead of insta healing a group of blob spammers keep them down so the outnumbered group can continue to attack and level the playing field.

It would be nice if I could activate skills and do more than set auto attack running and pray that the lag from a 50v50v50 allows me to get out alive…

…and no, I’m not even in gold let alone T1 and we get that problem.

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Posted by: Jayne.9251

Jayne.9251

You’d think at some point, people would spend 15 minutes of training if that frustrated. It’s amazing what investing a bit of time does. Even a simple outline of what gear works better than others makes a significant difference.

If you’re running as a guild group, and tagged as a guild group, you have no business tagging along, unless invited.

L’enfer, c’est les autres

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Posted by: Spartacus.3192

Spartacus.3192

You’d think at some point, people would spend 15 minutes of training if that frustrated. It’s amazing what investing a bit of time does. Even a simple outline of what gear works better than others makes a significant difference.

If you’re running as a guild group, and tagged as a guild group, you have no business tagging along, unless invited.

Theres no problem with my guild running together. We have TS and know when to res or stomp. But you can’t stop other players from tagging along. Many times ive seen pug players (including up levels) gravitate towards the battle. They are not on TS (at least not ours), they are not in our guild and so “training” as you say is not relevant here.

ANd to speak honestly, if you are loosing cuz you had upscaled on your zerg rallying opponent’s people, then well you deserve it. Or are you saying that you should win even with upscaled???

Upscales are everywhere. They are not part of the organised zerg/Guild group and as such tend to be uncoordinated and not aware of the tactics that are being called for by the Tag or Guild group driver.

So many times you will see the guild or (teamspeak using) zerg swerve away on a specific battle pattern, leaving the pugs to flounder around and get focused by the enemy. Its very easy to tell who they are in a battle.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Tongku.5326

Tongku.5326

I would like to see the rally mechanic modified but not removed as well as people above me. Limit the number of targets a player can rally of off and range. That would be a gigantic improvement while preserving the uniqness of the rally system vs other games.

keep it, just don’t have it so rediculous as it is now, put some limitations on it.

Heavy Deedz – COSA – SF