Rallying in WvW - One Down, One Up?

Rallying in WvW - One Down, One Up?

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Posted by: Liquid.9672

Liquid.9672

Something that has bugged me for a long time about the downed system in WvW is the fact that one single death can rally all downed players within range for the enemy team. I personally think it’s a poor game mechanic and to a certain extent limits build and gear diversity in WvW. The fear of rallying zergs is pigeonholing players into mostly PVT gear which, while this may be a good thing overall, may not be the best for game play and build/stat diversity.

A thought I had that might alleviate this would be a one down, one up mechanic, where a killed/spiked player would only rally one downed enemy player nearby, which could be random or based on range (closest downed player to the player killed would rally). Would something like this be possible to code into the game? Better yet, would players prefer this over the current mechanic?

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Posted by: Feed Me Change.6528

Feed Me Change.6528

It is disappointing that what seems like 95% of fights are dependent on who gets the 1st rally. The downed state/rally system really sucks in WvW.

I do think there should be a limit as to how many people can be rallied, not sure if there is a limit now (?). Since AoE is capped at 5 people, maybe make the cap 5 people?

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Posted by: Liquid.9672

Liquid.9672

I do think there should be a limit as to how many people can be rallied, not sure if there is a limit now (?). Since AoE is capped at 5 people, maybe make the cap 5 people?

I thought it was unlimited (within range), but I could be mistaken.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Feed Me Change.6528

Feed Me Change.6528

I do think there should be a limit as to how many people can be rallied, not sure if there is a limit now (?). Since AoE is capped at 5 people, maybe make the cap 5 people?

I thought it was unlimited (within range), but I could be mistaken.

I don’t see anything on the Wiki about it.. I wonder if some testing is in order.

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Posted by: Fixy.6193

Fixy.6193

Downed is ok but rally shouldn’t exist in wvw. People can rez and it’s ok but rally is a bad design for wvw at least.

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Posted by: Kcrook.3945

Kcrook.3945

Agreed. It is a poor mechanic in WvW. Question is, have the Devs acknowledged this and have it on their agenda to look at or have all the complaints gone unnoticed?

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Posted by: covenn.7165

covenn.7165

They have noticed and chose not to change the mechanic. Not everyone complains about it or minds it. Personally, from observation, I believe rally is limited by who you are in combat with directly. I have no idea if it is capped.

Limiting a rally to 5 to match AoE would be fair though.

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Posted by: Feed Me Change.6528

Feed Me Change.6528

They have noticed and chose not to change the mechanic. Not everyone complains about it or minds it. Personally, from observation, I believe rally is limited by who you are in combat with directly. I have no idea if it is capped.

Limiting a rally to 5 to match AoE would be fair though.

Currently, as long as you 1: are downed and 2: get credit (read EXP) for a kill, you will rally.

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Posted by: Gilburt.9146

Gilburt.9146

Something that has bugged me for a long time about the downed system in WvW is the fact that one single death can rally all downed players within range for the enemy team. I personally think it’s a poor game mechanic and to a certain extent limits build and gear diversity in WvW. The fear of rallying zergs is pigeonholing players into mostly PVT gear which, while this may be a good thing overall, may not be the best for game play and build/stat diversity.

A thought I had that might alleviate this would be a one down, one up mechanic, where a killed/spiked player would only rally one downed enemy player nearby, which could be random or based on range (closest downed player to the player killed would rally). Would something like this be possible to code into the game? Better yet, would players prefer this over the current mechanic?

I completely agree with this. It’s odd that an entire enemy team can get back up just because a single member of the opposing team dies. One death, one rally would be perfectly fair and would allow players to reenter combat without giving an absurd advantage to the side that happens to get the first kill.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: Hickeroar.9734

Hickeroar.9734

People should be able to rally, for sure. It’s a core game mechanic.

I do, however, believe that it needs to be limited. Rallying half a zerg because your zerg has a zerker militia in it just penalizes the people who came prepared and did all the initial hard work of downing those enemy players in the first place.

I support 1-for-1, or at least 2-for-1. Heck, if they just capped it at SOMETHING that would be an improvement over “Wow, they’re all rallied now.”

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Posted by: Feed Me Change.6528

Feed Me Change.6528

People should be able to rally, for sure. It’s a core game mechanic.

I do, however, believe that it needs to be limited. Rallying half a zerg because your zerg has a zerker militia in it just penalizes the people who came prepared and did all the initial hard work of downing those enemy players in the first place.

I support 1-for-1, or at least 2-for-1. Heck, if they just capped it at SOMETHING that would be an improvement over “Wow, they’re all rallied now.”

It promotes zerging even more as well, don’t stray so you don’t die and rally half of the guys we just downed by mowing over them. I’d kill for some collision

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Posted by: osif.8673

osif.8673

If they don’t want to get rid of the downed system, since PvE/WvW/PvP are all separate now they should make the downed system different in each platform. PvE – keep it the same as it is. WvW – remove the rally system, only way to get up is from resing. I would even go as far as saying you have to be out of combat to help res a downed ally. PvP- just remove the downed state, seems like more people hate it than like it.

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Posted by: Johje Holan.4607

Johje Holan.4607

Yeah, rally is terrible for WvW. They should remove it.