Rams need a buff

Rams need a buff

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Posted by: Malediktus.9250

Malediktus.9250

Rams need a buff now with arrow cart buff. Even superior rams are useless now. Rams need at least 100% more life and damage to be useful again.

1st person worldwide to reach 35,000 achievement points.

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Posted by: zastari.1730

zastari.1730

80% increased damage to all siege. I want to see zergs randomly land underneath a treb shot and turn into a wxp crater.

Tsarazi – 80 Asuran Mesmer [DERP]
Maguuma

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Posted by: Svarty.8019

Svarty.8019

Rams need a buff now with arrow cart buff. Even superior rams are useless now. Rams need at least 100% more life and damage to be useful again.

I have three initial reactions to this proposal;

  1. Not sure if serious,
  2. No, and
  3. -1.
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Malediktus.9250

Malediktus.9250

Why no? Superior rams dies to 3 superior arrow carts in 10 seconds now. Golems die in about 25s. So you need 10 golems to open a wooden gate protected by 3 superior arrow carts before the golems are gone.

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Posted by: VOLKON.1290

VOLKON.1290

Why no? Superior rams dies to 3 superior arrow carts in 10 seconds now. Golems die in about 25s. So you need 10 golems to open a wooden gate protected by 3 superior arrow carts before the golems are gone.

You need to take out the arrow carts first.

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Posted by: Malediktus.9250

Malediktus.9250

Thats not always possible because there are spots which are very hard to hit.
Even if you improve rams by 100% they would still be an easy target for sAC.

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Posted by: Breytes.6901

Breytes.6901

Thats not always possible because there are spots which are very hard to hit.
Even if you improve rams by 100% they would still be an easy target for sAC.

Hard does not mean impossible. Change tactics in the field to deal with this new threat.

Breytes Rondoure 80 Guardian of the Blood Legion

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Posted by: Malediktus.9250

Malediktus.9250

You are funny, some towers/keeps only switched about 3 times a week before in our tier because they are so easy to defend, now its no fun to attack anything anymore.

1st person worldwide to reach 35,000 achievement points.

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Posted by: style.6173

style.6173

Nooo, what should happen is that all siege is buffed by 200% and everyone gets an arrow cart strapped to their head. This way we can continue converting WvW into PvE content.

sigh

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Posted by: Mif.3471

Mif.3471

Rams are not for the first stage of an attack, they are for the last.

Tarnished Coast | Best cookies in all of Tyria

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Posted by: Master Farkha.1857

Master Farkha.1857

Nooo, what should happen is that all siege is buffed by 200% and everyone gets an arrow cart strapped to their head. This way we can continue converting WvW into PvE content.

sigh

This made me lol….

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Posted by: Daemonne.5018

Daemonne.5018

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

So effectively you’d make zergs with rams completely unstoppable.

How is this a good idea?

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Posted by: frostshade.3617

frostshade.3617

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

So effectively you’d make zergs with rams completely unstoppable.

How is this a good idea?

But you have to carry these rams with 6 people who only have 20% movement speed

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
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Posted by: Daemonne.5018

Daemonne.5018

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

So effectively you’d make zergs with rams completely unstoppable.

How is this a good idea?

First off only the Ram and Operator would gain overhead protection, your ACs would take out anybody else getting close to the gates. Use oil effectively. Arrow carts should keep zerg from getting in close to take oil out. ACs will still be effective against those building the rams. Rams are right next to your Tower/Keep portal, make portal bomb runs out to attack rams from the ground, you have an escape to get back inside.

Zergs weren’t being stopped before anyhow, hence the AC upgrades. BUT the ACs make it impossible for rams to be useful now.

Edit: Rams with overhead protection could be a Super Ram Blueprint that takes an extra 10 or 20 supplies.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

So effectively you’d make zergs with rams completely unstoppable.

How is this a good idea?

First off only the Ram and Operator would gain overhead protection, your ACs would take out anybody else getting close to the gates. Use oil effectively. Arrow carts should keep zerg from getting in close to take oil out. ACs will still be effective against those building the rams. Rams are right next to your Tower/Keep portal, make portal bomb runs out to attack rams from the ground, you have an escape to get back inside.

Zergs weren’t being stopped before anyhow, hence the AC upgrades. BUT the ACs make it impossible for rams to be useful now.

Edit: Rams with overhead protection could be a Super Ram Blueprint that takes an extra 10 or 20 supplies.

What oil? It was taken down before the rams were placed.

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Posted by: Daemonne.5018

Daemonne.5018

Why did your ACs let them get in close enough to take out the oil?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Why did your ACs let them get in close enough to take out the oil?

Because the “X” didn’t show up for 30 seconds after the attack started. By then it was too late.

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Posted by: Daemonne.5018

Daemonne.5018

Why did your ACs let them get in close enough to take out the oil?

Because the “X” didn’t show up for 30 seconds after the attack started. By then it was too late.

Where were your scouts? Doesn’t everyone have a team watching over their territory?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Why did your ACs let them get in close enough to take out the oil?

Because the “X” didn’t show up for 30 seconds after the attack started. By then it was too late.

Where were your scouts? Doesn’t everyone have a team watching over their territory?

Oh, sorry… how many hours of your WvW time do you wish to volunteer to do nothing but sit in Cragtop for us?

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Posted by: Daemonne.5018

Daemonne.5018

Why does it have to be just me? Why can’t people rotate out? Dalyak defending between camps and structures. One escort comes in, replace current structure scout/guard and move along to the next.
If you are just looking for constant action then you aren’t worried about keeping what you own anyhow and your arguments on siege is moot :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

That’s just it. There are people that realize the value in maintaining defensible structures and there’s everyone else. Try and convince some random person looking to run around and go wild that they need to keep a presence in a tower for a period of time. Good luck with that. It’s pretty much going to be exclusively people from WvW styled guilds that are willing to put time in defense, and the harder and more boring defense becomes, well, it just makes WvW less fun. C’mon, you’re already complaining “Why me?” and you’re not even on my server (I think) or in my guild yet. (We’re recruiting, btw. Jade Quarry, lovely server, FIRE guild, dedicated to WvW with a great bunch of guys. TS required, all we ask is that if you’re online on reset night you join us in WvW and it’s preferred if you represent.)

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

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Posted by: Atherakhia.4086

Atherakhia.4086

I like the suggestion in the other thread where rams are simply immune to arrow cart damage.

It would also be nice if they introduced a new boon that effectively does what protection does, but does it against siege damage. You could then give it to rams so players could get a 8 second buff on a 24 second cooldown to protect everyone around the ram by taking 30% less damage from siege. This way 3 rams could provide full coverage to take less damage.

It would also be nice if only arrow carts on walls actually did the extra damage that way attackers could actually do something about the damage they’re taking.

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Posted by: Wompage.4586

Wompage.4586

Why did your ACs let them get in close enough to take out the oil?

Because the “X” didn’t show up for 30 seconds after the attack started. By then it was too late.

Where were your scouts? Doesn’t everyone have a team watching over their territory?

Hahahahahaha, you’ve never played on Piken, clearly

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[Scnd][RG][TUP]

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

Um… what tier are you in out of curiosity?

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Posted by: Fudge.9527

Fudge.9527

No, don’t buff rams or other siege.

Just make ACs have 80% damage reduction vs. siege and don’t let them shoot through the doors. They shoot arrows, they should shred other players but barely nick wooden structures and shouldn’t magically fly through a sealed door.

Make the defenders come outside if they want to destroy the ram.

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

Um… what tier are you in out of curiosity?

Bottom rung baby :-)
Does that make a difference in holding camp(s) from defenders so they cant get resupply to hold off a siege? I’ve seen towers and keeps run dry but hold off with players who run supply to build more ACs and repair gates until they bleed dry the attackers.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: VOLKON.1290

VOLKON.1290

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

Um… what tier are you in out of curiosity?

Bottom rung baby :-)
Does that make a difference in holding camp(s) from defenders so they cant get resupply to hold off a siege? I’ve seen towers and keeps run dry but hold off with players who run supply to build more ACs and repair gates until they bleed dry the attackers.

Ever see a hoard of 60 or 70 players all come storming into the camp you’re either trying to defend (that ballista seems awfully inept at that moment…) or pouring in from spawn right as you get the ring up? Yeah, it actually makes a difference. In T1, they may send a few to take the camp. If that doesn’t work, brace for impact because they’re all coming.

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Posted by: Daemonne.5018

Daemonne.5018

First, yes I have seen that, from both sides of the fence. But that is not always the case.
Second, If they send a horde at the camp while a tower or keep is being sieged then the camp defenders have done their job by deflecting the defenders from the objective. Also this gives the attackers early warning that a horde has swept the camp and will be hitting them from behind soon.
Also you stated “that ballista”, who sieges up a camp with any notion of keeping it with one ballista. You are forgetting the increased damage ACs that can wreak havoc on a 60 – 70 player horde with 5 or 6 already set and manned, aside from the ballista.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I can agree to the HP increase but not damage output. Gates go down really quick when paper and superior siege and will still go down fairly quick even reinforced and you have several superiors. A damage increase would make it a bit silly and we have golems for that.

There should be a new type of ram blueprint to purchase. One that has a roof for just the operator that will protect against arrow carts. It should only protect the operator and protect against arrowcarts.

I’d also like to suggest a siege blueprint that will allow us to place temporary walls. I’d also like them to have separate siege count like rams are supposed to be.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: azizul.8469

azizul.8469

ANET need to apply a little bit of realism into this game…. arrows should not be able to damage rams real quick (since rams are mostly strong block of wood/metal)… only fiery siege projectile/defense should be able to damage ram….

i don’t mind AC doing current damage to players though…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Marquiz.7625

Marquiz.7625

There should be a new type of ram blueprint to purchase. One that has a roof for just the operator that will protect against arrow carts. It should only protect the operator and protect against arrowcarts.

With this, you will see 10 rams down there instead of the standard 2 or 3, and watch your gate melt as you hopelessly try to rain arrow on them. And if you only have <10 people defending, and the zerg out there has around 30, you are basically helpless, except pray that help comes, and comes within 1min

So, I don’t agree with this

Not saying it is perfect now, but people will always find ways to deal with it.

Marquiz
Home: Crystal Desert
Guild: [KöMÉ] §Strength, Honour & Duty§

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Posted by: azizul.8469

azizul.8469

the way i see it , ANET wants players to build trebs to destroy those ACs first before you can ram the door….

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Daemonne.5018

Daemonne.5018

There should be a new type of ram blueprint to purchase. One that has a roof for just the operator that will protect against arrow carts. It should only protect the operator and protect against arrowcarts.

With this, you will see 10 rams down there instead of the standard 2 or 3, and watch your gate melt as you hopelessly try to rain arrow on them. And if you only have <10 people defending, and the zerg out there has around 30, you are basically helpless, except pray that help comes, and comes within 1min

So, I don’t agree with this

Not saying it is perfect now, but people will always find ways to deal with it.

That’s Blueprints and resources that need to be spent to do that, so if they can muster up the resources then so be it. That’s the nature of war.
10 rams at, what is it, 30 supply a piece? So be it.
Overhead Protection on Rams should be blueprints that require more supply so lets say 40 supply a piece?
That’s worth overhead protection for the rams.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.