(edited by Sam Gem.1246)
Random Godzilla
That is just crazy enough to work!
Er…Why would a situational big flow of pve players in wvw maps solve anything?
Also, “unique rewards” dont go along with WvW as we´ve seen so far, sadly.
They alrdy have tons of posts and threads that end up the exact same way: ppl throwing ideas about how to fix/ revamp WvW. Its pretty clear thart either they dont want it (wich i believe) or dunno how to reprogram for that.
Cheers,
[WaCo] War Corporation
@ Gunnars Hold
Er…Why would a situational big flow of pve players in wvw maps solve anything?
For some servers, I don’t think an influx of players, PvE or otherwise, would be a bad thing. If WvW is a ghost town for a server, any type of player involvement is a good thing.
Tarnished Coast
While not a fan of PvE in WvW, at the very least this would be a fun experiment.
I would go with Mothra-esk though… let that grub molt I say.
“Youre lips are movin and youre complaining about something thats wingeing.”
This is the mists. Bring on the Ghostly Hero!
yes because thats what every hardcore wvw player is asking for, more pve
but seriously this isnt wildstar we dont need that kitten here
yes because thats what every hardcore wvw player is asking for, more pve
I agree with your point, none of us that play wvw alot want more pve junk. However, something that every wvw player is looking for is more players to kill. If things like this get implemented, more pve junkies will likely come in, the wvw population goes up, more fights, more fun, etc………
Tarnished Coast
If things like this get implemented, more pve junkies will likely come in, the wvw population goes up, more fights, more fun, etc………
Because PvErs already love getting the kitten kicked out of them while they map, we should add other opportunities for people not interesting in PvP to get slaughtered.
Because PvErs already love getting the kitten kicked out of them while they map, we should add other opportunities for people not interesting in PvP to get slaughtered.
Meh, killing players is what it’s all about. You’re telling me it’s more fun to run around an empty map? Wall-to-wall fights are fun. Plus, maybe some of those PvE’ers will actually stick around and get good at WvW.
I’ll say it again, doing things to attract players who don’t normally play WvW into this game mode is a GOOD thing.
Tarnished Coast
Npc commanders are your godzillas
Just the WvW
R3200+
Up from the depths,
Thirty Stories High,
Breathing Fire,
His head in the sky!
Godzilla! Godzilla! Godzilla! and Godzookie….
Sorry had to go there. Fun visual on this one. Course this is GW2 so I am assuming it would be a Dragon vs the King of the Monsters… Good hunting!
De Mortuis Nil Nisi Bonum.
It has to be Quagganzilla, we removed their temple, drained most of their lake.
Quaggan experimented using their own berserker state along with stolen Krait artifacts. The lore fits WvW.
If the winning side doesn’t stop Quaggan critical mass then Quagganzilla rises out of the 10 foot depths of what was left of the lake and destroys Bay, NW tower, Gari, NE tower and then Hills, before falling off the bridge to the lords room at Hills.
Sounds complicated, how about 2 new tag colors for 100g each instead?
Sounds like a bit of a joke. But there may be room to create “reinforcements” for under-represented sides. That way all sides will have relatively similar numbers (though obviously these NPC reinforcements wouldn’t be overwhelmingly good)
Guardian / WvW Enthusiast
Oh no… there goes Tokyo.
/go go Godzilla!! (guitar riff!)
It’s not that WvWers don’t want this because its more pve. If that was the case it would just be ignored like the centaurs/skritt and the countless other mobs everywhere on the map. Its because all that stupid junk everywhere is basically taking up needless resources that could be used to help cut down on things like skill lag. Now all those random mobs currently there may be fairly minimal in the overall processing load, but throw in a Quagganzilla and it will definitely have a significant impact on server resources.
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!
Instead of a new Boss Godzilla, why not a Godzilla trick you can buy from the chappie who sells Traps and Tricks.
Can only be used to res and then transform the Keep Lord (or Tower Lord) into Godzilla with totally OP skillz. The transform lasts for 30 seconds. Takes 10 supplies.
There ya go!
(I have to know! In WvW, do Legendary NPCs drop Legendary loot?)
Sounds complicated, how about 2 new tag colors for 100g each instead?
Lol’d.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I had made a suggestion along similar lines a while back. In the ‘Collaborative Development: Edge of the Mists’ thread.
That is just crazy enough to work!
this post lol XD
yes! fix all of our problems with a godzilla like creature! part sarcasm part serious, more fun is good!
That would be a fun “Out Numbered” event indeed :-)
While the winning server is responding to the event, the lesser manned server could cap areas.
JQ Ranger
My vote for Quagganzilla!!!
Lets shake Borderlands!
Hey I’m all for some deus ex machina chaos to keep WvW lively. My server keeps winning and it’s kind of demotivating. I look at the point spread throughout the week and think, hmmz maybe I’ll do this other thing today.
Yesterday SFR was so bored we started doing pve events like the grub and champ arboreal spirit. It got so bad I suggested we do the champ spider which, if its not up, requires some ridiculous number of spider kills to spawn or something. The fact that 90% of the 30-40 people in channel didn’t even know the area existed on the borderlands is more than enough evidence to show how pve is viewed by the majority of wvw players.
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!
Let’s make those champs ( grub, giant tree thingy , the bird nest thingy whatever their names are) capable, u kill it , stand in the cap node and send it on a rampage with increased stats
Random disconectzilla is bad kitten boss.
Seafarer’s Rest EotM grinch
I’d rather see random groups of NPC’s (vets or elites) roaming the map, taking keeps and fighting. What would be nice is if they teamed up with single players/small teams occasionally.
Reminds me of some oldschool AV boss summoning, I like it.
Ok…
due to the low level of critics, it seems quagganzilla is not so a bad idea…
who is the proud who will tell Anet programmers to scale up a quaggan and create a wow event?
Something like
“Dear Anet, for christmas, we would like to receive a quaggan-godzilla size to put fire and desperation in wvw maps….”
And lets have a special colored pin for this Godzilla. And that the server that killed him will get a bonus +100 to power/vit/tuff for 30mins
I think that there should be a new unlockable skill for all classes that allow each class to have a way to get into a keep or tower.
I.e. Necromancers can summon Zhaitan and destroy the walls to a keep it tower. Zhaitan only attacks structures, not the lord.
Thief: Grappling hook: Equipt a 2 use grappling hook that allows you to scale two walls to get into a keep or tower.
Ranger: Fly upon your majestic griffin Over the highest obstacle. Cannot attack from this great griffin, lasts 30 seconds.
Warrior: leap with your immensely powerful legs onto a wall or cliff. 2 uses
Guardian: go into deep meditation, slowly hovering onto the top of a wall or cliff. (30 second cool down)
Mesmer: Wall walker (mantra): Master your teleportative skills, allowing you to phase through walls and other objects. 2 uses.
Elementalist: Air leap: Use the power of air to leap to great heights, allowing you to vault over walls and cliffs.
All of these skills cost 150 skill points, and have a 5 minute cool down. Additionally, the tower lords should be made more difficult to kill (I want a challenge when I solo keeps, they are too easy now)
If the goal is to attract additional PvE players into WvW, is providing an event for the winning server really a good idea?
If the goal is to attract additional PvE players into WvW, is providing an event for the winning server really a good idea?
What are you talking about? This is to bolster the morale of losing servers, keeping players in the game.
I think that there should be a new unlockable skill for all classes that allow each class to have a way to get into a keep or tower.
I.e. Necromancers can summon Zhaitan and destroy the walls to a keep it tower. Zhaitan only attacks structures, not the lord.
Thief: Grappling hook: Equipt a 2 use grappling hook that allows you to scale two walls to get into a keep or tower.
Ranger: Fly upon your majestic griffin Over the highest obstacle. Cannot attack from this great griffin, lasts 30 seconds.
Warrior: leap with your immensely powerful legs onto a wall or cliff. 2 uses
Guardian: go into deep meditation, slowly hovering onto the top of a wall or cliff. (30 second cool down)
Mesmer: Wall walker (mantra): Master your teleportative skills, allowing you to phase through walls and other objects. 2 uses.
Elementalist: Air leap: Use the power of air to leap to great heights, allowing you to vault over walls and cliffs.
All of these skills cost 150 skill points, and have a 5 minute cool down. Additionally, the tower lords should be made more difficult to kill (I want a challenge when I solo keeps, they are too easy now)
All of these would make most defensive siege useless.
I’ve always been a fan of implementing a siege ladder for scaling walls. It would have to require a ridiculous amount of supply to construct though, would have to degrade after x amount of time and only usable on keeps. This would turn it more into a tool for clearing siege than a tool for directly attacking a tower. The biggest problem would be mesmer portals, as it would just turn into a way to sneak mesmer inside and take the keep before swords even pop. (build ladder, plant mesmer, resupply, mesmer ports, build second ladder, rush lord all without having hit a gate)
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!
It has to be Quagganzilla, we removed their temple, drained most of their lake.
Quaggan experimented using their own berserker state along with stolen Krait artifacts. The lore fits WvW.
If the winning side doesn’t stop Quaggan critical mass then Quagganzilla rises out of the 10 foot depths of what was left of the lake and destroys Bay, NW tower, Gari, NE tower and then Hills, before falling off the bridge to the lords room at Hills.
Also, Quagganzilla doesn’t die, he just pops back to normal size and goes, “OoooBooo, quaggan needs to sleep this off.”
Reminds me of some oldschool AV boss summoning, I like it.
+1 to that.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Go go Godzilla, yeah eh eh eh
While we are at it,may I add a random King Kong robot with lasers?
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
for the sharks around the green keep
(edited by caveman.5840)