Range Dmg is way too high

Range Dmg is way too high

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Posted by: Rudy.6184

Rudy.6184

Hey, I tend to go with the changes, be flexable, but there is a border.
I am the leader of focus party, to be effective as one i needed to go for a range class; more specific revenant. It deals way too much damage, also guardian (less op) and have range advantage – low risk, high reward (druid also has this immobilise on stun). Used to play as the thief, but now i can outdamge them from range and 10x less CD (collocance of ruin vs steal), all aoe and even use revert dmg. It is just way better. I really like revenant as class, but not that op/without skill (Once I did 17k crit without best food/gear on enemy backline, not underlevel; backstab used to make like 12k max?).
After Hot release focus party became braindead, spam 2 to win, no need really to count to burst, stealthstack can kill you (rev can cast 5 sec reveal while using #3 of hammer it has 1200 range and engi has 900 radius on reveal). I don’t even know if there is a focus now, cause im feeling like typical backline. Rev/guard have aoe too.
Please tone down this powercreep before it’s too late.

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Posted by: Dawdler.8521

Dawdler.8521

(rev can cast 5 sec reveal while using #3 of hammer it has 1200 range and engi has 900 radius on reveal).

Detection pulse is 600 radius btw.

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Posted by: Entenkommando.5208

Entenkommando.5208

We all know rev is op. Range dmg is not.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Jana.6831

Jana.6831

We all know rev is op. Range dmg is not.

Rev itself is not OP, Hammer 2 is (and probably condi rev or the way it’s set up) and a lot of ranged damage indeed is – low risk high reward. Give us all more reflects and we’re good – or just go back to some point and don’t equip each and every class with blocks, invulnerability, 15k damage skills etc. I’m curious which way anet will chose as we still have the PvE players who think the HoT maps are tough.

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Posted by: Straegen.2938

Straegen.2938

Coalescence of Ruin is broke ALL TO HELL and is probably one of the most OP things in the game right now. It is doubly OP as it is on a class that has great sustain and group buffs like crazy. Triply OP when we consider the thing is an AoE. Quadruply OP that it has a 1200 range… 1200! Good news is that it can only hit 5 players now instead of everything in its path.

Builds should have to pick a lane: support, bunker, DPS, etc. They shouldn’t be able to do all the above.

BTW if the Berzerker ever gets flushed out Gunflame is going to be a lot worse.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: KayCee.4653

KayCee.4653

(rev can cast 5 sec reveal while using #3 of hammer it has 1200 range and engi has 900 radius on reveal).

Detection pulse is 600 radius btw.

Rev Detection range with Gaze of Darkness is 360, and Engi version is only 600… since Engi is further away from frontline fighters.

Rev Hammer 2 is still a bit OP, but hammer 3 isn’t, in fact it almost rarely hits as most dodge it easily. Hammer 5 is even slow and Hammer 4 is a useless block only, no return damage. So Rev isn’t really even OP unless you fight a bunker Rev that has lots of power added to their stats. I’ve seen a few like that and even engi’s like that, they hard to kill and hit hard, but they trade healing and for power, and often lose the 100% crit chance too cause of it.

Builds should have to pick a lane: support, bunker, DPS, etc. They shouldn’t be able to do all the above.

BTW if the Berzerker ever gets flushed out Gunflame is going to be a lot worse.

I would say anyone can pick two roles, though most want to keep the berserker meta alive by running marauder or zerker gear… However, the best builds for WvW have to have sustained and power mixed in. Find the balance, and get the skills necessary to do the two roles, and you can’t easily be beaten. Few I’ve noticed take the time to learn how to do it though and are easily wrecked…

The reason I play GW2 is that I can literally be bunker/healer, bunker/dps, pure dps, or non-of-the-above (Celestial stats). So others should get away from the mentality that zerker is the best way to go when in reality, zerker is getting weak on the WvW front against fighting other players. Especially when I can have toughness and dps increased by the auras given by an objective.

(edited by KayCee.4653)

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh yeaaa, so wtf is with that Dragon Banner thing? That flame area is huge!

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: mist.9807

mist.9807

We all know rev is op. Range dmg is not.

I’m curious which way anet will chose as we still have the PvE players who think the HoT maps are tough.

This is honestly a big problem. The reason that it’s obnoxiously difficult for anet to balance anything and why it takes them so long is because they stubbornly refuse to separate the gamemodes. Instead they try to balance each skill for each gamemode, which causes issues for all of them.

Oh yeaaa, so wtf is with that Dragon Banner thing? That flame area is huge!

I’m not sure of the details. Dragon and Turtle Banner both are obnoxious. The dragon one pretty much one-shots a lot of people, and they both give break bars. Not ok for Ele to have a breakbar on earth, but totes ok if you pay a ton of gold via guild hall for one, amirite?

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Posted by: chronometria.3708

chronometria.3708

We all know rev is op. Range dmg is not.

This.

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Posted by: Straegen.2938

Straegen.2938

I would say anyone can pick two roles, though most want to keep the berserker meta alive by running marauder or zerker gear… However, the best builds for WvW have to have sustained and power mixed in. Find the balance, and get the skills necessary to do the two roles, and you can’t easily be beaten. Few I’ve noticed take the time to learn how to do it though and are easily wrecked…

I think of it as more primary and secondary in terms of efficiency. A build should not be highly efficient at DPS and Sustain. A build should be able to have high sustain but the trade off is say mid-range DPS, little control and no group buffs. The problem we have now is a handful of builds aren’t trading anything off. They retain their sustain, tank, dps and control in some instances.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Jski.6180

Jski.6180

Maybe add in a if some one hits you out side of 900 or so range dose less dmg much like the ele earth if something hit you with in 600 ranges it dose 10% less dmg.
The thing is at the end of the day if you fight something from ranges that it made for ranges it should beat melee the same could be said if you fight something from melee ranges the melee should win. That and the ranges lets the class build all in glass with out the need to go high def like you will for melee. Simply put its not a GW2 thing its just how reality works.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Loosmaster.8263

Loosmaster.8263

Stab nerf, Boon Stripping, Boon Conversion, +1200-1500 range skills= Pirate Ship Meta. Welcome to the new WvW version.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: Simonoly.4352

Simonoly.4352

I do remember that the stability change in combination with the precedent set by the buffs to longbow Ranger set the whole pirate ship meta thing in motion. It was starting to get a little bit better before HoT, but then Coalescence of Ruin happened and now it’s terrible again.

Gandara

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Posted by: displayname.8315

displayname.8315

How is full nomads builds for melee classes now? My war is useless with a power build and trying to save for a transfer. Pretty much stuck using ele for the time being. Ahoy fellow pirates!

JQ subsidiary

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Posted by: Jski.6180

Jski.6180

How is full nomads builds for melee classes now? My war is useless with a power build and trying to save for a transfer. Pretty much stuck using ele for the time being. Ahoy fellow pirates!

Or just run a few healers to support melees.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: displayname.8315

displayname.8315

Or just run a few healers to support melees.

That doesn’t counter the 1 shot builds. Having the right healers is too unreliable, unless your waiting around for a special guild raid or something.. Healing stat is good for all incoming heals too if I recall. Need at least full vitality/toughness gear nowadays it seems tho at the least, never used vitality much.. very small amounts.

JQ subsidiary

(edited by displayname.8315)

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Posted by: Entenkommando.5208

Entenkommando.5208

Healers are wasted potential damage as long as you can get everyone to 100% within less than 3 seconds using water fields.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Before HoT, the damage coefficients were always higher on melee attacks than range attacks. This is due to the risk / reward. HoT pretty much threw that out the window. But not only that, almost all the damage coefficients on the elite specs are higher then non-elite specs.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: displayname.8315

displayname.8315

Range was always able to do glass builds for high damage. Don’t know if melee were “better” really but they were able to push to the back line without being 1 shotted.

I!m guessing the new meta would be to just build full bunker nomads tanks. Seems to be what people are doing based off how some are near unkillable. The p2w of HoT classes just gives them more of both.

JQ subsidiary

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Posted by: DanAlcedo.3281

DanAlcedo.3281

welcome to 2015.

focus party….. i thought they got instinct like a year ago. ( serious here)

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Posted by: Jski.6180

Jski.6180

Or just run a few healers to support melees.

That doesn’t counter the 1 shot builds. Having the right healers is too unreliable, unless your waiting around for a special guild raid or something.. Healing stat is good for all incoming heals too if I recall. Need at least full vitality/toughness gear nowadays it seems tho at the least, never used vitality much.. very small amounts.

If your melee and getting one shorted you may not want to play a melee because your lacking a lot of skill to play as one or trying to forces an all in dmg build that simply dose not work for melee in wvw.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Jana.6831

Jana.6831

welcome to 2015.

focus party….. i thought they got instinct like a year ago. ( serious here)

They always had instinct but now they’re on the verge to be extinct.

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Posted by: displayname.8315

displayname.8315

quote]

If your melee and getting one shorted you may not want to play a melee because your lacking a lot of skill to play as one or trying to forces an all in dmg build that simply dose not work for melee in wvw.

I don’t dig thru the dmg chat so probably a few hits from these broken classes. Either way it’s not balanced IMO. Power creep is real believe it.

Played a ton of melee and did just fine with power/precision/tough armor (Knights), power/precision/ferocity trinkets (Berserker) with a little PTV mixed in.

Maybe being full bunker was always intended as you seem to imply. When I can afford the insignias I’m going to switch up my ascended gear.. just a pain I don’t want to deal with.

JQ subsidiary

(edited by displayname.8315)

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Posted by: Aggrostemma.1703

Aggrostemma.1703

The OP is somewhat right…

Before the PirateSkritt meta the melee clashed relying on the support from the Backliners. If the PainTrain broke through than Dwayna’s Blessing was needed for a BL to survive. Their only defence was their spreading.

After the PirateSkritt meta the Backline starts poking and Dwayna’s Blessing is needed for a melee to survive. Their only defence is stacking.

So I call BS on the statement that if you got killed by a ranged nuke you have to L2P. Ranged sacrifices nothing in this meta. Low risk – High reward.

The current wvw combat system favoritise ranged so much it’s not even funny anymore.

#I no words have"

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Posted by: DanAlcedo.3281

DanAlcedo.3281

welcome to 2015.

focus party….. i thought they got instinct like a year ago. ( serious here)

They always had instinct but now they’re on the verge to be extinct.

Omg… yeah i mean extinct … my english sometimes…

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Posted by: Fuzzion.2504

Fuzzion.2504

rev will be left broken until anet milks the crap out of hot.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Shala.8352

Shala.8352

just make revenant skill 2 reflectable. Easy.

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Posted by: alain.1659

alain.1659

Projectile damage is way too risky to use due to immense amount of reflects and proj. destroys. Apart from revs there are no op ranged dmg dealers. Other can be easily killed by a gap closer and a good swing of a sword.

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Posted by: Aezyr.5304

Aezyr.5304

Projectile damage is way too risky to use due to immense amount of reflects and proj. destroys. Apart from revs there are no op ranged dmg dealers. Other can be easily killed by a gap closer and a good swing of a sword.

Marks and wells arn’t projectiles. Staff autoattack is no issue and that wasn’t even the topic of this thread.

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Posted by: alain.1659

alain.1659

If you are complaining about marks and wells, well you have an issue friend. Apart from revenant, I do not see any op ranged damage. There are strong ones, but you have to sacrifice defense to use them properly. And that is not very wise in this bunker/condi spam meta.

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Posted by: KayCee.4653

KayCee.4653

If you are complaining about marks and wells, well you have an issue friend. Apart from revenant, I do not see any op ranged damage. There are strong ones, but you have to sacrifice defense to use them properly. And that is not very wise in this bunker/condi spam meta.

Some builds have enough survivability that they can stack power and sacrifice precision and still be bunker spec’d and survive condi/direct damage bombs. It’s rather sad, but in a few zergs I’ve ran with in the past 3 weeks, we were seeing lots of heavies thinking they could go in full marauder or zerker gear and survive. It was hilarious. However, in the end, they all got melted fast.

Yet those that took the time added stability, durability, sustainability, and got rid of the notion of don’t need condi cleanse of their own… They all survived. Now, more and more are running condi cleanse, and toughness (maybe vitality) in their builds. I still don’t see many running nomad gear, because they call out for water fields a lot.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

The auto attack on my DH while wearing tank gear except for the bow, being zerk, hits for between 1.5 and 3.5 K. one of the other skills, 2 or 3 I’ve seen hit for 10K. That’s just stupid OP. I’d hate to see what the damage would be like If I was wearing zerk trinkets.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: alain.1659

alain.1659

Which can be reflected/cancelled/blocked/negated/converted to healing/

Projectile hate is immense in this game. But you are right. It is my mistake to forget dragonhunter apart from revenant. I tend to erase the insult it brought to rangers from my memory.

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Posted by: Aeolus.3615

Aeolus.3615

Which can be reflected/cancelled/blocked/negated/converted to healing/

Projectile hate is immense in this game. But you are right. It is my mistake to forget dragonhunter apart from revenant. I tend to erase the insult it brought to rangers from my memory.

Pretty much this, few guards can do that role really nice, with SoA, SotA, WoR, i woulc say sanctuary but that skill is a bit of a joke.., now had also a few Ventauri rev’s and basicly groups is anti range single target, still need to know how to rotate skill casting and position, so it is not that simple but does the trick.

The big issue is the sacrifice some classes do compared with others, some can do alot of roles w/o sacrificing much while others to be at the same level will sacrifice barelly everything to do 1 thing well.
And this gives the impression long range damage is to high, range problem in WvW is the meta ship tactic, mostly are AOE casters and in WvW is AOE plus numbers to win, nothing more (reason players love the small and easy to cross maps like eb and old alpine).

And.. im getting to start getting blunt&rude ideias, about anet quality and game balance better end here….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Aezyr.5304

Aezyr.5304

If you are complaining about marks and wells, well you have an issue friend. Apart from revenant, I do not see any op ranged damage. There are strong ones, but you have to sacrifice defense to use them properly. And that is not very wise in this bunker/condi spam meta.

I’m not complaining about marks and wells having high damage (they should and are in a good place) but in combination with more and more hard cc (hello new banners) and the “new improved stability” melee isn’t in good shape.
It’s not fun to play anymore and this pirate ship stuff is just dumb.

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Posted by: alain.1659

alain.1659

I agree with you both. Anet needs a balance patch before losing its community. And it is not fun to play anymore. Too much cc, imbalanced elite specs… etc. Game fails to amuse me like it used to do.

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Posted by: kuritsutian.2987

kuritsutian.2987

Leaps, shroud, shields, shouts? aren’t those the means of heroes to charge to the battlefield against a battery of light armored ranged attackers line? … I guess I have to re learn my medieval warfare concepts.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: Aeolus.3615

Aeolus.3615

Leaps, shroud, shields, shouts? aren’t those the means of heroes to charge to the battlefield against a battery of light armored ranged attackers line? … I guess I have to re learn my medieval warfare concepts.

Nowadays heroes charge at the popcorn from the backlines while pressing 1;1;1;1;1, and avoid being bags, reason we have bows now.

1st April joke, when gw2 receives a “balance” update.

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Posted by: ArchonWing.9480

ArchonWing.9480

The auto attack on my DH while wearing tank gear except for the bow, being zerk, hits for between 1.5 and 3.5 K. one of the other skills, 2 or 3 I’ve seen hit for 10K. That’s just stupid OP. I’d hate to see what the damage would be like If I was wearing zerk trinkets.

You’ll see more consistent 10k+ hits with higher crit, particularly if you have friends to help you with fury.

DH is pretty dirty, but at least the damage can be reflected. Unlike… cough

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: kuritsutian.2987

kuritsutian.2987

oooh bows!!

—#eleGiggle

Suddenly in the Forums Everyone is now a Game designer!