Rangers and WvW.

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Posted by: Odokuro.5049

Odokuro.5049

I am trying to find out some current builds for us Rangers that work well in and out of the Zerg.

Currently I am running a power based regen build with GS/S+WH, the low hp has me worried and I pray that the regen will do its thing.

Any help would be VERY appreciated as I would like to immerse myself into WvW asap.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Atherakhia.4086

Atherakhia.4086

Condition with apothecary. You won’t die.

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Posted by: Odokuro.5049

Odokuro.5049

Condition with apothecary. You won’t die.

So axe/torch + sword/dagger?
I have a build in mind for it, but would you happen to know a pretty standard one to go with?

Thanks for your reply!

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Grove.2835

Grove.2835

There is a very strong gs, s/d build out there. Don’t know specifics exactly but it has high regen from multiple sources, numerous evades, great mobility and good dps. Better sustain and mobility than an ele and can deal with bursty classes better as well.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Any trap build that has 30 points into Skirmishing and Wilderness Survival. The last points can either be put in Marksmanship, or Nature Magic. Depends on whether you want more life or more damage. Get a full set of carrion, and watch the damage.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Deet.9628

Deet.9628

There is a very strong gs, s/d build out there. Don’t know specifics exactly but it has high regen from multiple sources, numerous evades, great mobility and good dps. Better sustain and mobility than an ele and can deal with bursty classes better as well.

Here you go:
http://gw2skills.net/editor/?fMAQNAR8YjEVV2BWKWs2BCWhD9e0qY1e3DRFqOdxKlIB-j0xAoLBZyBE9JwZvioxW3KiGryGT9SEVDA-w

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Posted by: Odokuro.5049

Odokuro.5049

There is a very strong gs, s/d build out there. Don’t know specifics exactly but it has high regen from multiple sources, numerous evades, great mobility and good dps. Better sustain and mobility than an ele and can deal with bursty classes better as well.

Here you go:
http://gw2skills.net/editor/?fMAQNAR8YjEVV2BWKWs2BCWhD9e0qY1e3DRFqOdxKlIB-j0xAoLBZyBE9JwZvioxW3KiGryGT9SEVDA-w

Some of the traits look odd for this build, theres next to none chance for crit, either of those pets give you boons so I have no idea on those trait choices.

Thanks though I will give it a try.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Nobody.3158

Nobody.3158

In the zerg, you will want a trap build of some sort to be semi-effective. You can still use a bunker equipment setup for this (apothecary) to increase survivability here but your fears aren’t misplaced – you’ll still melt in a zvz fight as a bunker ranger without external boon sources no matter what. It’s not like rangers are the only class to have this issue in zvz if that makes anything better. On the positive side with a trap build, your immobilizes/chill/entangling roots/whatever can really help stop any tactical movements by the enemy commander and decide the fight. This is far more evident on smaller scale fights however so you may feel limited on the real large scale engagements.

Unfortunately, out of the zerg and roaming, you’ll probably want the bunker setup without traps which uses a different trait setup with a larger emphasis on pets, regen, and vigor on heal. The utilities are also different of course. Honestly, I don’t think apothecary with condition damage doesn’t make a huge difference here if you are running gs and s/d. You’ll have maul (3 stacks of bleeding) and poison evades afaik but you may want to check with hard numbers which I’m not sure anyone has actually done. If you run a torch, then you’ll get more use out of condition damage so feel free to go cleric’s if you don’t use a torch and save a lot of money. There’s a build in the ranger forums that can get you started off in the right direction which is fairly different from the BM build in this thread since you don’t go down the nature line as far. Variants can be based on your pet choices etc.

You won’t get anywhere near the same performance as a pre-nerf d/d bunker ele with the bunker ranger. I’m almost sure you know all of this though and are focused on a one size fits all build.

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Posted by: Deet.9628

Deet.9628

Some of the traits look odd for this build, theres next to none chance for crit, either of those pets give you boons so I have no idea on those trait choices.

Thanks though I will give it a try.

The 10 in Skirmishing are purly for the pet. Jaguar eats thiefs with this traits

edit:
http://gw2skills.net/editor/?fMAQNBjODbkoqtOuSvC1OQseonA1nWhMxewfH9oSWRUA-jEyAYLBZKSgoPwJvioxWULiGraBTZqIrcDKA-w is what i like to run in zergs

edit2: in the gs, s/d build: minor trait in nature magic should be III not II, my mistake

(edited by Deet.9628)