Reasons why Repair costs in WvW are bad for gameplay

Reasons why Repair costs in WvW are bad for gameplay

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Posted by: Minos.5168

Minos.5168

I realize you get a few copper for completing “events” in WvW as well as having some items drop, but this is heavily outweighed when repair costs can be several silver and rewards are few and far between…

I think it’d be better to do away with item drops off of enemies (except Badges of Honor) and remove repair costs (if that’s the reason they’re there).

1. It limits strategy. I’m sure people would argue that it causes you to be strategic because you have to stay alive… The inevitable nature of WvW and capturing points means that someone has to die (or an entire mass of people have to retreat, which seems less likely). So everyone ends up staying in one or two huge mobs, rather than forming multi-pronged attack strategies.

2. It discourages cooperation. On the surface, this may seem to contradict my statement that people stay in huge mobs. However, individual player-to-player cooperation is decreased. I’m less likely to try to rez a fellow player if I think I’ll get killed in the process, since I’ll then have to pay my kindness in gold. I guess it’s true that no good deed goes unpunished.

3. There’s no point for gold to be a part of WvW. Yeah, I get that ArenaNet is trying to maintain this almighty economic balance via gold sinks, but they’re ultimately going to fail. Some players will always wind up with more money than others (especially if they’re buying gold from botters, which ANet hasn’t seemed to crack down on at all). In my mind, WvW should be an in-between for PvE and PvP. (Kind of how Canthan alliance battles were.)

4. It discourages people from trying WvW. As it is currently, I’ll probably get the last few kills I need for the monthly achievement and forget WvW exists and then do the same next month. I can get much better rewards from PvE content (aside from Badges of Honor, which very rarely drop anyway) with less hassle.

Yeah, WvW is fun… but my gold could be better spent elsewhere.

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Posted by: Daish.6139

Daish.6139

have a mode that takes repair costs out of WvW

but that player cant get any silver from doing events in WvW and receives no loot other then insignias

problem solved

Daish earns gold every week from doing WvW and would never choose that mode =P

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Posted by: Gisei.5749

Gisei.5749

Completing one event covers one repair cost. If one cannot complete a single objective between deaths, then perhaps money isn’t the problem.

But looking at the relative skill of players, nude zergs are predicted to be all the rage.

~Sorrow’s Furnace~
Guardian

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Posted by: para.9351

para.9351

There has to be a consequence of dying. Also, if you can’t afford a few silver then you are probably doing something terribly wrong.

[QTS] Cuties for Life is the cutest guild in the world. Ask for an invite. Cuties only!

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Posted by: Rhongomyniad.5081

Rhongomyniad.5081

Sorry but I disagree, repair costs like Gisei said are marginal if you are doing the bare minimum in WvW. It’s so little I doubt it acts as a real incentive to stay alive.

The cost of siege however is where the real gold sink is (to me), and here too I’m fine with it, it forces players to think twice and use it wisely imho.

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Posted by: iiMulch.2138

iiMulch.2138

Why is it hard to afford 5 silver to repair gear? If you are getting owned that bad all the time then maybe reconsider how you play your class.

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Posted by: Terok.7315

Terok.7315

Can’t have reward without risk, if anything I think the cost should go up for armor repairs.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Yea its not much for said repairs, even less the lower level you are. I die all the time because even though I’m a ranger I will Leeroy catapults and stuff which is fun to do!

Dius Vanguard [DiVa]

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Posted by: Luterin.9876

Luterin.9876

If you loose money by doing WvW, you should prob consider doing something else…

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Posted by: Seren.6850

Seren.6850

I tend to notice I always have more money when I leave wvw than when I went in, and I repeair each time I die

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: Besetment.9187

Besetment.9187

Same. The money problem is a much bigger deal with siege and upgrades. I usually come out slightly behind because I buy alot of siege and upgrades but I can make it back easily by doing orichalcum parkour in Orr once per day. I haven’t done it in a couple of days and I’m still coming out ahead on gold.

I do not have gold to buy fancy looking weapons and armour though, because I put nearly all of it into WvW. Then again, I enjoy WvW so I don’t consider it a bad thing.

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Posted by: Azure Prower.8701

Azure Prower.8701

I never have to pay for repairs in WvW.

Either I don’t die at all or I use one of the numerous repair canisters I keep getting from black lion chests when my armor is all damaged.

So I don’t really find a problem with the death penalty.

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Posted by: psirca.9452

psirca.9452

I also think that armor repair discourages aggressive play.
It also makes me a slight bit butthurt when I get jumped by an invisible group or 3 or more that chased me down when I was alone running supply. Then I start internally grinding about how defense doesn’t reward nearly as much as offense and wonder why I am paying the game to defend my own pvp area, was this not meant to be done.

I think the players that notice the armor repairs most often are the ones not zerging.
Zergs have a chance at loot from bags and dolyak escorts give no event credit just achievement credit and offer no loot bags. Same with repairing, you can only get points when the ticker for enemies attacking is in play. You still get no loot bags from repairing. Killing an enemy dolyak will award an event but it is usually all the way across the map to find one of those. That can easily result in a death or more heading out alone into enemy territory.

I’m not ashamed to say that I did use the changing into town clothes on death one day and found it quite rewarding. I could play as aggressively as I wanted to without getting caught up in the “but I’ll die” mentality that makes people do some rotten things – like running when outnumbered leaving a few people to take so many hits they can’t survive and dooms them to be the one paying for armor repairs just because they weren’t a coward. It fits the saying that goes something like… you don’t have to outrun a bear, just be faster than the person next to you… is that really what pvp is meant to be… who can run the fastest and wuss out first… I think we would have more people stand up and push if only they weren’t concerned that it would cost them money to perform such feats.

I don’t want to have to PVE to afford PVP but it looks like that’s the direction it’s going. The only times that I have been able to keep up with armor repair costs and them to not be a deficit is when I join the zerg.

Personally, I think defense holds more reward, the zerg is fine in small increments but I get sick of chasing someone else around just because they bought a 100g item. Sometimes their ideas aren’t so sound and they like to try to take as much property as possible with no intention of defending it simply because they have the manpower to do it.

This makes defense even tougher because now more supply is being spread out and wasted if we can’t hold everything gained before 13 minutes tick. Another addition to the zerg are the people coming in to do their monthly. PVE players that don’t care at all about server pride or sticking it out, they come in, get their kills then whine because the jumping puzzle is being camped and they can’t continue to PVE and use up a spot that someone might want to fight in. Since there are always less people doing defense than offense mostly because the rewards differ, where does that leave things. The most vulnerable to do the most time consuming tasks with the worst rewards and on top of that armor repair when caught by enemy groups. That doesn’t constitute as fun.

(edited by psirca.9452)

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Posted by: Odaman.8359

Odaman.8359

As others have said, the repair cost isn’t a bit deal because you should be making far more than you’re dropping on repairs. Upgrades are a huge pain though. I’d kinda like the option to pay in badges like siege.

Odaman 80 Mesmer
Maguuma

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Posted by: Raxor.8416

Raxor.8416

As others have said, the repair cost isn’t a bit deal because you should be making far more than you’re dropping on repairs. Upgrades are a huge pain though. I’d kinda like the option to pay in badges like siege.

Repair costs are not a big deal unless you juts can’t finish enough events. Also just covering repair costs is not something anyone wants to do. People want to make profit. If the profit isn’t large enough WvW ends up empty in a few days or hours depending on the server.

Also you can buy siege with badges.

Guild-Duality/Server-HoD/Main-80Thief

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Posted by: replicant.3620

replicant.3620

I tend to make 1g-2g per night in WvW which isn’t bad imo since I’m not farming mobs or gathering. This is also after buying siege and repairing. Plus I’m usually running as a Duo (sometimes 5 man supply team) with as little zerg work as I can bypass. Pick your fights better and learn when to get out of dodge.

Peralta | 80 Human Necromancer | Pain Train Choo [Choo] | Sanctum of Rall

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Posted by: volmok.3580

volmok.3580

I see no real issue here, honestly.
I had a bad luck of being 3rd for 3 weeks with almost permanent outmanned buff and I managed to come 1s on top at the end of each evening.
Just try to do some guerilla warfare (cap supplies, kill dolyaks, sentry points), mine and gather nodes (sell them on trade).
Cost repairs are the last issue that should be addressed in WvW.
The top should be:
1a. model rendering lag on large groups
1b. ability activation lag on large fights
2. removal of jumping puzzles.
3. discouraging guild meetings in WvW

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Posted by: Minos.5168

Minos.5168

As others have said, the repair cost isn’t a bit deal because you should be making far more than you’re dropping on repairs. Upgrades are a huge pain though. I’d kinda like the option to pay in badges like siege.

Repair costs are not a big deal unless you juts can’t finish enough events. Also just covering repair costs is not something anyone wants to do. People want to make profit. If the profit isn’t large enough WvW ends up empty in a few days or hours depending on the server.

Also you can buy siege with badges.

Exactly. People want to make profit. And in WvW matches where the game is unbalanced (due to one server controlling the ENTIRE map), it’s really not fair. There’s another post someone made about how snowballing happens where one server gets in the lead and no one else has any hope of winning.

I’d argue that this is one of the reasons to reduce repair costs. If your server is behind, you’re more likely to have to do something risky to win.

I guess all of the people gloating about how much gold they make off of WvW are on these winning servers (and perhaps they’re the same ones that transfer from server to server if they’re not on the winning server).

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Posted by: xxxzavulonxxx.8413

xxxzavulonxxx.8413

Sure, take out repair costs. Then take out events and mobs. Profitable stuff shouldn’t come without risks. The OP obviously wants things gift wrapped for him…

[SU]

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Posted by: Syn.3459

Syn.3459

Sure, take out repair costs. Then take out events and mobs. Profitable stuff shouldn’t come without risks. The OP obviously wants things gift wrapped for him…

this is exactly what would happen if repair costs were removed… honestly, if you can’t profit in wvw then you’re running solo into zergs and dieing on purpose for no apparent reason

i’m able to use both types of consumables aswell as repair my armor and occasionally order upgrades and STILL come out with a profit

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Posted by: Minos.5168

Minos.5168

Oh, yes. I obviously want everything “gift wrapped” for me. :P

You’re making a straw-man argument, which just shows your inadequacy at intelligent conversation.

No, I’m saying it’s ridiculous that when your server is behind, there’s actually a DISINCENTIVE to play.

It’s likely why people transfer servers. If you’re on the losing server, you can’t really play without expecting to lose gold.

I think more people would stay interested in a battle that their server is losing if they weren’t FINANCIALLY penalized for participating.

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Posted by: Deathrow.3042

Deathrow.3042

Please tell me you are kidding. With no repair costs your gonna have people running around on suicide missions not caring what happens. There has to be some penalty for dying. Having a penalty makes the game 10x more fun. It’s also really not that expensive. 11 silver after like 5 deaths is nothing really.

Blackgate

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Posted by: Mandena.6109

Mandena.6109

Gold isn’t hard in this game…I have 30g and multiple golems/trebs and nothing else to spend it on except keep upgrades once in a while. I never farm in pve.

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Posted by: Gisei.5749

Gisei.5749

Death should carry weight. You should not think about dying not not care at all. Anet has already made the penalty so small most don’t think twice about it. Aggressive Play equals higher risks, but potentially higher gain. Those who have the ba…..guts to do it will , and those who don’t, won’t.

As I said above. One event completed will net enough gold for about one repair. If someone is gaming so bad that they cannot manage a single event between deaths, then they should be worrying about more. Death = penalty, and it will add up, thus it should be avoided. Anyone who ALT+F4 or logs right before death are cu….. idiots.

And someone mentioned that the repair costs are hardest on those who don’t zerg and I will politely disagree. I’m running alone almost all the time, and I net profit just from taking sentries and killing dolyaks. I help with supply camps, and less often than not, I’ll help defend a tower or keep.

~Sorrow’s Furnace~
Guardian

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Posted by: MajorKong.8095

MajorKong.8095

Some interesting points there OP.

Here’s one of mine:

5. Makes population imbalances worse. If a team is losing they will have higher repair cost, and conversely if a team is winning they’ll have less repair cost. So it’s encouraging players to play only when winning. Gold sinks are needed of course, but I do think this particular one could do with a rethink.

That said I think this is actually a pretty minor issue compared to some of the other WvW issues.

MajorKong
Human Elementalist -The Iron Triangle [IRON]
My WvW review

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Posted by: Minos.5168

Minos.5168

Right, MajorKong, and I guess that’s why I’m complaining is because there’s another server that dominates the map. Yeah, I suppose it’s great that they have so many skilled players (most likely players that left other worlds due to the free world transfer) but, honestly, with TWO competitors… They shouldn’t be able to push both worlds back to the spawn points.

It’s just absurd that one team can dominate the entire map and the reason for this is that people stop playing if they’re on the losing team. So one world stops playing first (since they can’t win against the other two) and then another world ends up dominating the other world.

If you’re pushed back to the spawn points, there are no events with which to gain gold.

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Posted by: haqqa.8194

haqqa.8194

OP, don’t take notice of these heroes, your absolutely right, and what they’re on about is irrelevant since they’re on a different server, different situation and all that.

All servers, matchups are different right now, but so is the time of day you’re playing. If you are up against a world that are dominating greatly, have most of the map, have more numbers, and quite easily 3 orbs, you won’t see much money coming in, if any, and a lot going out on repairs if you actually try and make an effort on suicide missions. And people will gradually leave on a night like that simply because of repair cost punishing their efforts.

On the other hand, yes it is absolutely no issue when the worlds are balanced, or your side is dominating, or hiding amongst a zerg, or playing at peak hours, etc, etc, etc, and you’ll make alot more money than you need for repairs. Upgrade costs isn’t the topic here, and what people are on about is essentially different situations.

It’s a bigger issue when you’re still sorting out your gear and all.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

As a data point, I play more aggressively than just about anyone else I’ve seen in this game, and not once have I thought “Hmmm, I might die. Better stay on this wall instead of leaping down into the middle of 10 of them to watch them get knocked away. Wouldn’t want to lose a few silvers.”

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: mmartong.1794

mmartong.1794

I’m not sure if there’s a middle ground here or not. I understand the concept of discouraging agressive gameplay however, if one server is dominating the map…sometimes it’s hard just to get out of your spawn area w/o dying. The result is even fewer people playing for opposition teams.

@mmartong
Sanctum of Rall

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

Agreed, WvW isn’t worth it save for the monthly achievement. I only go play it right now for the monthly, then completely forget it exists until the end of the next month, almost entirely due to repair costs.

The rewards in WvW aren’t good enough (unless you’re on the #1 server, steamrolling the other two) to bother with when you have to pay constant repair costs.

As others have noted, the problem is heavily exacerbated when you’re on a losing server…simply attempting to play will probably get you killed by the massive enemy zerg (who usually have all three orbs as well). It’s not fun to pay 10s in repairs without even getting out of your spawn.

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Posted by: defrule.7236

defrule.7236

This issue is that it isn’t just about breaking even. You need to break even and have money to wage war in the form of blueprints and for the losing side this isn’t always possible.

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Posted by: runeblade.7514

runeblade.7514

In real life, people die during war instead of losing a couple of silver coins. Yet, I do not see any limits in strategy.

In history, people rout if they know they are going to lose.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

Comparing WvW to real life wars is ridiculous. The analogy not only doesn’t fit but doesn’t actually yield any reason why repair costs in WvW should exist.

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Posted by: psirca.9452

psirca.9452

In real life, people die during war instead of losing a couple of silver coins. Yet, I do not see any limits in strategy.

In history, people rout if they know they are going to lose.

History huh. I like history too. Let’s hear from one of the most quoted that spent plenty of time in battles and avoiding them.

“He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue… In war, then, let your great object be victory, not lengthy campaigns.”
-Sun Tzu, the Art of War