"Recruit late night guilds" is not a valid argument...
Don’t bring logic into here. Off-peak people grow on trees.
Losing is okay. You’ll get bumped down and fight against other undermanned servers.
The well organized, well manned servers will go up and fight each other.
In the end, everything works out. What are you complaining about?
If your server doesn’t have enough men to fight 24/7, why should your server deserve to win against servers that DO have men to fight 24/7?
So we should pilfer EU / Oceanic from the other ~48 servers that have the same population balance issues?
That sounds perfectly reasonable.
Losing is okay. You’ll get bumped down and fight against other undermanned servers.
The well organized, well manned servers will go up and fight each other.
In the end, everything works out. What are you complaining about?
If your server doesn’t have enough men to fight 24/7, why should your server deserve to win against servers that DO have men to fight 24/7?
Except servers have been bumped up and down for the past month and here we are still at the same problem.
So we should pilfer EU / Oceanic from the other ~48 servers that have the same population balance issues?
That sounds perfectly reasonable.
Why not? That way you have a strong WvW-focused server with soldiers around the clock.
The servers that were abandoned will end up being filled up with people who don’t care about WvW and become “PvE-focused” servers.
Except servers have been bumped up and down for the past month and here we are still at the same problem.
What exactly is the problem? If you win the first half of the day, and the other guy wins the 2nd half of the day, then you two are effectively equally good, so you keep getting matched up against each other.
Except servers have been bumped up and down for the past month and here we are still at the same problem.
What exactly is the problem? If you win the first half of the day, and the other guy wins the 2nd half of the day, then you two are effectively equally good, so you keep getting matched up against each other.
lololol If this is how you think WvW currently works then there’s no point in even discussing the issue with you.
Why not? That way you have a strong WvW-focused server with soldiers around the clock.
- further increase population gap between servers making the “ladder system” over all less competitive and make it even more meaningless then it already is.
It also weakens the server you are pulling from, which will result in more people losing even harder until they quit or transfer off.
- Due to increasing your servers population in order to stand a chance at winning you will have longer queue times. On SBI we can already fill the WvW servers up on weekends, it’s the week days that are the problem. You cant just recruit people to play only week days though. The result? More servers with longer queues.
Sorry, most people aren’t willing to sit in 7 hour queues just to be on the winning server, we actually like to participate in the win.
What exactly is the problem? If you win the first half of the day, and the other guy wins the 2nd half of the day, then you two are effectively equally good, so you keep getting matched up against each other.
It doesn’t quit work like that. One side wins during the off peak hours, and then during peak hours they are able to at least hold their own.
The only way you might achieve the scenario you described is if NA servers fought against EU servers. It still wouldn’t fix the problem as whoever is on those servers and is playing during off peak hours will get stomped.
Just try and work with it instead of complaining about it. If you end up losing due to night capping you will end up being matched with a server that has a play style similar to your server.
further increase population gap between servers making the “ladder system” over all less competitive and make it even more meaningless then it already is.
It also weakens the server you are pulling from, which will result in more people losing even harder until they quit or transfer off.
When strong servers are grouped at the top and go against each other and weak servers are grouped at the bottom and go against each other, then the “ladder system” is doing exactly what it’s supposed to.
If your weak server is matched up against another weak server, isn’t that a good thing?
Due to increasing your servers population in order to stand a chance at winning you will have longer queue times. On SBI we can already fill the WvW servers up on weekends, it’s the week days that are the problem. You cant just recruit people to play only week days though. The result? More servers with longer queues.
Sorry, most people aren’t willing to sit in 7 hour queues just to be on the winning server, we actually like to participate in the win.
Then these people who don’t like staying in queues for 7 hours will have to decide for themselves whether it’s worth it to sacrifice being on the winning side for a chance to actually play.
The trade-off is very transparent. Either you be on a strong server but have to queue 5 hours, or be on a weaker server and never have to queue.
Why is this a problem? This is exactly the dynamic ArenaNet had in mind when they designed WvW.
“Why is this a problem? This is exactly the dynamic ArenaNet had in mind when they designed WvW.”
Lawl oh lordy lawl. I’m sure their plan was to have 75% of the WvWers quit in the middle of the first week-long WvW match. You HoDiddlers just don’t get it. This is bad for the long-term health of this game just like Ilum ended up really hurting SWTOR.
Lawl oh lordy lawl. I’m sure their plan was to have 75% of the WvWers quit in the middle of the first week-long WvW match. You HoDiddlers just don’t get it. This is bad for the long-term health of this game just like Ilum ended up really hurting SWTOR.
You’re exaggerating something you have no proof nor numbers to back up with.
If certain servers decide to abandon WvW entirely, then the ladder system will get to work and match them against each other. Those who care about WvW will still be in WvW-focused servers, queueing for battlegrounds for 5 hours.
Again, why is this a problem?
Middle-to-low ranked servers haven’t got much chance of recruiting nightcappers, and those servers seem to be low because of lack of manpower in the first place. Everybody wants to join Persia, nobody wants to join Sparta.
Our server ends up on the sharp end of the nightcappers on a regular basis, but we suck it up and win everything back once we’re out of bed and back from work. It would be great if Anet did something to balance the night time populations but I’m not holding my breath.
In the meantime, we just see it as a target rich environment when we log on.
Yetas – Human Ranger
Ramonn Yetas – Human Rifle Warrior
further increase population gap between servers making the “ladder system” over all less competitive and make it even more meaningless then it already is.
It also weakens the server you are pulling from, which will result in more people losing even harder until they quit or transfer off.
When strong servers are grouped at the top and go against each other and weak servers are grouped at the bottom and go against each other, then the “ladder system” is doing exactly what it’s supposed to.If your weak server is matched up against another weak server, isn’t that a good thing?
Due to increasing your servers population in order to stand a chance at winning you will have longer queue times. On SBI we can already fill the WvW servers up on weekends, it’s the week days that are the problem. You cant just recruit people to play only week days though. The result? More servers with longer queues.
Sorry, most people aren’t willing to sit in 7 hour queues just to be on the winning server, we actually like to participate in the win.
Then these people who don’t like staying in queues for 7 hours will have to decide for themselves whether it’s worth it to sacrifice being on the winning side for a chance to actually play.The trade-off is very transparent. Either you be on a strong server but have to queue 5 hours, or be on a weaker server and never have to queue.
Why is this a problem? This is exactly the dynamic ArenaNet had in mind when they designed WvW.
The problem that has arisen is not what ANet wants and I doubt was their intent. You don’t seem to be grasping the problem that is going on.
You can’t have NA servers stealing players and guilds from other servers. I doubt ANet wants regions to not be playing in their region because of WvWvW. When they expand into Asia, I imagine they’d rather the Asian and Oceanic players connect to and play on the realms relevant to them.
This doesn’t mean that they want players from different regions to not be able to play with their friends overseas. You just don’t want people ignoring their home region for WvWvW purposes. If the game becomes about recruiting off-peak players then you open up a whole new bag of problems.
ANet also doesn’t want their playerbase sitting in queues for hours and then writing complaints about it on the forum. Generally, their motto has been do what you want when you want, not wait to do what you want to do because WvWvW has become an international game run by a North American centrism and has somehow become crazy competitive even though it’s not set up with that in mind.
Which gets to the intent of WvWvW. It’s meant to be competitive fun on a large scale. In a good match this works, and it works greatly. Yet when you have one night of zerging every piece of land result in a uneven battlefield for those waking up, you kill the competitive sense. You can’t simply just go right back to the competitive match you had before, because the time, effort and resource use it takes to just get back to that point is too draining. The only way it works is if each server is active when the other two are dormant, and then you have lost all competitive feel within WvWvW.
Ultimately, this results in less interest in WvWvW, and less participation. I seriously doubt ANet wants that.
(edited by etiolate.9185)
I don’t think any server will completely abandon WvW, but people are already giving up (at least for this week). I had no queue tonight in SBI for at least one of the borderlands during prime time. That is NOT a good sign.
If HoD is the only NA server with a EU/oceanic presence, top tier WvW is dead in GW2. That’s it. End of story. Not saying it’s your fault on HoD, but stop pretending like people are just going to continue playing the game if they’re going to get night capped over and over.
The ladder system can’t work if there aren’t similarly populated and organized servers. In that case, the ladder system serves no useful purpose at all.
People played DAoC for years while they had their relics and keeps ‘nightcapped’.
Also, “it happened in DAOC” is not a good answer either. It’s not working now and that is the issue. The failures of the past should not be the standards of the future. I never saw GW2 as a game that’s happy to accept the way things were done in the past.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
Except that anybody with two braincells accidental bumping together will still be able to deduce the ‘score’ of a matchup, even if the score isn’t showing; so for all the ones where the score matters – it’ll still matter even if hidden.
If you remove the score entirely; you remove the foundation for server matchup – so you can only hide it, and hiding it will still make it a factor for those where it’s currently a factor.
It’s the attitude that the score matters for your fun that’s the problem here. Not much else. That somehow your effort and fun and enjoyment is diminished because other people can play when you can’t.
Middle-to-low ranked servers haven’t got much chance of recruiting nightcappers, and those servers seem to be low because of lack of manpower in the first place. Everybody wants to join Persia, nobody wants to join Sparta.
Our server ends up on the sharp end of the nightcappers on a regular basis, but we suck it up and win everything back once we’re out of bed and back from work. It would be great if Anet did something to balance the night time populations but I’m not holding my breath.
In the meantime, we just see it as a target rich environment when we log on.
Pretty sure I’d join Sparta if i wasnt already in Sparta aka HoD. (Spartans> persians)
Plus I don’t see a problem with night capping, Happens in Ps2 all the time and it doesn’t bother me. Although the problem imo is that upgrading keeps costs alot of money, and if you lose a fort you just upgraded while you were asleep that money just went to waste. IF only they had a wvw only currency instead of actual game currency people might not care as much
(edited by Crypt.9062)
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
Except that anybody with two braincells accidental bumping together will still be able to deduce the ‘score’ of a matchup, even if the score isn’t showing; so for all the ones where the score matters – it’ll still matter even if hidden.
If you remove the score entirely; you remove the foundation for server matchup – so you can only hide it, and hiding it will still make it a factor for those where it’s currently a factor.
It’s the attitude that the score matters for your fun that’s the problem here. Not much else. That somehow your effort and fun and enjoyment is diminished because other people can play when you can’t.
That’s strange. That didn’t seem to be the foundation for DAoC. Perhaps they should add something like this:
-Control your Orb: Access to [Insert Name Here] farming zone, this zone also drops siege blueprints.
-Control Enemy Orb: Drop rate increased by 10% in zone
-Control 2 Enemy Orbs: Drop rate increased by 30% in farming zone.
The reason I say this is simple. When people log in and see the entire map is taken, they still want to PvP and get their orb back. As soon as they get the or back, they know they have access to that benefit, whereas with a simple scoring mechanism it feels “pointless” due to the fact that everything will just be taken during off-prime hours again. Or pointless because at some point there is no winning. Does score personally matter to me? No, I simply like PvP — but that doesn’t seem to be the case for most.
Anyway, just my 2 cents.
I played planetside for years, never herd of anybody complaining about night capping. its only now that arenanet have introduced a scoring system and thus win condition that people now care. their goal in wvw is now to win at fantasy video gaming via score and if they dont do that then it seems they just dont come back. to pvp.
Well if thats the case, HOD has declared victory.
Well, there is one suggestion mentioned elsewhere – remove the scoreboard. The “cap supply at 4 mins before tick” metagame is pure cheese as well. Yes, we do it too. Clever strategy to overly predictable tactics happened rather quickly, and it doesn’t add anything to the overall nature of the battleground.
Except that anybody with two braincells accidental bumping together will still be able to deduce the ‘score’ of a matchup, even if the score isn’t showing; so for all the ones where the score matters – it’ll still matter even if hidden.
If you remove the score entirely; you remove the foundation for server matchup – so you can only hide it, and hiding it will still make it a factor for those where it’s currently a factor.
It’s the attitude that the score matters for your fun that’s the problem here. Not much else. That somehow your effort and fun and enjoyment is diminished because other people can play when you can’t.
That’s strange. That didn’t seem to be the foundation for DAoC. Perhaps they should add something like this:
<snip>
It’s not really strange, but yes – it didn’t happen (to the same degree) in DAoC.
People did complain about ‘night capping’ relics, but played nonetheless.
The time was different and the mindset of players were different ‘back then’ for better and worse.
The scoreboard fixation is what’s going to ‘kill’ of WvW – not night capping, zerging and what not. But people focusing with tunnel-vision on it will cause issues.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
There’s already sPvP for the ones that want structure.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
There’s already sPvP for the ones that want structure.
So you dont want “fair” big battles? you prefer to hit walls and doors and say you are the best?
I dont care about points but with the night being so important, we are fighting againts servers that sucks at peak time making the game not challenged.
Cause the underlying issue is not ‘night capping’ it’s just a symptom used by people to describe why it is they are getting their kitten kicked.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Middle-to-low ranked servers haven’t got much chance of recruiting nightcappers, and those servers seem to be low because of lack of manpower in the first place. Everybody wants to join Persia, nobody wants to join Sparta.
Our server ends up on the sharp end of the nightcappers on a regular basis, but we suck it up and win everything back once we’re out of bed and back from work. It would be great if Anet did something to balance the night time populations but I’m not holding my breath.
In the meantime, we just see it as a target rich environment when we log on.
Pretty sure I’d join Sparta if i wasnt already in Sparta aka HoD
. (Spartans> persians)
Plus I don’t see a problem with night capping, Happens in Ps2 all the time and it doesn’t bother me. Although the problem imo is that upgrading keeps costs alot of money, and if you lose a fort you just upgraded while you were asleep that money just went to waste. IF only they had a wvw only currency instead of actual game currency people might not care as much
You’re kidding yourself about Denravi being Sparta. You want to test yourself against the odds? Come to one of the small, low ranked servers where your 300 will die every day and you’ll log in having lost everything to night cappers all over again. Or maybe you transferred from one of them because you couldn’t hack it and couldn’t be bothered helping turn it around, I don’t know. I’ve got more respect for those who stay on the likes of Surmia than for Denravi, and nothing will get me off Whiteside Ridge.
You’re not wrong about the upgrades thing though. We rarely upgrade anything we can’t defend or reliably supply, its a waste of time and money. Rather spend the supply and money on siege.
Yetas – Human Ranger
Ramonn Yetas – Human Rifle Warrior
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
There’s already sPvP for the ones that want structure.
So you dont want “fair” big battles? you prefer to hit walls and doors and say you are the best?
I dont care about points but with the night being so important, we are fighting againts servers that sucks at peak time making the game not challenged.
Your ignorance is astounding.
What makes you think that in my Prime, which is different to your Prime, we are only PvDooring or Walling? I play in your Prime often and all that seems to happen is whoever can get their 200 facerolling unskilled zerg in place first wins.
In my Prime – which from the complete and utter ignorance of your continual posts show you have never played – WvWvW is about tactics and skill because it is not zerg against zerg it is small to medium sized groups up against each other. All through the daily and weekly match-ups we have NEVER been against a server with no one on or even the far less numbers that you whingers seem to advocate occurs. What happens is groups from 5 and up can be effective rather than just zergs of 200.
Just stop the crap spewing out that this is about servers that have hundreds of my Prime players against no one else because in general that just doesn’t happen and it’s not like that(well, except for maybe HoD…..).
I realise this might be a harsh education for you to have your dreams about the lop-sidedness of WvWvW battles shattered, but that’s the way it is. Suck it up princess.
Your “prime time” and my “prime time” will never be the same, but the “prime time” of my server zone will always be the same because I am from Europe and you clearly talks about US.
Europe is totally different from US. We are mainly playing all in the same timezone with a few exceptions.
I repeat again so you can understand, I dont care about points or nightcapping, I just want challenged fights during my “prime time” when all servers are capped.
And, what is the problem of different type of servers? You can have your 24/7 ladder and I can have mine only for “prime time”.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
There’s already sPvP for the ones that want structure.
So you dont want “fair” big battles? you prefer to hit walls and doors and say you are the best?
I dont care about points but with the night being so important, we are fighting againts servers that sucks at peak time making the game not challenged.
Your ignorance is astounding.
What makes you think that in my Prime, which is different to your Prime, we are only PvDooring or Walling? I play in your Prime often and all that seems to happen is whoever can get their 200 facerolling unskilled zerg in place first wins.
In my Prime – which from the complete and utter ignorance of your continual posts show you have never played – WvWvW is about tactics and skill because it is not zerg against zerg it is small to medium sized groups up against each other. All through the daily and weekly match-ups we have NEVER been against a server with no one on or even the far less numbers that you whingers seem to advocate occurs. What happens is groups from 5 and up can be effective rather than just zergs of 200.
Just stop the crap spewing out that this is about servers that have hundreds of my Prime players against no one else because in general that just doesn’t happen and it’s not like that(well, except for maybe HoD…..).
I realise this might be a harsh education for you to have your dreams about the lop-sidedness of WvWvW battles shattered, but that’s the way it is. Suck it up princess.
I’m sorry, but I’ve played all night a few weekdays where I didn’t have class. It wasn’t fun. I’m on Dragonbrand — during one of the days (during last week’s match) there was absolutely nothing to do. We capped everything in EBG with <20 people and had absolutely nothing to do and no competition. Once everything is capped, you can instantly respond to any small attacks on your forts/garrisons, because everyone in the BG is free to move around. I’ve also played this week when we were being COMPLETELY demolished by JQ at night. That also wasn’t fun. We were so outnumbered that there was nothing for me to do as a thief besides wander around and gank random noobs because everything was upgraded and defenders would respond too fast for us to ninja a tower.
Trust me, I’m a sucker for small scale PvP. It’s all I do – that’s why I tend to love PvP in the jumping puzzle. That being said, that couldn’t in any sense of the word be considered small scale PvP. Smaller than the 100vs100 lagfest you see at primetime? Sure, but not the 5vs5 battles in “open world” that I would prefer. More like 5vs40 or 40vs5 depending on what side you are on.
As I’ve said previously, personally I could care less about night capping or score. Being a DAoC vet, I just wish there wasn’t a score so that people would focus on the actual PvP rather than a stupid point tally. However, if your server is able to cap all four BG’s at night, but not at your prime-time, that isn’t because your night crew is just ultra skilled. That has to do with a lack of enemy players fighting back.
We need different type of servers and different ladders.
One for the 24/7 “hardcore” PvDoors and Walls and one for the normal people that like to sleep at night.
So people that like to be in a 24/7 fight will have people to fight and not only doors and people that likes to sleep at night don´t see all gone during the night.
There’s already sPvP for the ones that want structure.
So you dont want “fair” big battles? you prefer to hit walls and doors and say you are the best?
I dont care about points but with the night being so important, we are fighting againts servers that sucks at peak time making the game not challenged.
If you want sPvP, petition them to make the maps you want instead of messing with WvW.
……
Your “prime time” and my “prime time” will never be the same, but the “prime time” of my server zone will always be the same because I am from Europe and you clearly talks about US.
Europe is totally different from US. We are mainly playing all in the same timezone with a few exceptions.
I repeat again so you can understand, I dont care about points or nightcapping, I just want challenged fights during my “prime time” when all servers are capped.
And, what is the problem of different type of servers? You can have your 24/7 ladder and I can have mine only for “prime time”.
I find your post almost insulting. I’m not a US player at all – I’m an Oceanic. I’ll say it again so you can understand – saying that we PvDoor and Wall is offensive and ignorant in the extreme. It is in our prime that I honestly think pvp is at it’s best because there aren’t giant zergs trying faceroll themselves against each other. Small group pvp is what happens in my Prime.
So please don’t try and categorise me or change what you posted.
(edited by Raze.5420)
…..
Trust me, I’m a sucker for small scale PvP. It’s all I do – that’s why I tend to love PvP in the jumping puzzle. That being said, that couldn’t in any sense of the word be considered small scale PvP. Smaller than the 100vs100 lagfest you see at primetime? Sure, but not the 5vs5 battles in “open world” that I would prefer. More like 5vs40 or 40vs5 depending on what side you are on.…….
I totally agree. As an Oceanic small scale pvp is at it’s best in our prime. I would rather stab my eyes out with a cucumber than join a 200 man zerg and faceroll my way to a win.
(edited by Raze.5420)
……
Your “prime time” and my “prime time” will never be the same, but the “prime time” of my server zone will always be the same because I am from Europe and you clearly talks about US.
Europe is totally different from US. We are mainly playing all in the same timezone with a few exceptions.
I repeat again so you can understand, I dont care about points or nightcapping, I just want challenged fights during my “prime time” when all servers are capped.
And, what is the problem of different type of servers? You can have your 24/7 ladder and I can have mine only for “prime time”.
I find your post almost insulting. I’m not a US player at all – I’m an Oceanic. I’ll say it again so you can understand – saying that we PvDoor and Wall is offensive and ignorant in the extreme. It is in our prime that I honestly think pvp is at it’s best because there aren’t giant zergs trying faceroll themselves against each other. Small group pvp is what happens in my Prime.
So please don’t try and categorise me or change what you posted.
Before finding anything insulting, learn to read, in any moment I say that you are a US player. I said that you talks about US.
In Europe, the nightcapping is not small roaming, is one server zerging the other 2. It happens in all the matches, and yes my server also does it against other less populated servers.
The point is, that with the current system, we are never going to face other servers “as skilled as us”, because the night the population is more important than the “skills”.
I would rather stab my eyes out with a cucumber than join a 200 man zerg and faceroll my way to a win.
Ouch that would hurt (i think)
Cause the underlying issue is not ‘night capping’ it’s just a symptom used by people to describe why it is they are getting their kitten kicked.
The problem is that if you can’t consolidate what you cap due to it all being ninjad away while you’re asleep, then you’re obviously going to get your kitten kicked. Anyone who hasn’t experienced this doesn’t know what they’re talking about and I suspect they are confusing easymode for skill.
Yetas – Human Ranger
Ramonn Yetas – Human Rifle Warrior
Why is this a problem? This is exactly the dynamic ArenaNet had in mind when they designed WvW.
yep, Im sure ANet aimed at having 3-4 servers per region inmensely overcrowded, and people complaining about queue times constantly, but refusing to move to other servers because they would lose the advantage of having a night shift winning the matchups for them.
and Im also sure ANet planned to have a large chunk of the population angry at the night capping.
because angry players make the best customers.
that ANet guys…pure finantial genius…
People don’t seem to get the issue with night-capping. It’s not just about getting yourkittenkicked.
It means that 70% of your W3 performance isn’t dictated by what goes on during peak hours, it’s dictated by what happens at night. Instead of the server community deciding the outcome, it’s decided by a small (or not so small) minority of late night players.
What this also means is that a server will eventually find itself matched against servers that completely DOMINATE them during the day, similar to what was described above.
That is until the night crew comes along an balances out the score again by taking everything back.
The result is one team dominating one half of the day while the other completely dominates the other. It’s not a fair and balanced battle, it’s not a competition…it’s not fun for either side.
“The night crew” plays during those hours because that’s when we can play.
/end thread
So there should be appropriate population caps for “the night crew”.
/end thread
Maybe everyone who like WvW should join the top 6 servers, regardless of where you live.
/start thread
Then we would all be equal, and all have super long queues around the clock.
/end thread
Have you seen the muffin man?
/start thread
November 15, 2012 – The day a dream died.