Reduce number of maps for more action

Reduce number of maps for more action

in WvW

Posted by: Exciton.8942

Exciton.8942

With too many maps, population is too divided onto different maps so it takes too long to find action. Also, for the ppt competition, it becomes more about capping undefended structures and backcapping.

I think there only needs to be one EBG and one borderland for most of the time. Only open up more borderlands at prime time.

Reduce number of maps for more action

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Posted by: Exciton.8942

Exciton.8942

With the new 2-hour skirmish structure, we can also rotate the host for the borderland map and simply reset the map after skirmish ends.

Reduce number of maps for more action

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Posted by: Dawdler.8521

Dawdler.8521

With the new 2-hour skirmish structure, we can also rotate the host for the borderland map and simply reset the map after skirmish ends.

The entire point of skirmishes vs EoTM is not to reset anything.

To reiterate whats been said before: To dynamically scale the number of maps based on population – because kitten if 3 borders are even enough in T1 prime – it requires all maps to have a fair 3-way EB design.

Reduce number of maps for more action

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Posted by: Conaywea.5062

Conaywea.5062

come to FA you will have blobs everywhere at any time

Reduce number of maps for more action

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Posted by: Wolfric.9380

Wolfric.9380

I would prefer three diffrent Borderlands that work a bit like EB without EB ….

Reduce number of maps for more action

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Posted by: RodOfDeath.5247

RodOfDeath.5247

come to FA you will have blobs everywhere at any time

Ugh…the lag though.