Reduce supply 'momentum'

Reduce supply 'momentum'

in WvW

Posted by: Solstice.1097

Solstice.1097

When a world has superior numbers during a certain coverage period, the momentum it creates lasts far too long.

This is almost 100% due to an imbalance in supplies. Example server A has a morning crew that flips everything for 2-3 hours due to server B/C not having enough people in that timezone to defend. Even if all servers are exactly equal in daytime coverage, server A wins because they have full upgrades with full supply and siege and the other servers have no waypoints or upgrades and struggle to have the supplies to defend let alone play a decent offence against fully upgraded and sieged structures. They can spend an hour sieging a fully upgraded keep, and in half that time their entire BL is stolen from behind them.

There are many simple solutions to reduce this momentum, and any of them would put a dent in the impact of coverage imbalances. It won’t fix the problem of coverage as there are more aspects than just supplies, but it will at least stop magnifying it and making it worse for the other timezones.

Reduce supply 'momentum'

in WvW

Posted by: Phlogus.2371

Phlogus.2371

Similar thread here- https://forum-en.gw2archive.eu/forum/wuv/wuv/Fixing-the-zerg-problem-Supply-Capacity/page/2

underpopulated servers have to intentionally reduce the enemies supplies as a preparatory step to assault. It is costly, takes task discipline, time and money. Flip camps, set traps, destroy perimeter siege, destroy keep and tower walls. Slowly starve the opponent. Do it subtle and then shock them with an assault. Use small forces that make them chase you all over the map. Five people working in coordination can make this happen.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L

Reduce supply 'momentum'

in WvW

Posted by: Solstice.1097

Solstice.1097

Similar thread here- https://forum-en.gw2archive.eu/forum/wuv/wuv/Fixing-the-zerg-problem-Supply-Capacity/page/2

underpopulated servers have to intentionally reduce the enemies supplies as a preparatory step to assault. It is costly, takes task discipline, time and money. Flip camps, set traps, destroy perimeter siege, destroy keep and tower walls. Slowly starve the opponent. Do it subtle and then shock them with an assault. Use small forces that make them chase you all over the map. Five people working in coordination can make this happen.

problem is it takes so long you lose your entire paper BL while you’re sieging a single tower.