Regarding Server Loyalty

Regarding Server Loyalty

in WvW

Posted by: Mindvibe.4630

Mindvibe.4630

-change the orb buff to an individually gained, progressive server loyalty reward. the method chosen to obtain this could be wvw participation related (time, kills, karma, any number of barometers), or simply a timer based powerup (1 month, 1 orb bonus, up to 3). the method for acquiring this buff should only focus on server loyalty, but be fair to any role played inside wvw.

-the new orb buff affects pve only. 15% magic find, 5% gold find per orb. the numbers here dont really matter. make it attractive without making it ridiculous.

consider the possibilities of this change:

-most importantly anet sends the message that server loyalty, and therefore community within their game is importantto them, and they want it to be to players. closer knit players do not give up as easily, which is one problem the vast majority of wvw matchups face.
-transfers do not autowin wvw for any one server, infact they handicap it. the transfers that do happen may be more pve related in nature. i say may because lets face it, people will still server hop to be on the winning side until transfers cost $200.
-people will think twice before transferring strictly for wvw related reasons. those that flew the coop at the first site of trouble before may reconsider when they realize the other team wont have 3 orbs on them for five more days. it will be longer this time, and the cause is purely them.

negative effects:
-people dont like being penalized for anything. seriously anything.
-some servers may decide to completely avoid the orbs. the money sounds nice, but competitive servers may decide the influx of newcomers is not worth it.
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the negative opinions on orbs and transfers havent been much of a secret on these forums. im trying to look at this from a new perspective, rather than eliminating free transfers prior to guesting, which anet seems unwilling to do. i think this is a positive change even after guesting, but am curious as to why you feel this will be a welcome or unwelcome potential change.

Regarding Server Loyalty

in WvW

Posted by: morrolan.9608

morrolan.9608

Or just stop free transfers. The matchmaking will be useless until that happens.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Regarding Server Loyalty

in WvW

Posted by: Jski.6180

Jski.6180

I think its more Guild loyalty then Server now if the Guild it self has a strong loyalty to the server it should work out. There could be a Big fish small pond idea here where you have Guild standings for the server give some type of rewards or even addition to there looks (or make some thing cheaper etc…) I think this would brake up server who got all the top end guilds because it will cause inter server conflict.

Just a random idea what do you guys think?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Regarding Server Loyalty

in WvW

Posted by: Faranox.4217

Faranox.4217

I feel like guilds’ willingness to hop servers, and thereby drop all that they’ve acquired on the previous server, shows that server specific guild stuff doesn’t deter people from switching out. I assume that’s what was intended, and if so it hasn’t worked.

This orb bonus affecting PvE would certainly make server hoppers think twice- who would want to throw away a bonus they got for doing essentially nothing?

As for server loyalty, I haven’t really seen it recently, but I haven’t been playing too often either. In many past sieges I’ve been rallied by an ally’s call of, “ANVIL ROCK AND WE DON’T STOP!” But such fun scenarios seem sparse now.

Chops Mcgee, of Anvil Rock

Regarding Server Loyalty

in WvW

Posted by: Clever.7918

Clever.7918

There is no server loyalty, only guild.

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