Reinforce gate and wall
The thing a lot of people fail to realize is that yes, you can blob a gate down or build 10 catapults to melt a wall… But if defense is prepared ahead of time, offense won’t be able to succeed.
Example one: Enemy decides to build 5 rams on gate. Defenders have 2 arrow carts prepared. Both of said arrow carts die immediately because 2 AC don’t apply enough pressure to rammers.
Example two: Enemy decides to build 5 rams on gate. Defenders have 8 AC’s prepared and all AC’s are manned before the 5 rams can be finished. Two AC’s are killed, 6 are still up, enemy wipes because there’s too much pressure, AC’s can’t be killed fast enough, rams can’t be built fast enough, they retreat until they can manage a sneak attack or decide to come back with golems.
Example one is the most common scenario. People think meh, a couple AC will do the job. But you need enough defensive siege that if a few die, there are still spares and enough people to man the siege that they apply significant pressure.
When I build defensive siege… I go all out. Any one of the 10+ servers I’ve been on that remembers me would probably tell you I go pretty crazy with defense and it’s because it works 75% of the time I do it. Unless the enemy decides to build a dozen golems or there aren’t enough people to man all the siege I’ve built, generally you can defend against anything they throw at you.
However, I totally understand why you’re frustrated so don’t think that I’m disagreeing with you. WvW is terribly unbalanced \:
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
WvW is terribly unbalanced \:
Comments like this are counterintuitive to what you are saying.
It was promoted from the announcement of WvW as a game mode, long before release, that it was very specifically not intended to be “balanced”.
It always leaves me baffled, scratching my head, when we get precisely what was advertised, and then people complain about it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yes, if you have 10 people inside the keep before the ennemy is coming, and with the good siege you can do something. But if you only have 1 or 2 scouts you can be sure that the outer gate is already lost. That’s the real issue…
It’s should not be possible de shoot down the gate (or the wall) with 5/6 siege withint 1 or 2minutes… The last thing I saw…. Blob building guild cata…. 8 cata near to be instant build… and that for both inner and outer…. The wall is just melting…. This is not what we can call a keep, or it’s about sieging ennemy keep to take it…. It’s just running on everything like on eotm…. And on eotm the wall and the gate have more life….
It’s should not be possible de shoot down the gate (or the wall) with 5/6 siege withint 1 or 2minutes…
Why should it not?
The last thing I saw…. Blob building guild cata…. 8 cata near to be instant build… and that for both inner and outer…. The wall is just melting…. This is not what we can call a keep, or it’s about sieging ennemy keep to take it…. It’s just running on everything like on eotm…. And on eotm the wall and the gate have more life….
So a large force used 8 siege engines, and all their supply on hand, to take a keep, therefor you declare it cannot be called a “Keep”? And compare it to EotM?
Did you put out the call for assistance in voice comms and map chat?
Did you have defensive siege built, and man it?
Did you use your siege disabler to buy time for reinforcements?
Unless you can say yes to each of those, then the fault is 100% yours. It seems to me that you are confusing your subjective opinion, with that of objective fact, in this particular matter.
https://www.youtube.com/watch?v=6q3em9s5I4c