Reinventing wvw
Don’t create environmental conditions to discourage gameplay, thats one of Anet problem in design (they try to manipulate gameplay via those endorsements), it is the otherway there should be created environmental/mechic conditions do encourage several distinct gameplay(EOTM “trash” is a good and bad example ).
Siege being removed would not be a good decision, but enhanced with a different supply system and build, and why not being transformed to mobile siege?
Add new Guild structures that protect/support guilds when taking castle at supply cost, etc most of this theme was discussed on GH CDI wich looked like a Strategy theme within the MMO (crossing fingers for something like this), promoting more open field battle and strategy instead of stacking(because is no longer necessary), funny that GH CDI player started to talk about WvW guild changes >:) .
IF i recall Anet stated due game engine limitation it is not possible to make larger maps, and max population per server i think is arround 80(lesser than 100 for sure) players for what was told.
(edited by Aeolus.3615)