Reinventing wvw

Reinventing wvw

in WvW

Posted by: Baldrick.8967

Baldrick.8967

I think in order to reinvent/revitalise wvw the entire system needs a redesign together with one map and a reward system that benefits players in pve.

So as an outline, the four existing maps will be scrapped and one new, larger map will be put in it’s place. This map will have temporary portals within it can appear and can be used to quickly move somewhere in your enemy’s backline, meaning a tactic of one big zerg will always lead to failure. Maximum population per server will be 120. The map will have several levels and connections as well as choke points.

Towers will now take a minimum of 5 minutes to take, and towers will automatically reveal enemy players within siege distance of them. Keep portals can no longer be disabled by 1-5 players tagging them but will be on a timer if hit by 2 or more rams.

Taking two towers within 3 minutes of each other will reward double rewards, taking three within 4 minutes will give an extra bonus (rewarding co ordination and teamwork).

Rewards will be map wide (player drops aside, need to think of a way of rewarding support players/scout, etc better on that) with perhaps a reward based on total player kills on the map by your side awarded every 5 or ten minutes.

Random siege placed outside of towers will now disappear after 5 minutes of no usage.

Arrow carts will be removed from the game. Towers will be equipped with unbreakable defences (in a tower:P) such as a ballista or catapult (with better range control) with limited ammunition. Rams will need to be carried and operated by at least 4 players.

Groups of more than 20 will suffer from environmental effects such as slow to discourage zerging.

Players will benefit in pve from helping their server in wvw with rewards such as higher magic find, an increase in base stats, damage, crit rate, drop rate, etc based on their contribution as measured by their server score during the time they play. these bonuses will only count in pve and not wvw.

There’s a rough outline for something that would be fun to play.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Reinventing wvw

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Don’t create environmental conditions to discourage gameplay, thats one of Anet problem in design (they try to manipulate gameplay via those endorsements), it is the otherway there should be created environmental/mechic conditions do encourage several distinct gameplay(EOTM “trash” is a good and bad example ).

Siege being removed would not be a good decision, but enhanced with a different supply system and build, and why not being transformed to mobile siege?
Add new Guild structures that protect/support guilds when taking castle at supply cost, etc most of this theme was discussed on GH CDI wich looked like a Strategy theme within the MMO (crossing fingers for something like this), promoting more open field battle and strategy instead of stacking(because is no longer necessary), funny that GH CDI player started to talk about WvW guild changes >:) .

IF i recall Anet stated due game engine limitation it is not possible to make larger maps, and max population per server i think is arround 80(lesser than 100 for sure) players for what was told.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)