So i’m some what new to GW2 and to WVW. Only playing for about 2 months now i think that is a bit understandable though. Being a person that did not like PVP of any sort in any other games i was surprised by how much i like the WVW mechanics. But there are many things i did not understand and still don’t and maybe never will.
1.One side being allowed to out number another side requiring zero skill to win. Instead they just steam roll over players and keeps.
Yeah this i just could not wrap my head around. That is not a real competition if the other side is out numbered. Why do they allow this to happen? Why not keep it more close? If red and blue for example already have 40 on each side why then allow more when green has 12-15 just as an example? It seems centered around rewarding zerging over strategy. And many lords just get killed before some can even get a shot off to tag it.
2.The out numbered showing up at times and not at others.
Again some thing i do not understand. Clearly you are out numbered yet this does not show up. You have 15-20 people and here comes a group of 40-60 people clearly we are out numbered right? So why is it that it shows at times and not at others?
3.Building up keeps and defending them as you upgrade them rewards you with nothing.
Ok so you spend your time and money sitting there upgrading and defending it and you get nothing from it. I do not understand why this is. You are helping out and contributing but get no rewards.
4.Helping to speed up supplies being delivered does not always reward you.
Be it using a running buff on them or following them in their routes does not reward you even though you are helping and contributing. Some times yes some times no. And seems to be no consistency in it.
5.The defend your place mini event.
This is seriously flawed. Repairing walls and gates adds nothing to this at all. Then if you do beat back your attackers that means little when now you have to run and pick up supply to repair walls and gates. I do not understand why when the timer runs down that the walls and gates are not repaired after the timer runs out. This would add more strategy in depth to force attackers to be more oganized.
6.Why commanders run their groups right at a zerg they know they can not hope to beat as they are out numbered.
I do not understand this at all. If you really wanted to protect that place why not hit that enemies keep causing them to do a retreat to defend? I am told “If we can not beat them in the field we stand no chance at a keep”. Completely missing the point that it does more for defending the place then storming at them dying and respawning while they take it any way.
7.Lack of chat from commanders as well as lack of them reading chat.
This i see a lot of. They expect and think every one is in their TS and ignore those around not using it. This leaves many in the dark about what is happening. And allows the loss of key places. Really do not understand it. Using TS is a great tool but helps little if not every one chooses to use it.
8.The defense of places taken over.
Again i don’t understand. We take a place we work hard to get it and what do we do? Immediately clean out the supplies and move to the next ignoring it even when it is being taken again.