Remove Borderlands [suggestion]

Remove Borderlands [suggestion]

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Posted by: kappa.2036

kappa.2036

Here’s my suggestion:
1. Remove borderlands, both Alpine and Desert. People wants fights. Right now borders are almost empty, especially the red border. Let’s say it, that border is too big. If you are a roamer, you have to run for 30 minutes to find another guy. Also the whole map has too many precipices, bottlenecks, bridges, and too much PVE stuff. Alpine borders are fine, but after 4 years i think we need something refreshing;

2. Replace borderlands with 3 maps like Eternal Battlegrounds, but smaller. Three keeps and a big fortress in the center of the map, with camps, outposts, and small towers all around. These new maps should have a different “theme”, like (examples):
Pirate Island Borderland
Three keeps on the beach, and a big fortress in the middle of a big jungle. Ships and boats all around, navigable rivers. Tons of cannons, of course. YARRR.
Fallen City Borderland
A giant city similar to Divinity’s Reach, with buildings and streets destroyed by war. The King’s castle will be the fortress in the center.
Galactic Wars Borderland
Something like the Jade Maw fractal, with flying Asura’s spaceships all around. Instead of keeps, every server has is own spaceship. The big objective in the center of the map should be a Giant Mothership, and the lord could be a giant Alien.

These are only 3 maps, but every week we should be able to play on other new-themed maps!

3. Every map should have his own currency, so we can step forward to ascended vendors in WvW, maybe with specific skins based on the theme of the borderland.

What do you think guys?

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Posted by: Ayrilana.1396

Ayrilana.1396

Or just give a real GvG arena

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Posted by: joneirikb.7506

joneirikb.7506

It took just about the entire budget allocated for WvW for the HoT expansion to make 1 map (Desert), so where do you expect them to have the money to make 3 new maps ? It also took them about a year all in all from start until release of that single map, so you’re willing to wait for 3 years until they replace them ?

And to be honest, you could accomplish the exact same thing with just running multiple copies of EBG since everyone loves the map so much. :p

Both maps (Alpine/Desert, as well as EotM btw) are simply too big investments for them to just throw them away, or at least to be replaced with something else, especially with how badly received the last two maps has been (Desert/EotM) by the player base.

So if you where on the Economy department of ANet, would you have allowed that ?


That said, I agree that the 1 RBG and 3 BL’s is pretty silly considering the popularity of the maps. Most likely 2 EBG, 1 ABL, 1 DBL would work much better with the over all population. But ANet has designed themselves into a trap with the “home map system”, so they need to have own specific “Borderland maps” in 3/4 maps.

Said it before, remove the Home map system, and slightly change the Alpine/Desert maps to work a bit more like full 3 ways maps. Then you can adjust maps as needed/wanted.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: FOKOZUYNEN.8206

FOKOZUYNEN.8206

Guild Wars = Zerg Wars in the end this is what going on on WvW …..and if you are Outnumbered all the time on all the border having only one ore more will not change.
Get happy about this system until the game die since this system have only one direction and seems in last time is on the rush down to vale.

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Posted by: Svarty.8019

Svarty.8019

Or delete WvW and tell players to go to PvP.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Tiawal.2351

Tiawal.2351

Or delete WvW and tell players to go to PvP.

PvP would be a nice alternative if fighting would decide the outcome, not capping and running away. Teams of 15-30 each side, a single “castle” or some area to hold in middle, no place to run and hide or jump and fall down.

A wandering ronin, employed by [ENMA]

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Posted by: PierPiero.9142

PierPiero.9142

terrible idea. You’d have only a big blob zerg map. The only good thing in wvw is roaming …. running behind a commander hitting 1 all the time and gates figthing is completely pointless. In zerging the huge difference is made by the blob with higher numbers …. when you fight 2 vs 3 or 4 vs 3 it is completely another story ….

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Posted by: Rink.6108

Rink.6108

while it would be nice to see them investing as much in wvw, I doubt that people would really like it. Also while I do like EBG, it is good to have something different as well. If we had 4 ebgs, 3 of them would still be empty. I think the best arenanet can do is replace one of the alpine maps with another map of similar size that has new mechanics. I personally would love to see a map where we could glide and maybe even fight in the air (flying zergs fighting each other would be so cool), but since fighting in the air would require so many changes it isn’t realistic. I don’t think we need even more map currencies and stuff like that. Gold is fine to buy ascended.

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Posted by: Kamara.4187

Kamara.4187

I can see something like that for small tier servers instead of using them to fill ranks for larger servers. Reduce the map for lower tiers but keep it the same for higher tiers. I’ve suggested this before.

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Posted by: Wolfric.9380

Wolfric.9380

They can rework the maps to have three borderlands with some EB (so EB becomes third border) character and remove EB… Would be the same without a total new Map to be designed.

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Posted by: Xenesis.6389

Xenesis.6389

This sounds like an excellent 20 year future plan for wvw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Oogabooga.3812

Oogabooga.3812

Then there would be no room for small ops, sneaky havoc, or solo roaming then, of which there is a large player base for.

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Posted by: SixVoltCar.5248

SixVoltCar.5248

I play borders, and they’re tactically important for misdirects to maintain PPT. In addition, EB is queued 20 hours a day. I want the desert EOTM-spillover taint gone, and possibly my krait lakes back.