Remove EoTM or limit its use

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Posted by: Silverstone.4539

Silverstone.4539

Maybe it was needed back in the day, when there was high population in WvW servers. But now, I think I see more people in EoTM than I do in WvW maps.

If Anet are true to their word and want to see WvW good again (i know, a little hard to believe right now), they must consider this.

EoTM is sucking WvW population. More so for the lower tier servers maybe. As you can go there to find more people from more servers. If there is a queue on all WvW maps, then and only then should EoTM be open, and for a shorter time, maybe 2 hours or an hour. If there is no queue for WvW. EoTM should be locked out. We are spreading what little WvW players we still have too thin.

Unless Anet has something new planed to fix the WvW/server population. This would be one way to start.

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Posted by: X T D.6458

X T D.6458

No. It doesnt need to be removed, there needs to be a focus shifted away from using eotm as a testing grounds for wvw, which is my biggest issue with it. It seems anet is finally realizing that after announcing there will be live beta tests for the new features in actual wvw. WvW needs better rewards of course. Actual WvW (and I mean that with EB and the BL’s, its not an elitist comment) needs to be the primary focus for the devs. Eotm could use adjustments here and there, but it certainly does not need to be removed. There are people who enjoy it, what sense does it make to take it away.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Ben K.6238

Ben K.6238

If there’s more in EotM than WvW, that means EotM is working better. So removing it would be absurd

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Posted by: Aezyr.5304

Aezyr.5304

If there’s more in EotM than WvW, that means EotM is working better. So removing it would be absurd

There isn’t

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Posted by: Sich.7103

Sich.7103

I don’t like eotm, but don’t remove this, a lot of player like it…

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Posted by: Silverstone.4539

Silverstone.4539

If there’s more in EotM than WvW, that means EotM is working better. So removing it would be absurd

But there is a good reason for this. EoTM draws from lots of different servers to make up the numbers for the 3 teams. WvW only draws from your home server. So the T6,7,8 WvW servers that are generally pretty quiet go to EoTM to find action. Making the home WvW servers even more quiet.

Originally EoTM was made as an overflow for when WvW maps were queued. That has changed. Maybe the game should change too. Someone said, kill WvW and just keep EoTM, well maybe that is an option too. Either way, something needs to change.

In the current state I don’t think both can keep going. Maybe WvW should draw players in low population servers as EoTM dose?

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Posted by: Swagger.1459

Swagger.1459

Maybe it was needed back in the day, when there was high population in WvW servers. But now, I think I see more people in EoTM than I do in WvW maps.

If Anet are true to their word and want to see WvW good again (i know, a little hard to believe right now), they must consider this.

EoTM is sucking WvW population. More so for the lower tier servers maybe. As you can go there to find more people from more servers. If there is a queue on all WvW maps, then and only then should EoTM be open, and for a shorter time, maybe 2 hours or an hour. If there is no queue for WvW. EoTM should be locked out. We are spreading what little WvW players we still have too thin.

Unless Anet has something new planed to fix the WvW/server population. This would be one way to start.

Hi,

There is a lot of buzz going around about the April live test update that includes population balance fixes and rewards.

Your request is like saying remove fractals so raids get more participation, but stuff like that won’t happen. Neither would canning spvp so you get more high quality commanders and havok groups that know how to beat up pixels pretty well.

Removing a game mode doesn’t mean another one will flourish. The people who are in eotm are comprised of many servers, so even if you were to close it you would only get handful amounts of people in wvw at any given time to fight for your individual server. Those amounts would be negligible.

Both wvw and eotm can coexist. It’s just that wvw needs some tlc and it will be ok.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: lil devils x.6071

lil devils x.6071

The key to making a great game is not to " limit" use of game modes. It is to make the game modes enjoyable enough to players they are too busy playing them to be concerned about what others are enjoying in the game.

If players enjoy EotM, great for them, I would rather turn on the stove and touch it over and over again than play EotM, so as long as they keep it the hell away from me, I am good with that. What they do with EotM should not effect WvW, since WvW should be enjoyable enough that players are not concerned with it. They should solve the issues with WvW, not worry about " limiting" other game modes to make up for what they failed to properly maintain in the first place.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

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Posted by: Aezyr.5304

Aezyr.5304

I would leave EotM like it is now but remove badges and wxp gain.

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Posted by: kroter.1326

kroter.1326

Having WvW rewards in EOTM is pretty much like progressing in PvP by killing training golems in HOTM.

Remove EOTM or make it a PVE map without WvW rewards

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Posted by: STIHL.2489

STIHL.2489

As other have said, Leave it in, if people enjoy it, let them enjoy it. Just remove the Wxp and Badges from it.

There are two kinds of gamers, salty, and extra salty

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Posted by: Korgov.7645

Korgov.7645

It is well EotM is so popular. Those are the kind of players I prefer to keep out of WvW.

If EotM was closed the players would probably not return to WvW but to the next best karma/XP/gold per time invested part of GW2. I bet that would be one of the meta event PvE zones.

Why would you want players in WvW who don’t enjoy the game mode?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Swagger.1459

Swagger.1459

“without rewards” and “remove xp and badges”….

I would be afraid for the game if some of you were calling the shots. GW2 would tank pretty fast.

I could imagine a blog post from some of you saying… “Since some of you customers are not real pvpers, and since eotm is not real pvp, we are removing all rewards and progress from the eotm game mode”.

It’s sad to see that some of you want to increase wvw population and build up communities, yet fail to see that eotm is pvp and could be a great resource for recruitment.

Also, eotm is fast paced compared to wvw so that’s appealing to players. I use to pvp pretty hardcore in other games and I find the pace of wvw completely boring as all get out compared.

And if you want to talk about rewards, well, I can farm SW and get 10x more loot and karma from there per hour. I can farm fractal 40 and get better loot drops and 3000 karma per 5 minute run.

What are we buying that’s so amazing with badges anyway? Nothing. And it wouldn’t matter anyway, because all players are entitled to rewards and progress.

Wxp issues in eotm for some of you? Eotm is still pvp and you’re doing the same activities in wvw.

Honestly, the devs can only do so much to build up the pvp side of the game, the players have to take better responsibly for coming together and forming a solid community.

[Mod Note: edited for flaming and unconstructive comment]

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Moderator)

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Posted by: The Ventari Ele.5812

The Ventari Ele.5812

NO thanks to removing EOTM.

I’d like the karma train to remain in karmaland than invade WvW!

We’ll release SAB, everybody loves SAB they wont notice the lack of other updates!

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Posted by: Jana.6831

Jana.6831

EotM is pretty complictaed. It is imbalanced, it has got too many stupid PvE elements, the people don’t use it like it was intended to be used.
Unfortunately it has stayed as it is for too long, so removing it now wouldn’t do any good either.
And I partly agree – EotM players are a different breed BUT – there’s no reason to give regular wvw a shot and new players might think that EotM is in fact wvw and never give it a try. Also by removing it you would destroy the last bit of wvw a lot of the lower servers have got left (a friend of mine is on a dead server – he hopes for them to be green so he can at least play EotM) – That being said: EotM should be overworked and balanced too, but with a different mindset than regular wvw as the EotM plays have got different priorities.
And: The only thing that really bothers me is that EotM players have got diamond ranks.

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Posted by: Shilajit.9023

Shilajit.9023

no don’t remove eotm.
we don’t need to remove eotm to bring players to wvw.

instead what they needed to do that they failed to realize was
dividing achievements from eotm to wvw maps.
it was that simple, before wvw title holds meaning to the play they can brag about but with eotm everybody is ultimate dominator by killing upscaled. pfft.

they should have made different achievements for eotm & let the wvw be wvw
since eotm doesn’t contribute your home server it shouldn’t let yo get all those awesome titles ,
also it was made so the people stuck in queue could enjoy running wvw till the queue pops but alas anet went crazy & gave everyone prestigious title from eotm .

they should have made it like a trial run area & all the wvw achievements you have to earn from 4 wvw maps & throw few skins per tier of achievements & people will come to wvw for those & can brag about their earnings.
it was that easy .

Selling salts to the Salty people.
Only Gankdara Ele

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Posted by: Swagger.1459

Swagger.1459

EotM is pretty complictaed. It is imbalanced, it has got too many stupid PvE elements, the people don’t use it like it was intended to be used.
Unfortunately it has stayed as it is for too long, so removing it now wouldn’t do any good either.
And I partly agree – EotM players are a different breed BUT – there’s no reason to give regular wvw a shot and new players might think that EotM is in fact wvw and never give it a try. Also by removing it you would destroy the last bit of wvw a lot of the lower servers have got left (a friend of mine is on a dead server – he hopes for them to be green so he can at least play EotM) – That being said: EotM should be overworked and balanced too, but with a different mindset than regular wvw as the EotM plays have got different priorities.
And: The only thing that really bothers me is that EotM players have got diamond ranks.

How is eotm complicated?

What is imbalanced?

What are these “too many pve elements” compared to wvw?

Players are there playing so how is it not being used as intended?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: DomAltares.8651

DomAltares.8651

Hate to break it to OP, but a goodly portion of the people in EotM are not going to go to WvW if you take it away or limit it. The ones that will are for the most part already active in the game mode, and you’ll have managed nothing.

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Posted by: Lord of Rings.5371

Lord of Rings.5371

EotM is pretty complictaed. It is imbalanced, it has got too many stupid PvE elements, the people don’t use it like it was intended to be used.
..

How is eotm complicated?

What is imbalanced?

What are these “too many pve elements” compared to wvw?

Players are there playing so how is it not being used as intended?

Maybe some players commented before they have spent much time on a map.

It was a first impression.

Fire Water Air
FA

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Posted by: Jana.6831

Jana.6831

How is eotm complicated?

What is imbalanced?

What are these “too many pve elements” compared to wvw?

Players are there playing so how is it not being used as intended?

It’s complicated to justify its existence and to change it because the karma trainers won’t be happy about it.
The 3 parts are imbalanced – they are as well in wvw but not as bad as we don’t have that many pve elements, like scorpions – another imbalance and one of the too many pve elements; like npcs actively defending your keep, the aetherblades in the middle etc etc.

It was intended as a pvp map and people avoid fights , so no its not used as intended. It’s just a gigantic karma train, which is even easier than most pve maps.

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Posted by: Jana.6831

Jana.6831

Maybe some players commented before they have spent much time on a map.

It was a first impression.

I should’ve explained what exactly I meant with “complicated” – that probably confused you guys – but I now did, so I hope you allow me to have an opinion =)

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Posted by: Ok I Did It.2854

Ok I Did It.2854

EoTM is sucking WvW population.

Ive seen more and more WvW based guilds move into EoTM as its the only way they can get a fight outside EBG,

If EBG is queued, then they have to go to EoTM as the Home BLs are terrible,

EoTM isn’t what sucked the population out of WvW, it was the lack of WvW support that did that from Anet,

And if the “WvW Update” doesn’t address the WvW issue, you can watch even more people head to EoTM to battle it out,

However the return of the Alpine BL will go along way to restoring WvW population.

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Posted by: Swagger.1459

Swagger.1459

How is eotm complicated?

What is imbalanced?

What are these “too many pve elements” compared to wvw?

Players are there playing so how is it not being used as intended?

It’s complicated to justify its existence and to change it because the karma trainers won’t be happy about it.
The 3 parts are imbalanced – they are as well in wvw but not as bad as we don’t have that many pve elements, like scorpions – another imbalance and one of the too many pve elements; like npcs actively defending your keep, the aetherblades in the middle etc etc.

It was intended as a pvp map and people avoid fights , so no its not used as intended. It’s just a gigantic karma train, which is even easier than most pve maps.

It’s not complicated to justify its existence, and it does just fine providing a place to pvp and have fast paced fun.

Npcs and aetherblades… Ok, so npc shouldn’t be a problem for seasoned pvpers, and you have npcs defending stuff in wvw too.

It’s a mobile seige weapon, not sure where you consider that pve.

Plenty of fights happen all the time, perhaps you should spend more time there. Better yet, pop a commander tag and help players learn more about pvp combat and winning if you are that experienced.

“Ktrainers”… There is better loot and karma to be had in other parts of the game. Your issue is that rewards are not good overall in pvp.

Players are there for a more casual pvp experience and to find more population balance. Is that an issue? Last time I checked WvW has many casual players, major population issues, lots of players standing around and lots of people dueling around smc out of boredom.

I’m not trying to be negative, but you are spinning negativity around eotm just because you don’t like it.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Daggos Skelito.2910

Daggos Skelito.2910

Maybe some players commented before they have spent much time on a map.

It was a first impression.

I was thinking the same thing. They are talking about EoTM before HOT.
Go play a few hours then come back!

For me:
WvW = chasing tumble weeds
EoTM = Awesome fights

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Posted by: Jana.6831

Jana.6831

Maybe some players commented before they have spent much time on a map.

It was a first impression.

I was thinking the same thing. They are talking about EoTM before HOT.
Go play a few hours then come back!

For me:
WvW = chasing tumble weeds
EoTM = Awesome fights

So, what great change was there with HoT? Did you guys get gliding?

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Posted by: klesk.1790

klesk.1790

wvw players still dont get it…….eotm has nothing to do with wvw
wvw players think bringing back the old maps will revive wvw ……wrong….
The only reason ppl left wvw is because nobody wants to bang down doors for 12 houres doing nothing…..80% of wvw is just doing nothing but laying down rams for 12 hours and staking points….Do tat for 1 year…yes ppl are going get bored.

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Posted by: ArchonWing.9480

ArchonWing.9480

You encourage people to join a game mode by elevating it to a level of quality, not by dragging other parts of the game down.

This would make about as sense as removing open world pve content to encourage people to join raids.

Besides, a lot of people use that place to level— those aren’t going to go into WvW anyways. Unless, of course, they’re WvW’ers that have no better place to level their characters and were going to WvW anyways.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Daggos Skelito.2910

Daggos Skelito.2910

So, what great change was there with HoT? Did you guys get gliding?

Since the poor choices that HOT brought to WvW, seems there has been an influx of players that destroyed the K-train. There seems to be alot more fights over who controls the map.

Recently I noticed…..if outnumbered, defend keep at all costs

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Posted by: Jana.6831

Jana.6831

It’s not complicated to justify its existence, and it does just fine providing a place to pvp and have fast paced fun.

Npcs and aetherblades… Ok, so npc shouldn’t be a problem for seasoned pvpers, and you have npcs defending stuff in wvw too.

It’s a mobile seige weapon, not sure where you consider that pve.

Plenty of fights happen all the time, perhaps you should spend more time there. Better yet, pop a commander tag and help players learn more about pvp combat and winning if you are that experienced.

“Ktrainers”… There is better loot and karma to be had in other parts of the game. Your issue is that rewards are not good overall in pvp.

Players are there for a more casual pvp experience and to find more population balance. Is that an issue? Last time I checked WvW has many casual players, major population issues, lots of players standing around and lots of people dueling around smc out of boredom.

I’m not trying to be negative, but you are spinning negativity around eotm just because you don’t like it.

I don’t want to get rid of EotM, but to me it’s just a pve karma train, I have never really been to the silverwastes but I doubt you can farm karma better there. But the main reason to even want karma was obsidian shards which are handed out in the silverwastes, I give you that.
Only 2 problems, well maybe 3, I have is that new players might get the impression that EotM is wvw which it isn’t, oh well, I’ve got 4 problems, with that EotM is in fact draining players from wvw, also that the rewards have been better, and are now the same, while all you guys do is to avoid fights. That I can kill a Diamond Legend, who somehow found his way into wvw, with 2 strikes (I’m playing the weakest class with the weakest build in game) and that anet thinks that all those cheesy stuff is something “real” wvw players want.

You guys said I should give EotM a try – in fact I did; as a Karma trainer, while leveling some of my alts and as part of a small guild group (10) killing 40 over and over.
Maybe you guys should give regular wvw a shot and maybe understand why EotM is anything but wvw. We did play it seriously until a month after it launched, it was interesting and some good commanders really could turn the match around, but still it was really imbalanced and after a while people just rigged the matches to get more loot. After that it was abandoned for a while until PvE players discovered it and I don’t think that anything has changed the past 1,5 years, so I bet it’s still a mindless karma train that has got nothing to do with pvp.

Edit: punctuation.

(edited by Jana.6831)

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Posted by: Jana.6831

Jana.6831

So, what great change was there with HoT? Did you guys get gliding?

Since the poor choices that HOT brought to WvW, seems there has been an influx of players that destroyed the K-train. There seems to be alot more fights over who controls the map.

Recently I noticed…..if outnumbered, defend keep at all costs

That’s nice, but the maps should’ve been populated all the time since it’s a megaserver system, so it’s a bit hard to believe that that much changed, but I don’t doubt it.
Problem is: At some point these guys will get bored and/or realize (if they haven’t already) that they are in fact fighting on the mother of the DBLs.

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Posted by: mulzi.8273

mulzi.8273

I hate to break it to some of these elitist, but WvW has a heck of alot more ktraining than EoTM. I’ve seen more ‘ninja’ style capping, hiding siege, avoiding fights in one day in WvW than in a week in EoTM (and yes, I play both modes consistantly).

The ONLY difference between the game modes is player attitudes: in WvW you have people throwing hissy fits if your not max level, not running a specific ‘meta’ build, not moving/pushing/supporting the way THEy want you too, not in teamspeak, etc. In EoTM its more laid back, alot more contesting objectives/fights, can run any build, can level there, etc.

In the end, both zones offer Open world Pvp with Pve elements.

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Posted by: Lord of Rings.5371

Lord of Rings.5371

You encourage people to join a game mode by elevating it to a level of quality, not by dragging other parts of the game down.

This would make about as sense as removing open world pve content to encourage people to join raids.

Exactly.

Some players probably do not care seeing all PvE maps gone and they might not be happy if others come but do not play WvW the way they wanted.

There is power when one is in control and others are just minions.

Fire Water Air
FA

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Posted by: Swagger.1459

Swagger.1459

It’s not complicated to justify its existence, and it does just fine providing a place to pvp and have fast paced fun.

Npcs and aetherblades… Ok, so npc shouldn’t be a problem for seasoned pvpers, and you have npcs defending stuff in wvw too.

It’s a mobile seige weapon, not sure where you consider that pve.

Plenty of fights happen all the time, perhaps you should spend more time there. Better yet, pop a commander tag and help players learn more about pvp combat and winning if you are that experienced.

“Ktrainers”… There is better loot and karma to be had in other parts of the game. Your issue is that rewards are not good overall in pvp.

Players are there for a more casual pvp experience and to find more population balance. Is that an issue? Last time I checked WvW has many casual players, major population issues, lots of players standing around and lots of people dueling around smc out of boredom.

I’m not trying to be negative, but you are spinning negativity around eotm just because you don’t like it.

I don’t want to get rid of EotM, but to me it’s just a pve karma train, I have never really been to the silverwastes but I doubt you can farm karma better there. But the main reason to even want karma was obsidian shards which are handed out in the silverwastes, I give you that.
Only 2 problems, well maybe 3, I have is that new players might get the impression that EotM is wvw which it isn’t, oh well, I’ve got 4 problems, with that EotM is in fact draining players from wvw, also that the rewards have been better, and are now the same, while all you guys do is to avoid fights. That I can kill a Diamond Legend, who somehow found his way into wvw, with 2 strikes (I’m playing the weakest class with the weakest build in game) and that anet thinks that all those cheesy stuff is something “real” wvw players want.

You guys said I should give EotM a try – in fact I did; as a Karma trainer, while leveling some of my alts and as part of a small guild group (10) killing 40 over and over.
Maybe you guys should give regular wvw a shot and maybe understand why EotM is anything but wvw. We did play it seriously until a month after it launched, it was interesting and some good commanders really could turn the match around, but still it was really imbalanced and after a while people just rigged the matches to get more loot. After that it was abandoned for a while until PvE players discovered it and I don’t think that anything has changed the past 1,5 years, so I bet it’s still a mindless karma train that has got nothing to do with pvp.

Edit: punctuation.

Go to SW and find out about loot and karma trains then. Go farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes.

Eotm and wvw are both pvp zones, you cannot spin it any other way.

There are inexperienced players all over in every part of the game, even in wvw.

There are players in eotm who could kill your character too.

I’m almost rank 900 from casually playing and most of those levels were from wvw. Not a noob to competitive play either, but I just play for fun now.

The pvp community would be healthier if many of you looked at things from a broader view.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Jana.6831

Jana.6831

Go to SW and find out about loot and karma trains then. Go farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes.

Eotm and wvw are both pvp zones, you cannot spin it any other way.

There are inexperienced players all over in every part of the game, even in wvw.

There are players in eotm who could kill your character too.

I’m almost rank 900 from casually playing and most of those levels were from wvw. Not a noob to competitive play either, but I just play for fun now.

The pvp community would be healthier if many of you looked at things from a broader view.

Mulzi just said it and that’s what I think of EotM players and maybe that’s like most of you are: Casuals who don’t want to work together – the very opposite of wvw (although there are servers like that out there).
And just saying: No one ever told me not to run with their zerg – And there would be a lot to complain about – glassy thief, never in TS – But I can read the movements of both zergs, so I push when my commander is pushing as otherwise it would be no group play. And even if I loathe the current commander, I’m playing in a team alone by capping camps and scouting – everything in wvw is a group effort.

To you:
I don’t get any of your points: Yes some occassional player could possibly kill you.
900 ranks in 2 years isn’t too much (what has that to do with anything btw?) (Ah, you meant they were from wvw – ok. I remember that you said you hadn’t played regular wvw in over 2 years – So you haven’t played EotM the past 2 years either then apparently).
EotM was meant as a pvp map but isn’t played as such.
And what do inexperienced players have to do with this now?

But again: I don’t want it closed – I just want it clearly separated from wvw (you could do that by giving out little wvw rewards but more pve rewards). And that is maybe too late. And if it’s too late, then give a good initative to try regular wvw.

(edited by Jana.6831)

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Posted by: Swagger.1459

Swagger.1459

Go to SW and find out about loot and karma trains then. Go farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes.

Eotm and wvw are both pvp zones, you cannot spin it any other way.

There are inexperienced players all over in every part of the game, even in wvw.

There are players in eotm who could kill your character too.

I’m almost rank 900 from casually playing and most of those levels were from wvw. Not a noob to competitive play either, but I just play for fun now.

The pvp community would be healthier if many of you looked at things from a broader view.

Mulzi just said it and that’s what I think of EotM players and maybe that’s like most of you are: Casuals who don’t want to work together – the very opposite of wvw (although there are servers like that out there).
And just saying: No one ever told me not to run with their zerg – And there would be a lot to complain about – glassy thief, never in TS – But I can read the movements of both zergs, so I push when my commander is pushing as otherwise it would be no group play. And even if I loathe the current commander, I’m playing in a team alone by capping camps and scouting – everything in wvw is a group effort.

To you:
I don’t get any of your points: Yes some occassional player could possibly kill you.
900 ranks in 2 years isn’t too much (what has that to do with anything btw?) (Ah, you meant they were from wvw – ok. I remember that you said you hadn’t played regular wvw in over 2 years – So you haven’t played EotM the past 2 years either then apparently).
EotM was meant as a pvp map but isn’t played as such.
And what do inexperienced players have to do with this now?

But again: I don’t want it closed – I just want it clearly separated from wvw (you could do that by giving out little wvw rewards but more pve rewards). And that is maybe too late. And if it’s too late, then give a good initative to try regular wvw.

I responded to specific things in your post. One example… You killed a couple diamond players, so I say players there can kill you too.

The overall problem is that you and others generalize too much and forget the eotm is still a pvp mode.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Jana.6831

Jana.6831

I responded to specific things in your post. One example… You killed a couple diamond players, so I say players there can kill you too.

That Diamond player was an EotM player – No wvw player has got a Diamond rank and if, I shouldn’t be able to beat them. Do you have an idea just how ridiculous the EotM rewardings system was and likely still is?

The overall problem is that you and others generalize too much and forget the eotm is still a pvp mode.

What I’m “complaining” about is that you people aren’t using it as a pvp mode.

Edit: Typos and stuff.

(edited by Jana.6831)

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Posted by: pomp.7314

pomp.7314

It is well EotM is so popular. Those are the kind of players I prefer to keep out of WvW.

If EotM was closed the players would probably not return to WvW but to the next best karma/XP/gold per time invested part of GW2. I bet that would be one of the meta event PvE zones.

Why would you want players in WvW who don’t enjoy the game mode?

What a load of total drivel!

I would love to be able to play in WVW in a group, but im on Ruins of Surmia, so the best i can do is run around on my own around EB or the borderlands hopefully finding another bored RoS player – Heck i managed to find a team of 4 recently – what a might fine zerg that was…..

So my options are: i can go into wvw everyday and see 1 or 2 others if im lucky or i can go into EoTM and see a few more, or if im really lucky there may be a commie with a group.
I have seriously considered changing servers, but A, i dont know which server to move to and B, why move servers if Anet actually do make the supposed changes to WvW.

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Posted by: Swagger.1459

Swagger.1459

I responded to specific things in your post. One example… You killed a couple diamond players, so I say players there can kill you too.

That Diamond player was an EotM player – No wvw player has got a Diamond rank and if, I shouldn’t be able to beat them. Do you have an idea just how ridiculous the EotM rewardings system was and likely still is?

The overall problem is that you and others generalize too much and forget the eotm is still a pvp mode.

What I’m “complaining” about is that you people aren’t using it as a pvp mode.

Edit: Typos and stuff.

Now you know why I made those points.

There you go generalizing again… Maybe they are not a great pvp player, but they love eotm and spend all their game time there. So that’s makes them worthy of “ktrainer” insults, judgments and generalizations?

Players aren’t there for the super awesome rewards, there are much better activities for that.

Players are using it as the pvp mode provided. Eotm is holding up pretty well too considering the state that wvw has been in with all of the problems. Go figure…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Jana.6831

Jana.6831

Now you know why I made those points.

No, I still don’t

There you go generalizing again… Maybe they are not a great pvp player, but they love eotm and spend all their game time there.

That’s great – I just don’t see why they’re rewarded better than wvw players or why these two modes are still tied together as they’ve got nothing to do with each other – in theory, yes but not in reality.

So that’s makes they are worthy of “ktrainer” insults, judgments and generalizations?

What?

Players aren’t there for the super awesome rewards, there are much better activities for that.

Yes, but still they’re rewarded better than regular wvw players although the very concept of EotM leaves not much more than a karma train (I listed the reasons) and although the majority of EotM players agreed to use it as their farm and leveling map.

Players are using it as the pvp mode provided. Eotm is holding up pretty well too considering the state that wvw has been in with all of the problems. Go figure…

No, not really, they have scouts to avoid fights – in most cases-
EotM is a farm, not much more, and a megaserver – you yourself said that “megaservers are that much better” but in fact all it does is giving you an illusion that something is doing well. And it would turn wvw into another EotM and I’m very much against that.

ETA: And again – I don’t want to shut EotM down, I just want it to be seen as it is: a PvE farm.
Honestly, sometimes I really think that real wvw is the only game mode in which people are really killing each other, every other “pvp” mode is just running away from each other – class/balance should be measured on wvw.

And with that I’m out – it just turns into an endless loop of me repeating the same things over and over

(edited by Jana.6831)

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Posted by: Swagger.1459

Swagger.1459

I clearly gave you an example of a point. Please reread our discussion and you’ll understand.

It’s a zone pvp mode and players are rewarded accordingly.

I made an edit to that sentence, you can go back and reread it.

Rewards are the same in eotm not better, it’s just eotm is faster paced.

Always generalizing.

I never said that you wanted it shut down, so no need to repeat that…

Lots of assumptions.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Jana.6831

Jana.6831

Generalizing is the very concept of a megaserver.

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Posted by: StormageddonBK.9842

StormageddonBK.9842

The key to making a great game is not to " limit" use of game modes. It is to make the game modes enjoyable enough to players they are too busy playing them to be concerned about what others are enjoying in the game.

If players enjoy EotM, great for them, I would rather turn on the stove and touch it over and over again than play EotM, so as long as they keep it the hell away from me, I am good with that. What they do with EotM should not effect WvW, since WvW should be enjoyable enough that players are not concerned with it. They should solve the issues with WvW, not worry about " limiting" other game modes to make up for what they failed to properly maintain in the first place.

Great post!

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Posted by: STIHL.2489

STIHL.2489

“without rewards” and “remove xp and badges”….

I would be afraid for the game if some of you were calling the shots. GW2 would tank pretty fast.

Even with the Loss of Badges&Wxp, I am sure they will still be able to find the will to still go out there for the piles of Champion Bags and endless Karma/Exp that doing EotM rewards them with.

There are two kinds of gamers, salty, and extra salty

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Posted by: Swagger.1459

Swagger.1459

“without rewards” and “remove xp and badges”….

I would be afraid for the game if some of you were calling the shots. GW2 would tank pretty fast.

Even with the Loss of Badges&Wxp, I am sure they will still be able to find the will to still go out there for the piles of Champion Bags and endless Karma/Exp that doing EotM rewards them with.

And I can farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes and get more in an hour than a few hours in eotm… or join those 12 hour chest trains in SW and get more loot and karma than a player will get in a week playing eotm or wvw regularly.

You can hope all you want to remove anything from any game mode, but your wishes won’t come true. Instead we have to think of rational solutions to build up the pvp playerbase in this game.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Decado.9304

Decado.9304

Doesn’t need removed but it certainly needs fixed so that the 3 differing teams are balanced in numbers so that MU’s are alot more even.

There is no point in having green outnumber blue who outnumber red in every single MU with few fights and 95% of the action being boring as kitten ktrains

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Posted by: lujate.5432

lujate.5432

Maybe it was needed back in the day, when there was high population in WvW servers. But now, I think I see more people in EoTM than I do in WvW maps.

If Anet are true to their word and want to see WvW good again (i know, a little hard to believe right now), they must consider this.

EoTM is sucking WvW population. More so for the lower tier servers maybe. As you can go there to find more people from more servers. If there is a queue on all WvW maps, then and only then should EoTM be open, and for a shorter time, maybe 2 hours or an hour. If there is no queue for WvW. EoTM should be locked out. We are spreading what little WvW players we still have too thin.

Unless Anet has something new planed to fix the WvW/server population. This would be one way to start.

If EOTM is actually siphoning WvW players away from traditional WvW maps, the solution is not to eliminate EOTM. The solution is to find out what in EOTM appeals to those players and incorporate those things into the traditional maps.

“Queen of Cheese Builds”

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Posted by: Silverstone.4539

Silverstone.4539

that would be in most cases, just be bigger population numbers

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Posted by: Zephyra.4709

Zephyra.4709

Taking away something that a lot of people obviously enjoy and even some are dedicated to will just put a bad taste in their mouth rather than encourage more people to go back into World vs. World.

This is a very bad suggestion…

This.

It pains me to see how cruel, mindless & un constructive some players perceive things.

“I don’t like people playing X game mode, so let’s remove it completely so they are forced to play the one I play.”

What kind of logic is that?

Removing content is the pinnicle of selfishness, a poisonous action that alienates certain players from playing said removed content and leaving them in the dirt with only one option, one they either like or don’t. I would think the latter if someone removed content permanently that I enjoyed playing.

It’s sad people are blind when it comes to stating such silly proposals; would removing content entirely ushering in all those unhappy players solve the existing problems in YOUR preferred game mode that is “real WvW”?

Perhaps there is reasons why these players choose to play EOTM over real WvW.

Right now the current state of WvW is very broken, untended to, unbalanced, not rewarding, lacking incentive and simply put – not as fun as it used to be.

Perhaps if ANet took the time to mend those problems and make it more inviting than option B; EOTM, then you might see WvW as a whole flourish a little more.

Removing content is never a healthy idea. Backtracking and improving + refining original content (WvW) to working, smooth standards is the way to go. Make THAT more appealing to players but most importantly – let players PLAY what they want to play. Two similar game modes are better than being pigeon holes into playing one.

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Posted by: STIHL.2489

STIHL.2489

“without rewards” and “remove xp and badges”….

I would be afraid for the game if some of you were calling the shots. GW2 would tank pretty fast.

Even with the Loss of Badges&Wxp, I am sure they will still be able to find the will to still go out there for the piles of Champion Bags and endless Karma/Exp that doing EotM rewards them with.

And I can farm fractal 40 and get tons of loot and 3,000 karma every 5 minutes and get more in an hour than a few hours in eotm… or join those 12 hour chest trains in SW and get more loot and karma than a player will get in a week playing eotm or wvw regularly.

You can hope all you want to remove anything from any game mode, but your wishes won’t come true. Instead we have to think of rational solutions to build up the pvp playerbase in this game.

Actually I am doing the people that enjoy EotM as favor by suggesting removing Wxp.

Rank farming is not only pointless, it’s self defeating after like Bronze Scout, if you only enjoy EotM, after you get all the things you will use, like Guard Killer/Defense, Ram Mastery, Supply Mastery, Cata Mastery, and maybe Siege Bunker, Nothing else is gonna help you in a EotM farm run as hardly anyone defends and no one uses golems. And even Siege Capacity is a waste in EotM, as the groups are often large, not small 3 man havoc groups or solo flippers, where that +5 can really make a difference.

So if a player has no intention to do Server Based WvW, the Wxp ranks are as pointless as if you were running a Fractal instead. All they really do, is give you an artificially inflated title to the people looking to kill you.

Really, we both know that it would be better for everyone if the two were not linked.

If you feel that the Post 80 group in EotM needs something special, make a Mastery Line for EotM that uses Exp to level it, that gives all the needed WvW things like Guard Killer, for the people that are not there just leveling alts. Put in some Mastery Points around the map, and link a few to the Achievements.

There are two kinds of gamers, salty, and extra salty

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Posted by: FogLeg.9354

FogLeg.9354

I don’t know how to explain the situation to players blindly defending EotM. But I will try once more…

WvW makes sense only if there is enough players to fight in all 3 servers, in most times, in every map. Without enemies its boring and even those who log in to check it will leave soon. All the players in EotM are potential WvW players who have not only left their own server empty but have also ruined the WvW for other 2 servers because they chose to not fight opponents and instead join mindless karma train in huge blob in amap that has no other purpose except to endlessly farm stuff.

What you EotM-lovers misunderstand is the cause and effect. You claim people go to EotM because WvW is boring, meaning boring and empty WvW is the cause and so many players in EotM is the effect. Which is completely wrong. People go to EotM because it offers same rewards for much less work, and so having easy way to avoid any real WvW is the cause. Empty and boring WvW is the effect of having EotM because players in EotM are not in WvW.

Game provides 2 very similar game systems that have same rewards but one requires you to fight many skillful enemies who are very tough to kill and often kill you first. While the other system only asks for simple tag-following, providing same rewards in much faster rate, and without any fair of ever bumping into those pesky enemy players. Yes, many players will choose the easy way. Yes, they will like it very much. Of course they will jump out and shout loudly at everyone asking to nerf their unfair rewards. It still must be nerfed. Every game must constantly cut off farming spots with way too good reward/effort/time rate and EotM is just one big fat farming spot. Its popularity is not the reason to keep it in the game, but good indication of just how much damage it does to the game.