The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I don’t think I have to explain why. The major problem is the gamemode is so friendly to large karma trains. People who WANT to play the gamemode as intended and fight against a larger force like this NEEd the ability to lessen enemy numbers rather than enemy supply.
Honestly the whole mode really needs to be redone imo. It’s just a mindless karma train like silverwaste shovel farming. Due mainly to downed state existing and all the kitten kiting and survivability options available while in it. One simple and yet major thing to Do that can help fix this is to negate the ability to rez dead players. Rezing dead players needs to go…..it makes it impossible for smaller groups to defeat or frustrate larger zergs. Thieves, gankers, and havoc squads would LOVE it if harrassing a larger zerg had real payoff for them. At present, if they snipe a portion of an enemy force they HAVE to leave by the time the zerg reacts. When they leave though all their kills are resurrected in the course of seconds. How fun would that be to be able to pick pick off stragglers and attack the tail of zerg with guerilla tactics? It would give smaller guilds a real purpose in the mode. It would give roamers a real purpose in the mode. It would make everything so much better for the gamemode. It would give death and killing someone MORE meaning which is something that is drastically needed for this mode to survive.
Please explain why this WOULDn’t be good for the gamemode? If you want rezing to be left in some wvsw then leave it on eotm…that’s what eotm is, a training ground for wvsw and also a fight club area with no real objective outside of running around fighting wave after wave of enemies.
I’m honestly surprised players can’t resurrect themselves with the click of a button. Would that surprise any of you if you had the option after dying to resurrect yourself over the course of 30 seconds if not inside an objective? It wouldn’t surprise me…and more importantly it wouldn’t make much of a difference in the current gamemode.
I can’t imagine the top tiers really care either way since there are always ‘people’ (enemies and foe) in an area to make rezing people in key areas difficult and undesirable. This isn’t reflective of the majority of wvsw though, and the inability to rez shouldn’t really bother you guys at all anyways.
(edited by Cerby.1069)
No downed rallying either. If you are downed someone has to assist to get you up. Although they should be able to do this even if they are in combat if other changes are made.
And I agree, if you die, then you need to run back from a way point which then gives your enemy some interesting interdiction options.
It definitely would allow a skilled fight group to widdle down an opponent, I’m all for it.
They already changed it so you cant rez fully dead players in combat. WvW is built around large scale combat, that means large groups. What players do with their groups is a different story. So of course there will always be an advantage for groups that greatly outnumber another. Those who are rezzing are very vulnerable and easy to attack. I understand this can be frustrating for small groups, but again WvW is built around large scale combat. Simply taking away the ability to rez would do more harm then good. The change that was made to rezzing I think was a good balance, because it also affected rallying.
Please dont characterize all higher tier players as if we have one hive mind and all think the same way. Its as innacurate as saying the same about players in lower tiers. We are all playing with the same game mechanics.
I don’t think that this is a good way to solve the problem you’ve laid out. Since, as you mentioned, we can already wear down their supply, killing the people would be somewhat redundant. People can’t do anything without supply.
It does lead to fights being all or nothing, though, but we need a different way to address that.
I don’t think that this is a good way to solve the problem you’ve laid out. Since, as you mentioned, we can already wear down their supply, killing the people would be somewhat redundant. People can’t do anything without supply.
It does lead to fights being all or nothing, though, but we need a different way to address that.
Anet recently changed it so you cant ress fully dead while you are in combat. Right now it’s in a good and balanced state except the bugs.
Like if you start reviving and someone gets you in combat you can just continue reviving. That must be a bug because you are in combat and you should not be able to continue.
The way it works atm is already much better. You can not res while in combat. You only rally single enemy. No need to completely remove it.
Here is my scenario: guild groups fight. One is wiped, other loses half the players. Currently, after the fight ends, winners can res the dead and continue as single group. What the OP suggests is that after ANY fight you lost some player you HAVE to wp back to gather up whole group again (or wait for dead to travel to you through entire map). It would not make the game better. Just waste time.
(edited by FogLeg.9354)
The current system is great. Downed the commander, spam attacks on people trying to res and throw em into combat, they now can’t res anymore. Working as intended. Wipe the enemy get your dead back up.
It’s in a good place right now. There would be nothing more annoying as a squishy than to have to run all the way back from the WP after we win the fight with loot lying around (still no fix for autoloot, yawn..). Think of it as the spoils of war.
If you make it so no hard res at all, then we’ll have even more people afraid to have their pixels hurt and running away at the first sign of trouble – it’s already hard to persuade people to run in and attack siege etc if their pixels might take a scratch, this would just make it much more range and run than it already is.
Imagine Lord room fights without being able to pick up your dead. It would be so boring.
I’ve had some of my best battles fighting in Lord rooms for hours non stop with nobody willing to give up.
larger groups should always have the advantage over smaller ones, and part of that advantage is they can tend to their own better, which means they raise their fallen, and tend their downed.
There is nothing wrong with the current system.
Anet recently changed it so you cant ress fully dead while you are in combat. Right now it’s in a good and balanced state except the bugs.
Like if you start reviving and someone gets you in combat you can just continue reviving. That must be a bug because you are in combat and you should not be able to continue.
That’s not a bug. "You cannot revive while in combat. If you start out of combat, then get put in combat, it has no effect.
Edit: Key word being start.
(edited by Loosmaster.8263)
Yes, I already argued forr this several times:
https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-get-rid-of-Rezzing-totally-dead/4939945
https://forum-en.gw2archive.eu/forum/game/wuv/Solution-to-fix-the-population-imbalance/4441307
https://forum-en.gw2archive.eu/forum/game/wuv/Gate-Rezzing/4260685
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