Remove WvW, rebuild game mode from scratch
In that order? Sure thing, remove WvW today and bring it back, oh in about 3 years or so.
That wont upset anyone, surely
In that order? Sure thing, remove WvW today and bring it back, oh in about 3 years or so.
That wont upset anyone, surely
you went out your own way to misunderstood the term “remove” and went the sarcastic route that no one asked for. very constructive
not the point. if WvW wants to be good or stay good. you have to rebuild WvW from the ground up to cater to all the changes that has happen, or will happen
We all know this ain’t hapenning anyway. They even threw away their “major WvW overhaul” to keep deliviring crumbs to us.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
People still believe they were actually working on a majot overhaul?
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Yep, you got it. Its true that Anet should rework the entire WvW mode. The problem is the people are still playing WvW so anet would not care about it. They would say WvW is fine as there are plenty of players in WvW.
What should we do is all of us stack to the same server. (Which is the same in 2012 GW2 – all of the players stack to HOD server and HOD dominate the GW2 world. WvW will just dead as there is no one to fight. After that, anet have to rework the entire WvW mode because we ‘force’ them to do it.
This should be our ultimate plan ‘Stack on the same server,kill Gw2 WvW and force Anet to re-build it , if they don’t, the selling point of WvW for their next expansion will be a permanently delete.
People still believe they were actually working on a majot overhaul?
I stopped beveling about a year or so back. I would really like it if they would in fact take what we say to heart. WvW is not as fun as it use to be. Not by a long shot. I think your right, they should just hit the reset button.
People still believe they were actually working on a majot overhaul?
This, my friend, we’ll never know.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
The current Anet staff that is responsible for WvW, The staff does not have the sufficient resources or the capability to fix WvW, and they will never be able too.
If they have insufficient resources or capabilities to fix the current wvw model, what makes you think they will have enough to rebuild the game mode?
Most of their developers are working on the expansion or living story, wvw is not a priority for them and probably never will be, it’s back on maintenance mode.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
The current Anet staff that is responsible for WvW, The staff does not have the sufficient resources or the capability to fix WvW, and they will never be able too.
If they have insufficient resources or capabilities to fix the current wvw model, what makes you think they will have enough to rebuild the game mode?
Most of their developers are working on the expansion or living story, wvw is not a priority for them and probably never will be, it’s back on maintenance mode.
i said that quote based on how the core game keeps developing overtime. the WvW team are put in a horrendous position where they’ll be forever be constantly patching the mechanics, bugs, and issues. where WvW will never become the game mode that the devs or the player base will be happy with, WvW as is. will never become the desired game mode that everyone wants.
with the release of HoT, dozens of new mechanics and classes changed the a fair couple of dynamics of WvW that old issues became overlooked. and new issues stacked onto those issues
WvW is too old as a game format to keep up. Making it from scratch, though would still take up significant time for dev’s, that option would have a higher chance to getting rid lot of issues, would still be easier, and would help the transition of the WvW game mode for the next expansion
I don’t think Anet will be putting much effort into changing WvW, given how we reacted to the desert borderlands. Anet’s safest path is to do next to nothing to the gamemode, giving us minor tweaks and a selection of possible additions like portable cannons/hammers.
@Diku – +1 !
Format has needed attention right out of the gate. Quickest and easiest solution would be to treat it like sPvP. Addresses a lot of the issues around gear, stats, and the abuse of food. Yet it yields larger fights, open maps, semi open-world pvp, etc.
Bonus is you just saved some development effort because you won’t have to deal with WvW / PvE balance issues.
Edit: @Diku – Birds of a feather flock together… You still have populations, real world clock, transfers, and of course map capacity. You can’t just visit any server – see EBG queues now. Forcing players through BL’s for supply chain and entrance to EBG is good. Similar to what DaOC had back in 2000…
You have to remove the “server” from the equation and place the onus on the players and their actions. A real leader / ladder board. Weekly stats by player, class, guild, alliance, among other things like most kills, deaths, fastest time through JP, most siege, longest duration claiming keep, castle, tower, camp, and any other thing along those lines. You keep servers and linking into the mix and people will still transfer.
I mean – let me ask you a question. How many people do you see leaving the T1 servers and joining say Ebay…right – none.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
(edited by Crapgame.6519)
Hit reboot, get same scenario as now in six months. kitten off a lot of people in the process.
dont worry guys WvW will be fix in gw3 when game not on dx9 engine? maybe
dont worry guys WvW will be fix in gw3 when game not on dx9 engine
? maybe
Wonder what the ETA is on that…hopefully CU will be out by then if not at least a couple beta’s. This can’t go on for much longer.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
@Diku – +1 !
Thanks!!!
Hope my reply is good & relevant.
Edit: @Diku – Birds of a feather flock together… You still have populations, real world clock, transfers, and of course map capacity.
Let’s not discuss this topic because it’s not good & not relevant.
(edited by Diku.2546)
@Diku – +1 !
Thanks!!!
Hope my reply is good & relevant.
Edit: @Diku – Birds of a feather flock together… You still have populations, real world clock, transfers, and of course map capacity.
Let’s not discuss this topic because it’s not good & not relevant.
You linked and brought it up, it is fair game. Not everyone is going to agree. Just like many don’t agree with a drastic removal of a format of play that people find enjoyment in.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Then it will be handled accordingly if deemed necessary.
To the topic we’ll see if anything spills over into WvW from the patch. If not, then we have to wait and see what the devs have in store. Maybe nothing, maybe something. Until then it is all speculations anyway and I don’t see a drastic disable happening anytime soon.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Then it will be handled accordingly if deemed necessary.
To the topic we’ll see if anything spills over into WvW from the patch. If not, then we have to wait and see what the devs have in store. Maybe nothing, maybe something. Until then it is all speculations anyway and I don’t see a drastic disable happening anytime soon.
Agree…hope this post stays up & is considered relevant to this thread.
The OP expressed an opinion that things need to be re-built.
I totally share this sentiment & will continue to encourage ANet to see a Long Term Solution to properly build Communities…instead of implementing mechanics (World Linking) that destroys them.
ANet is being forced to implement these complex solutions to fix problems that’s rooted in a flawed core base design…imho
If the core base is not designed to naturally deal with the problems associated with the flow of Match-Ups and Population In-Balances…the developers will forever be stuck in putting out fires with complex solutions…which in the future…creates more fires.
Vicious cycle of complex solutions & complex problems.
Resources can never be used to expand & evolve the game mode into something epic.
The below vision that I’m proposing is very simple & not that drastic, but it’s been proven that it can’t be discussed in this thread.
I agree with the OP…that WvW needs a Reboot.
For a Better Long Term Solution to WvW – Try a Google Search for – wvg world vs globes
(edited by Diku.2546)
Then it will be handled accordingly if deemed necessary.
To the topic we’ll see if anything spills over into WvW from the patch. If not, then we have to wait and see what the devs have in store. Maybe nothing, maybe something. Until then it is all speculations anyway and I don’t see a drastic disable happening anytime soon.
Agree…hope this post stays up & is considered relevant to this thread.
The OP expressed an opinion that things need to be re-built.
I totally share this sentiment & will continue to encourage ANet to see a Long Term Solution to properly build Communities…instead of implementing mechanics (World Linking) that destroys them.
ANet is being forced to implement these complex solutions to fix problems that’s rooted in a flawed core base design…imho
If the core base is not designed to naturally deal with the problems associated with the flow of Match-Ups and Population In-Balances…the developers will forever be stuck in putting out fires with complex solutions…which in the future…creates more fires.
Vicious cycle of complex solutions & complex problems.
Resources can never be used to expand & evolve the game mode into something epic.
The below vision that I’m proposing is very simple & not that drastic, but it’s been proven that it can’t be discussed in this thread.
I agree with the OP…that WvW needs a Reboot.
+1
The way it is right now entire communities have been thrown under the bus just to be face rolled by the “super guild’s” server-go-round.
(edited by Kamara.4187)
i think OP is referring to Reformat the WvW
Rebooting is like shutting down WvW for maintenance work then starts again after a few hours
Reboot= restart the computer (turning it off and turning it back on)
Format= completely erasing everything on your computer (harddrive) including pictures movies
Reformat= means same as format but implies that after the format that information is going to be put back on that drive and is generally used by IT techs to mean re-installing windows or whatever your OS of choice is
the question is, at what Operating System would be installed after the reformat
Gate of Madness
i think OP is referring to Reformat the WvW
Rebooting is like shutting down WvW for maintenance work then starts again after a few hoursReboot= restart the computer (turning it off and turning it back on)
Format= completely erasing everything on your computer (harddrive) including pictures movies
Reformat= means same as format but implies that after the format that information is going to be put back on that drive and is generally used by IT techs to mean re-installing windows or whatever your OS of choice is
the question is, at what Operating System would be installed after the reformat
Slackware or OpenBSD… very menly oses… would be much more skill based.
Still WvW needs to be simplier to improve and have way much less ktrain redundancy.
As there doesn’t seem to be any wvw devs or any sort of team at all, and practically no pretense of even addressing the most basic of issues like glitching in to keeps and towers , any suggestions along the lines of ‘redo wvw’ are a bit of a waste of finger time.
I’d love to be more positive and say I’m hopeful they have something in the wings and a team working on it and they will relaunch wvw mark 2 at some point, but there is precisely no evidence for that and indeed we don’t even have a wvw lead dev any more since the last one left.
Collectively the nature of people in this game mode is one that will bandwagon (tranfers) or exploit a scoring loop hole (nightcap). It’s human nature to find the easy path to succeed. They could blow it up and rebuild but people will always figure out new ways to exploit no matter how clever Anet is.
That said the game isn’t broken, there is solid competition in every tier if you seek it out.
Collectively the nature of people in this game mode is one that will bandwagon (tranfers) or exploit a scoring loop hole (nightcap). It’s human nature to find the easy path to succeed. They could blow it up and rebuild but people will always figure out new ways to exploit no matter how clever Anet is.
That said the game isn’t broken, there is solid competition in every tier if you seek it out.
WvW as a game mode works, doesn’t mean that it’s good. when the expectations of a game mode from a players viewpoint is so low that it’s easy to say that the game mode isn’t broken.
its not about the competitive environment at all. if you wanted a competitive environment you can join (if you’re lucky) a T1 server for an competitive environment. but for player that are in your normal WvW environment. its when players play the game as intended, Put in time and effort to complete an objective, just to have their hard effort go down the drain, just because they get butt fisted by the amassing amount of bad game mechanics that are literally in every aspect of WvW. and those massing numbers of bad non intuitive gane mechanics and issues, serve as barriers that stop people from wanting to play WvW
It is true that its human nature to find the easy way. but in any game. it shouldn’t come at the expense of another players fun or enjoyment
WvW as a game mode works, doesn’t mean that it’s good. when the expectations of a game mode from a players viewpoint is so low that it’s easy to say that the game mode isn’t broken.
its not about the competitive environment at all. if you wanted a competitive environment you can join (if you’re lucky) a T1 server for an competitive environment. but for player that are in your normal WvW environment. its when players play the game as intended, Put in time and effort to complete an objective, just to have their hard effort go down the drain, just because they get butt fisted by the amassing amount of bad game mechanics that are literally in every aspect of WvW. and those massing numbers of bad non intuitive game mechanics and issues, serve as barriers that stop people from wanting to play WvW
It is true that its human nature to find the easy way. but in any game. it shouldn’t come at the expense of another players fun or enjoyment
Well said. /respect:)