Remove all nameplates from WvW...

Remove all nameplates from WvW...

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Posted by: Warjin.8942

Warjin.8942

Remove all nameplates from WvW, only show a small commander type arrow over the enemies head of the server color, only show health bar on enemy targeted, also make it so colored enemy arrows only show within 900 range to match that of all classes average range.

This would reduce lag, also helps small groups go off on there own recon missions without being spotted from a mile away.

This would promote scout play to spy on enemies, solo players to hide and seek if they please, overall it would make WvW feel more like a real war then a zerg video game.

Maybe something like this icon over enemies heads when near http://ec.l.thumbs.canstockphoto.com/canstock0658067.jpg and only show health bar and server name & guild tab when targeted?

(edited by Warjin.8942)

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Posted by: Convenant.7092

Convenant.7092

What? NO lol… remove character models to limit lag, but never nameplates.

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Posted by: scootshoot.6583

scootshoot.6583

Against removing completely but definitely could use smaller fonts.

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Posted by: Dual.8953

Dual.8953

The lag isn’t a rendering issue. It’s processing issue. The server has to process the inputs of up to 100s of players and spamming skills at the same time, calulating who hits who, for how much, what combos were procced, what stats at the attacker, what stats are the target?

Registered Altaholic
Part-time Kittenposter

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Posted by: Fishbait.6723

Fishbait.6723

lol what!?
You can`t remove name plates, as this game is a mess, where you can`t even click someone that is somewhat out of range, yet you can see them.
Are you meant to use psychic abilities to guess if they`re friendlies, enemies or mobs?

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Jamais vu.5284

Jamais vu.5284

Are you meant to use psychic abilities to guess if they`re friendlies, enemies or mobs?

… did you even read his post? He said that it would promote scouting of the immediate area as a new gameplay element.
I think that suggestion is debatable, but I agree with OP’s general sentiment that it’s less than optimal. Often the only thing I’m seeing are nameplates drowning out other nameplates (I am not referring to invisible character models because of culling options).
It should be less clutter-y, either due to a smaller font or a symbol. It could still display the normal nameplate when the foes are nearer, but from far away any larger group currently just degenerates into a letter soup.

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Posted by: Geiir.7603

Geiir.7603

I do somewhat agree with you OP. It would be awesome to hide behind a tree and actually not getting busted by my name plate

Melder – Thief