(edited by Warjin.8942)
Remove all nameplates from WvW...
What? NO lol… remove character models to limit lag, but never nameplates.
Against removing completely but definitely could use smaller fonts.
The lag isn’t a rendering issue. It’s processing issue. The server has to process the inputs of up to 100s of players and spamming skills at the same time, calulating who hits who, for how much, what combos were procced, what stats at the attacker, what stats are the target?
Part-time Kittenposter
lol what!?
You can`t remove name plates, as this game is a mess, where you can`t even click someone that is somewhat out of range, yet you can see them.
Are you meant to use psychic abilities to guess if they`re friendlies, enemies or mobs?
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Are you meant to use psychic abilities to guess if they`re friendlies, enemies or mobs?
… did you even read his post? He said that it would promote scouting of the immediate area as a new gameplay element.
I think that suggestion is debatable, but I agree with OP’s general sentiment that it’s less than optimal. Often the only thing I’m seeing are nameplates drowning out other nameplates (I am not referring to invisible character models because of culling options).
It should be less clutter-y, either due to a smaller font or a symbol. It could still display the normal nameplate when the foes are nearer, but from far away any larger group currently just degenerates into a letter soup.
I do somewhat agree with you OP. It would be awesome to hide behind a tree and actually not getting busted by my name plate