Remove all pve mobs
rallying off forest creatures is the most annoying and stupid.
But then who will I be able to beat in a 1v1 if not for the rams?
a guardian from k[Ai]neng
Wouldn’t this decrease lag on servers? Not only that but it’ll make ppl care about their bloodlust stacks instead of mob rushing with 25stacks, dying and rebuilding them in 3 minutes. Like, do we really need pve mobs in a pvp zone? The only AI there should be are guards/lords and such, not doe’s and moa’s.
Yeah, mobs need to go. Not only is it annoying seeing people kill mobs to stack up bloodlust/corruption/etc instead of doing something productive, but people can also rally off the kitten things like Solstice said. They could do what they did in PvP and make each player kill account for 5 stacks, and guards for 1.
Maybe if the mobs turned into champions and siege the winning team’s keeps…
maybe if all the mobs were mercenary races like hylek ogre dredge and were only aggressive towards the winning server.
occasionally they would attack tower guards, dolyaks, etc. and once in awhile an NPC commander would show up and lead the NPCs on a legit assault of one of the winning team’s structures.
maybe if all the mobs were mercenary races like hylek ogre dredge and were only aggressive towards the winning server.
occasionally they would attack tower guards, dolyaks, etc. and once in awhile an NPC commander would show up and lead the NPCs on a legit assault of one of the winning team’s structures.
Haven’t you got that backwards? Obviously Anet would design it so that they would only attack the losing server(s) – (c.f. Bloodlust.)
Perhaps you shouldn’t have suggested it.