Remove monsters from WvW

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Posted by: Lahmia.2193

Lahmia.2193

So its been a while since Anet removed the ability to rally off monsters within WvW. This was a good move on their part. Now all they need to do is remove them completely from all WvW maps. They serve no real purpose other than getting in the way of fights or retreats and for trolling zergs (I’m looking at your Oakhearts near SMC).

Revamping EB Mercenaries into something more useful would be great too.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Diku.2546

Diku.2546

Monsters serve a critical role in providing camouflage cover & target distraction for roamers/small havoc groups traveling in enemy territory…imho

(edited by Diku.2546)

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Posted by: Hesacon.8735

Hesacon.8735

They’re nice for necros to generate life force or druids astral force. It’s also nice aesthetically to think we’re fighting over land people live on. Why would we be fighting over a desolate place?

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Posted by: Jirayu.5834

Jirayu.5834

I just dont want them to be able to contest objective (except those frog/dredge/ogres which come to camp)

Worst NSP Ranger
Thai Guild Wars 2 Fansite: https://tyria.in.th

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Posted by: Samug.6512

Samug.6512

They’re nice for necros to generate life force or druids astral force. It’s also nice aesthetically to think we’re fighting over land people live on. Why would we be fighting over a desolate place?

There are people that would prefer for a WvW map a big, perfectly flat land without textures, just a waypoint for each server. Don’t mind them.

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Posted by: Jacion.6302

Jacion.6302

This is a non-issue. The monsters are fine…

Sure, occasionally my rush will end up being directed towards a monster instead of theach zerg I am following but it’s such a minor things.

I also like the idea that it’s a environment factor that can put you or enemies into combat which changes your run/regeneration and what not. Good for roam /havoc

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Posted by: cgMatt.5162

cgMatt.5162

I would prefer them to remain. Strategically placed monsters or ambient creatures are used to teleport with skills like JI or Guardian sword 2. It offers mobility to classes like this where there would be none and mobility on WvW is everything.

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Posted by: Mylerian.9176

Mylerian.9176

I would prefer them to remain. Strategically placed monsters or ambient creatures are used to teleport with skills like JI or Guardian sword 2. It offers mobility to classes like this where there would be none and mobility on WvW is everything.

So your the guy who always uses JI to get away from me!

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Posted by: Avigrus.2871

Avigrus.2871

They’re nice for necros to generate life force or druids astral force. It’s also nice aesthetically to think we’re fighting over land people live on. Why would we be fighting over a desolate place?

Pretty much this.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Cerby.1069

Cerby.1069

There are people that would prefer for a WvW map a big, perfectly flat land without textures, just a waypoint for each server. Don’t mind them.

This is pretty much what this entire OP boils down to.

So:
If you want this….vote for it.
If you don’t want this…..don’t vote for it.

If you want what the OP says but don’t think it will lead to something like this….you really have no right to vote for anything in life.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Reh.5986

Reh.5986

Turn all the random mobs into 1 hit ego mobs. Necros get lf, dh can ji, aesthetics preserved. You don’t have a boar chasing you around with knockdowns while you’re rotating skills to fend off a pair of thieves.

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Posted by: DeceiverX.8361

DeceiverX.8361

I don’t know about removed. But there definitely could be changes made for the better. As mentioned above, ambient-creatures-only would be welcomed imho, since mobs in general offer a lot of strategic value for teleports/target-dependent skills and the likes (as mentioned above the above).

I’d really just like to see the Ascalonians around blue keep thinned out, though. There are just so many there (and dealing AoE ranged damage) that running out of the keep is an excessive hassle in low-mobility builds when on time-critical things.

(edited by DeceiverX.8361)

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Posted by: apharma.3741

apharma.3741

Just make all the mobs neutral so they don’t actively attack you, looking at you bloomin griffons between Bay and Briar tower!

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Posted by: Lahmia.2193

Lahmia.2193

Turn all the random mobs into 1 hit ego mobs. Necros get lf, dh can ji, aesthetics preserved. You don’t have a boar chasing you around with knockdowns while you’re rotating skills to fend off a pair of thieves.

^ I’d definitely agree to this.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Jeknar.6184

Jeknar.6184

As long they keep the grub, they can do whatever they want with the mobs… Oh and the veteran for dailies. I need a easy daily for when there is keep capturer…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Tifa.6473

Tifa.6473

Turn all the random mobs into 1 hit ego mobs. Necros get lf, dh can ji, aesthetics preserved. You don’t have a boar chasing you around with knockdowns while you’re rotating skills to fend off a pair of thieves.

But it’s so much fun being punted off the side of the cliff by a boar.

Tifa
Reaper
Everything she touched crumbled to dust.