Remove or completely rethink "score" from WvW

Remove or completely rethink "score" from WvW

in WvW

Posted by: krakenstar.1674

krakenstar.1674

I think that the fact supply camp brings resource to your keep/towers, and your keep/towers serves as retreat and staging points, are enough reasons for the players to want to take them over.

Off-prime hour capping is over the top rewarded. A crew of 30-40 people in the right server setup completely unbalances the entire match of what 10x their numbers can’t do.

People completely gives up after 1 or 2 nights worth of 1 sidedness. The match is over after 2 night caps by 30-50 people against NPC defenders- how unepic and completely boring.


My Recommendation:

Completely remove score. Whomever holds SMC at the end of the “Battle period” wins.

This doesn’t mean the other times doesn’t matter.. obviously the longer you can hold SMC right before that as well as the keeps around SMC matters. You need to time your supply build up, time to build siege engines, time for workers to build cannons, etc.

And think of the final epic battle when it really counts! You can have smaller groups to grab orbs at the crux of battle to give your team that boost at the final SMC assault! Totally epic!

Remove or completely rethink "score" from WvW

in WvW

Posted by: SoPP.7034

SoPP.7034

Not sure about your recommendations but I fundamentally believe in the underlying principles. ArenaNet needs to consider a WvW overhaul as it seems almost all servers have 1 side dominating.

The flaws here were present during the BWE, I’m a little sore that it was not addressed from back then. All we heard was ‘once the servers are balanced’.

-.-

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”