Remove the max on siege weapons but give them collision detection.
People pay for siege, they build it to defend a keep, tower, camp and then ArenaNet just removes the siege because it is not being used for some time?
That is yet another things that punishes tactics. I can understand that you don’t want people to put 100 arrow-cards on a keep but for that reason just use collision detection so siege weapons can’t stand inside each other.
Implementing collision detection for everything in WvW (including players) would even be great but thats not what this topic is about.
Let people use tactics please and stop removing siege. What WvW (or GW2 in general) really needs is some more common sense in the game mechanic. Whever you make a decision you should ask yourself.. does this make any sense? That makes a game more logical, more realistic in a way and more fun.
Ask that question for anything in the game and you finds the weak spots.
Let me give you an example with this siege. Does it make sense that siege suddenly simply disappears? Nope.. so thats a bad idea.
Does it make sense you can place siege inside each other? Nope. so another bad idea.
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