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Posted by: Natto.5819

Natto.5819

Q:

I was just wondering if there was a way for a community to remove unwanted player(s) from a server? Either by majority voting, or War Council Commander votes.

There are times when you have a player who does nothing but cause problems that you no longer want to play with. This includes spy accounts who pull Keep tactics like “Invulnerable” or “Emergency Waypoint”, and having the enemy server attack after the effects have worn out. Or players who follows a Commander, only to purposely die to rally enemy downed players in fights.

I fully understand that these players paid for their accounts, so they have the right to pick where they want to base their home server. But there are no options to report these players for what they do, and even then, no way to prove intent. WvW communities are organized by players and led by players, so we players should have an option to initiate a forced server transfer. We would have no issues paying the Gem fees to do so.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Just suck it up man, you can’t possibly be requesting a /kick from server lol

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Baldrick.8967

Baldrick.8967

Ahh, that lovely sense of entitlement in the OP’s post.

Not a hope son. You really think players could be trusted with that sort of power? Sure, it might start out with good intentions, but how long before a ‘Momentum’ type of takeover and before you know it you’re for the chop?

You can try and report these players. Don’t hold your breath- it took them forever and a day to deal with even some of the fly hackers and people were sending in dozens of videos.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Taobella.6597

Taobella.6597

Do not report them unless there doing something wrong “anet will ban you if report them for no reason”

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Posted by: Natto.5819

Natto.5819

Do not report them unless there doing something wrong “anet will ban you if report them for no reason”

So purposely wasting Keep defensive tactics before an assault isn’t against the rules? Pulling Invuln or EWP 5 minutes before 10 Omegas and a zerg of 100 descend on your wall could be considered a mistake if it only happens once. But when you see it happen a lot, you know something is up. Since there’s no report option for this, there’s no need to worry about a false report anyway.

As for why it takes so long to ban hackers, I don’t know what to say about that. But other competitive games allow players a /kick option. A realm vs realm type competitive game like WvW should have something similar.

And no, it can’t be abused, since War Councils are the most honorable players in the server.

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Posted by: Strider Pj.2193

Strider Pj.2193

Do not report them unless there doing something wrong “anet will ban you if report them for no reason”

So purposely wasting Keep defensive tactics before an assault isn’t against the rules? Pulling Invuln or EWP 5 minutes before 10 Omegas and a zerg of 100 descend on your wall could be considered a mistake if it only happens once. But when you see it happen a lot, you know something is up. Since there’s no report option for this, there’s no need to worry about a false report anyway.

As for why it takes so long to ban hackers, I don’t know what to say about that. But other competitive games allow players a /kick option. A realm vs realm type competitive game like WvW should have something similar.

And no, it can’t be abused, since War Councils are the most honorable players in the server.

That last sentence is GOLD

Place the tactics on private. If they waste supply,.. that is in the eye of the beholder.

No. We don’t need a vote kick function. Too easily abused.

If the trolls are that bad on your server that you can’t deal with them, then move, otherwise there are other ways to deal with them.

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Posted by: SkyShroud.2865

SkyShroud.2865

And no, it can’t be abused, since War Councils are the most honorable players in the server.

Are you joking? Have you played pvp mmorpg before? Do you think all leading guilds’ leaderships are honorable players? I play before and play a lot of it, I can assure you it isn’t true. Even myself at times will make personal decision instead of objective decision, why would you think others would not? Many do that, we are all jerk at some points, power corrupt people and in those games, we have tons of power.

Regardless, what you suggested is not part of gw2’s philosophy thus not compatible with the overall designs.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Strider Pj.2193

Strider Pj.2193

And no, it can’t be abused, since War Councils are the most honorable players in the server.

Are you joking me? Have you played pvp mmorpg before? Do you think all leading guilds’ leaderships are honorable players? I play before and play a lot of it, I can assure you it isn’t true. Even myself at times will make personal decision instead of objective decision, why would you think others would not?

Regardless, what you suggested is not part of gw2’s philosophy thus not compatible with the overall designs.

What shroud said.

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Posted by: Kovu.7560

Kovu.7560

Wow is this seriously a thread?
I’m at work right now, otherwise I’d log in and post a screenshot of the ‘Block’ function.
Someone do that for me, please.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: Moonlit.6421

Moonlit.6421

Wow is this seriously a thread?
I’m at work right now, otherwise I’d log in and post a screenshot of the ‘Block’ function.
Someone do that for me, please.

~ Kovu

And you’d look a little silly because that would in no way solve the OP’s described problem lol. Blocking someone doesn’t stop them from pulling your keeps tactivators, wasting all your supply, or spying on your server and reporting everywhere your tag goes back to their own Zerg so they can be waiting for you every time you go to take one of their objectives.
That said do I think we necessarily need a kick from server function? No as I agree it could be abused. I do however think more attention should be given to reports made and punishment be quicker and harsher for those who do such things. As someone who cares about defending and works hard to tier up objectives I can say it’s one thing when a Zerg outplays you and takes it from you, it’s another when you worked for hours to get it tiered up and a troll or spy pulls all your tactivators, wastes all your supply, and siege caps you with worthless siege and then suddenly the enemy Zerg appears as all of this happens. While I disagree on the solution, I can understand the OP’s frustration here.

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Posted by: Kovu.7560

Kovu.7560

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: Jayne.9251

Jayne.9251

Do not report them unless there doing something wrong “anet will ban you if report them for no reason”

So purposely wasting Keep defensive tactics before an assault isn’t against the rules? Pulling Invuln or EWP 5 minutes before 10 Omegas and a zerg of 100 descend on your wall could be considered a mistake if it only happens once. But when you see it happen a lot, you know something is up. Since there’s no report option for this, there’s no need to worry about a false report anyway.

As for why it takes so long to ban hackers, I don’t know what to say about that. But other competitive games allow players a /kick option. A realm vs realm type competitive game like WvW should have something similar.

And no, it can’t be abused, since War Councils are the most honorable players in the server.

That last sentence is GOLD

.

Darn. You beat me to it.

Hilarious.

L’enfer, c’est les autres

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Posted by: Moonlit.6421

Moonlit.6421

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

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Posted by: Strider Pj.2193

Strider Pj.2193

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

All true.

Still doesn’t warrant a vote kick function.

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Posted by: Mighty Favazz.1546

Mighty Favazz.1546

We on Maguuma have been doing this for years. No ANet interference needed!

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Posted by: Moonlit.6421

Moonlit.6421

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

All true.

Still doesn’t warrant a vote kick function.

I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.

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Posted by: Strider Pj.2193

Strider Pj.2193

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

All true.

Still doesn’t warrant a vote kick function.

I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.

Agreed.

I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.

Of course, those of us that play the mode can tell a troll from someone who is just clueless…

But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.

And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.

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Posted by: Sooloo.1364

Sooloo.1364

WvW is all about warfare, and that includes spies and sabotage. Every war ever fought anywhere has spies and saboteurs, it goes with the territory. Unless someone is breaking a written rule I can’t see how any of this is a problem besides an inconvenience to the side it’s happening too. It’s war son, deal with it.

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Posted by: Moonlit.6421

Moonlit.6421

Agreed.

I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.

Of course, those of us that play the mode can tell a troll from someone who is just clueless…

But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.

And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.

As long as there are multiple reports and actual evidence I think Anet shouldn’t have any problems figuring out the trolls but yah sometimes new players will make mistakes and accidentally do things trying to be helpful and that is completely understandable, feel like we’ve all been there once lol.

WvW is all about warfare, and that includes spies and sabotage. Every war ever fought anywhere has spies and saboteurs, it goes with the territory. Unless someone is breaking a written rule I can’t see how any of this is a problem besides an inconvenience to the side it’s happening too. It’s war son, deal with it.

Because in a real war any spy or traitor that gets discovered, as a good many of the ones plaguing us do, is promptly executed~ ^^

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Posted by: Natto.5819

Natto.5819

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

All true.

Still doesn’t warrant a vote kick function.

I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.

Agreed.

I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.

Of course, those of us that play the mode can tell a troll from someone who is just clueless…

But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.

And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.

Server leadership (War Councils) are the backbone of servers. They unpaid, unthanked players who sacrifice their own time to coordinate maps. I heard back in the day, TC and JQ War Councils were tight, and that lead to a very stable Tier 1. That said, WvW is a player led competition, so there should be some type of option to take care of players that are unwanted. To make this fair, the server would have to front the cost of the transfer.

Communities are built up with like-mind players. If you have one bad apple making the game unenjoyable for the community, isn’t it fair to say that the bad apple should go? A Commander can kick people out of his squad, so a server kick would fall into a similar place.

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Posted by: Strider Pj.2193

Strider Pj.2193

Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.

~ Kovu

From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.

All true.

Still doesn’t warrant a vote kick function.

I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.

Agreed.

I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.

Of course, those of us that play the mode can tell a troll from someone who is just clueless…

But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.

And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.

Server leadership (War Councils) are the backbone of servers. They unpaid, unthanked players who sacrifice their own time to coordinate maps. I heard back in the day, TC and JQ War Councils were tight, and that lead to a very stable Tier 1. That said, WvW is a player led competition, so there should be some type of option to take care of players that are unwanted. To make this fair, the server would have to front the cost of the transfer.

Communities are built up with like-mind players. If you have one bad apple making the game unenjoyable for the community, isn’t it fair to say that the bad apple should go? A Commander can kick people out of his squad, so a server kick would fall into a similar place.

I appreciate your view, and for most things you are right. But players don’t deserve that right within the actual game.

Guilds are player established, third party communication systems and forums are player established. That is up to the players to police.

Players should not have the ability to police a game established aspect.

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Posted by: shiri.4257

shiri.4257

god bless blackgate. making wvw great again.

~Kasumei/Machiato
Desert Spectre [VII]-Crystal Desert
“You’re never out of the fight.”

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Posted by: Natto.5819

Natto.5819

I appreciate your view, and for most things you are right. But players don’t deserve that right within the actual game.

Guilds are player established, third party communication systems and forums are player established. That is up to the players to police.

Players should not have the ability to police a game established aspect.

I understand what you’re saying about players not policing the game. But bring up one of your points, don’t players deserve to be able to play a fair game without a bad apple griefing a whole map? Ignoring them is one thing, but to lose a tier 3 Keep because of their actions is another.

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Posted by: Taobella.6597

Taobella.6597

simple answer to how to fix this problem would be make it so the guild leader of guild that own w/e has that player block they cant use that guild tatic.

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Posted by: Jayne.9251

Jayne.9251

simple answer to how to fix this problem would be make it so the guild leader of guild that own w/e has that player block they cant use that guild tatic.

Or just use existing mechanics that allow guilds to make the levers private……..

L’enfer, c’est les autres

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Posted by: Garrus.7403

Garrus.7403

I just wonder how you would determine such a honorable war council. 1 k-train commander, 1 fighting commander maybe a guild leader? Best idea I saw for a long time in this forum……. kappa.

I Will Raiden
Why So Serious?

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Posted by: Taobella.6597

Taobella.6597

simple answer to how to fix this problem would be make it so the guild leader of guild that own w/e has that player block they cant use that guild tatic.

Or just use existing mechanics that allow guilds to make the levers private……..

that only useful if a guild is on 24/7 honestly that option should not even exist to begin with.

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Posted by: Kovu.7560

Kovu.7560

simple answer to how to fix this problem would be make it so the guild leader of guild that own w/e has that player block they cant use that guild tatic.

Actually this is a pretty good idea. Give guilds the power to block specific players (i.e. griefers) from using their tactics. That way they don’t have to block everyone outside of their guild just to deny those griefers.

To take it a step further one could tie supply usage into that same “block” list.

You can’t kick someone off of a server, but if they’re actively sabotaging your team I’d be in favor of tools to help counter that.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

(edited by Kovu.7560)

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Posted by: Blodeuyn.2751

Blodeuyn.2751

Players should absolutely not have the ability to kick another player from the server. Are sabotage and spying lame? Yes, but they are a part of war. Unfortunately war isn’t fair, and neither is wvw (per Anet themselves).

I’d like to see a function implemented that announces when a tactic is pulled, along with who pulled it – “Bob pulled Emergency Waypoint at Garrison!”. You’d be able to turn off the announcements in your options if so desired. I’m also all for guilds being able to block an individual player(s) from pulling tactics or taking supply from an objective.

In the meantime watch your tactics. If they’re pulled unnecessarily, prepare for incoming battle. Don’t wait 10 minutes for golems to show up. In an unintentional way, the trolls are giving you a headsup, so have your scouts take advantage of that.

Blodeuyn Tylwyth
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay

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Posted by: Baldrick.8967

Baldrick.8967

Players should absolutely not have the ability to kick another player from the server. Are sabotage and spying lame? Yes, but they are a part of war. Unfortunately war isn’t fair, and neither is wvw (per Anet themselves).

I’d like to see a function implemented that announces when a tactic is pulled, along with who pulled it – “Bob pulled Emergency Waypoint at Garrison!”. You’d be able to turn off the announcements in your options if so desired. I’m also all for guilds being able to block an individual player(s) from pulling tactics or taking supply from an objective.

In the meantime watch your tactics. If they’re pulled unnecessarily, prepare for incoming battle. Don’t wait 10 minutes for golems to show up. In an unintentional way, the trolls are giving you a headsup, so have your scouts take advantage of that.

This is the solution. Get a team down there and check for movement coming out of enemy spawn- you only need three reliable scouts and that golem move is spotted as soon as it starts moving.

However did we cope before EPs? /sarcasm

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Norbe.7630

Norbe.7630

oboi….
first was to remove servers, now it was to remove players
next will be remove WvW, then remove GW2

there are so many options other than just removing or deleting

there was one time on SEA/OCX prime i encountered a similar person who frequently trolls and activates all the activatable tactivators, what i did was call is name on map chat and ask him to assist me to build trebs around Stonemist… he met me at the top floor of the castle i was surprised he helped me build the trebs (my mind at that moment is how to figure out how to push this guy from the top of the castle lol)
i assigned him one specific task, to treb all the tower around SMC while i scout the tower he was trebbing, everytime he successfully opened a wall and captured a tower i thank him on map chat to acknowledge his work, he seemed silent everytime i thank him while everybody reads it…. i dunno what happened to him
but it seems my server lived happily ever after…

Lesson learned:
-you don’t have to be a commander to gather people around and follow you
-you don’t have to be War Council god to tell people what to do
-you just have to be a player who can delete what you want to delete ingame without crying at the forums

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: Cerby.1069

Cerby.1069

@OP: Maybe think it through before you make such postings? This can’t possibly ever be implemented into a game like this….I’m hardpressed to think of any game this would be a thing. Do you realize why though? Just think it through on your own and I’m sure you’ll come to one of the many jarring reasons this is not viable.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: FogLeg.9354

FogLeg.9354

Or players who follows a Commander, only to purposely die to rally enemy downed players in fights.

You first have to prove they died on purpose, and not because they are just bad staying alive or because they were trying out new build first time or because they forgot to equip armor.

Basically, you can not punish players for being bad, not knowing what exactly “tactivator” is or when is “correct” time to do anything. Just because you or someone else is shouting in the map chat does not mean whatever you say is correct and everyone has to do it. In EU servers many players do not even speak English so it makes no sense to keep shouting at them.

This is a game, players must have a chance to try stuff. If something can be pulled, they should pull it, just to see what it does. The server is not your private playground with made up rules everyone else has to follow.

Yes, there are those who spy on server, and waste supplies and try to ruin the game for everyone. I have seen those players too, and they are annoying. Should anything do about this? Nah.

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Posted by: FogLeg.9354

FogLeg.9354

there was one time on SEA/OCX prime i encountered a similar person who frequently trolls and activates all the activatable tactivators, what i did was call is name on map chat and ask him to assist me to build trebs around Stonemist… he met me at the top floor of the castle i was surprised he helped me build the trebs (my mind at that moment is how to figure out how to push this guy from the top of the castle lol)
i assigned him one specific task, to treb all the tower around SMC while i scout the tower he was trebbing, everytime he successfully opened a wall and captured a tower i thank him on map chat to acknowledge his work, he seemed silent everytime i thank him while everybody reads it…. i dunno what happened to him
but it seems my server lived happily ever after…

Lesson learned:
-you don’t have to be a commander to gather people around and follow you
-you don’t have to be War Council god to tell people what to do
-you just have to be a player who can delete what you want to delete ingame without crying at the forums

Thanks, loved this

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Posted by: Sovereign.1093

Sovereign.1093

No x 3 for emphasis.

I could already imagine abusing this if i had this power. i’d kick any and all who would go against me. and those around will flall in line in fear. not fun. leave it to role play

[Salt] Heavy Loot Bag

Always Loyal

Remove unwanted players from server

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Posted by: Swamurabi.7890

Swamurabi.7890

You could make it so when a player is reported x times in y seconds that a new window pops up for the server leaders, blocking their view of the game. It would ask them in an up/down vote whether to remove said player from the server.

If a majority of the leaders vote no then a message in bright yellow text appears on the screen for everyone else to see, “Player Z has been spared.”

If a majority of the leaders vote yes, then Dhuum appears beside the player and takes them to the mists, where they get reassigned to Blackgate.

If a player is on Blackgate and gets voted off the server, their account is deleted. This would never happen because everyone knows that Blackgate is such a great community.

Remove unwanted players from server

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Posted by: ArchonWing.9480

ArchonWing.9480

Most things like playing in “bad faith” can be reported and of course the typical abusive language can be as well. People are generally not that smart and will do something stupid eventually.

Of course, in practice I know people do not just ignore and report, the urge is honestly a bit overriding to have the last word so to speak especially in the heat of the moment.

If someone is simply toxic to your server and not really breaking the rules, then combined social pressure, isolation, and other tactics can make it an inhospitable place for them, effectively running them off the server. I’m just going to leave it at that, though.

OTOH! I also think it’s pretty irresponsible to deport someone to another server. If they should be such a destructive force, then why should they get a free transfer to bother another community? It’s going to be a hot potato.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Remove unwanted players from server

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Posted by: Despond.2174

Despond.2174

I feel your sentiment, but there’s too much downside giving players full power to be judge and executioner in PVP. Other game have tried and all you do is have people holding others to ransom and abusing it. I’d rather have AANET control this with the small downside then the large spectrum of mentalities with players any day of the week.

Remove unwanted players from server

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Posted by: nacario.9417

nacario.9417

Do not report them unless there doing something wrong “anet will ban you if report them for no reason”

So purposely wasting Keep defensive tactics before an assault isn’t against the rules? Pulling Invuln or EWP 5 minutes before 10 Omegas and a zerg of 100 descend on your wall could be considered a mistake if it only happens once. But when you see it happen a lot, you know something is up. Since there’s no report option for this, there’s no need to worry about a false report anyway.

As for why it takes so long to ban hackers, I don’t know what to say about that. But other competitive games allow players a /kick option. A realm vs realm type competitive game like WvW should have something similar.

And no, it can’t be abused, since War Councils are the most honorable players in the server.

That last sentence is GOLD

.

Darn. You beat me to it.

Hilarious.

But how does one aspire to join such an honorable council? My thief was born in the streets, does being a lowborn hinder such progression, or are there noble tasks one can fulfill in WvW to aquire note and rank? I swear I will represent the interest of the free folk, and do no harm unless spoken ill of

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Remove unwanted players from server

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

I wish we could start from scratch, so you would actually have people who want to be part of the community., not just players who don’t join Squads or voice comms,try to learn to play in an organized way., without the pressure of being in a Guild.

Most of them are just there because they chose it as a Home Server, with little effort to being part of the community.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

Remove unwanted players from server

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Posted by: Sanity Obscure.6054

Sanity Obscure.6054

And in CD we have a player who pulls EWP on BL keeps while spamming “50 man blob on inner bay” just to lower the EBG queue so he can get in quicker.

You’re stuck with ’em.