Q:
Removing White Sword : Good or Bad?
My first reaction was, like most people, to think that this would make defending nearly impossible. Indeed, the map will give you a lot less information…
But, this change might just be the first one that :
1. Will make the zerg/blob split (if they don’t want to lose everything)
2. Will favor the losing servers.
The more objectives you hold, the more objectives your enemies can attack. And you won’t know it’s under attack before you lose it
My opinion is that it will most likely be good, but that it possibly can be bad. I will be trying it out in about a day. Then I can give an informed opinion.
Why your making a new thread to ask now, when there are 5,286 other threads discussing the matter, most certainly is bad.
https://www.youtube.com/watch?v=6q3em9s5I4c
High population servers will deal with this as a new weapon.
Overall, there is a small percentage of players who are willing to sit in a tower doing nothing but watching for enemy movement.
Servers with bigger populations will naturally have more of these people, and servers with smaller populations will have fewer.
Currently, outside of maybe a 2 hour window on either side of primetime, populations plummet in WvW (I’m talking T3 and below). During these times, the bigger population server will paper every single tower that the lower population servers own. And once paper, they’ll stay paper.
After a couple days, no one on the smaller servers are going to queue upgrades because it’ll be a total waste of gold since they’re instantly flipped with no warning (remember: lower pop means fewer players willing to tower-sit).
And of course, the fewer waypointed keeps you have, the more your population decreases since each death means potentially a long walk back (especially in BLs).
So the smaller servers will lose population during the matchup due to lack of upgraded towers (so zero possibility for defense) and WPs. The bigger server will lose some WvW players to boredom, but it will always have karma trainers to replace them.
TLDR: karma train for the bigger server 24/7 after the 2nd day.
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Overall, there is a small percentage of players who are willing to sit in a tower doing nothing but watching for enemy movement.
Servers with bigger populations will naturally have more of these people, and servers with smaller populations will have fewer.
Currently, outside of maybe a 2 hour window on either side of primetime, populations plummet in WvW (I’m talking T3 and below). During these times, the bigger population server will paper every single tower that the lower population servers own. And once paper, they’ll stay paper.
After a couple days, no one on the smaller servers are going to queue upgrades because it’ll be a total waste of gold since they’re instantly flipped with no warning (remember: lower pop means fewer players willing to tower-sit).
And of course, the fewer waypointed keeps you have, the more your population decreases since each death means potentially a long walk back (especially in BLs).
So the smaller servers will lose population during the matchup due to lack of upgraded towers (so zero possibility for defense) and WPs. The bigger server will lose some WvW players to boredom, but it will always have karma trainers to replace them.
TLDR: karma train for the bigger server 24/7 after the 2nd day.
This.
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We shall c today and get better results at weekend.
But yeah thx Anet for listening thous voices in your head and saying “YES let’s DO THIS!”
Im just glad its temporary. I feel its going to have such a bad effect its going to turn wvw into a giant joke. My personal view is that they should have just changed the way white swords worked, and not just remove it. For example make it harder to cause swords, one person hitting a guard one time should not cause a contested wp. The contested time is way to long, and the time in between where you can spam the wp is way to short and sometimes impossible. There should be like 5-10s in between contested wps. Simply removing it will really only benefit the server with the most people and do nothing to hurt zerg/blobbing. People will be greatly annoyed and simply refuse to invest gold and time to upgrade anything when it can simply be flipped for lack of a scout, and even if there is a scout, without communication and enough forces, and enough time to arrive, since a garrison has 5 gates does it really need 5 scouts??? And that lack of waypoints will make traveling around the map a much bigger pain in the kitten and will make responding to anything in the south part of the map much harder. So count me on the side as thinking this a completely ill concieved and idiotic gimmick.
The worst part is, it might just result in more people being turned off of wvw.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
(edited by X T D.6458)
It’s a very bad change and a step in the wrong direction.
My main concern is that in EU servers, outside of primetime, it’s already very hard to find good fights, especially in the borderlands.
The removal of white swords will obviously worsen it as stuff will be capped without warning.
Most of the times I play outside primetime me or my small group are the only ones from my server on that bl. It is impossible to “scout” for enemies who already outnumber you on 8 or 10 different possible locations, it’s already hard enough getting there with the swords giving us some warning, finding the enemies blindly will be very hard, not to mention incredibly boring.
I don’t really care much for ppt, the only reason I play wvw is to have some fun fights. WvW will likely be dead for 19h a day now, unless you still care about the score.
then there’s also everything Lord Kuru said.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Solution I see is do so Ram, Cat count as 10players, Treb 15players so 3rams/Cats 2Treb = Yellow sword or 2rams 5players.
No matter, they force this without anyone asking for it, there always is a small percent of ppl who play for 1hour will say “is fun / I like it”, because easy cap it is fun to them. Mean while the kittens who upgrate everything and try to keep that server together is slitting his wrist 5 times a day because the minimal information for him is gone.
Factoring how good gliko works matching “similar” populate servers… except T1 rest of servers will become karma trains.
A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.
That is disingenuous. It was quit literally demanded in thousands of post since release. If your claiming no one asked for it, your either never reading the forums, or being intentionally obtuse.
https://www.youtube.com/watch?v=6q3em9s5I4c
Hey
1st kill for points will be pain couse every server blob up and fight. Ppt will go down
2nd white swords- its over for wvw!! trust me as commander and most of servers dont have scouts + you get no reward for it .You miss all the fun you just sit there …
If nothing else no white swords will, in theory, force people to move around the map from keep to keep and tower to tower to make sure they aren’t being attacked by enemy forces. Which could lead to more fights in the open field.
On the other hand groups could just siege up inside a few of their most “prized” possessions and refuse to come out for fear that an enemy zerg will come and take it while no one is watching.
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
It’s a very bad change and a step in the wrong direction.
My main concern is that in EU servers, outside of primetime, it’s already very hard to find good fights, especially in the borderlands.
The removal of white swords will obviously worsen it as stuff will be capped without warning.
Most of the times I play outside primetime me or my small group are the only ones from my server on that bl. It is impossible to “scout” for enemies who already outnumber you on 8 or 10 different possible locations, it’s already hard enough getting there with the swords giving us some warning, finding the enemies blindly will be very hard, not to mention incredibly boring.I don’t really care much for ppt, the only reason I play wvw is to have some fun fights. WvW will likely be dead for 19h a day now, unless you still care about the score.
then there’s also everything Lord Kuru said.
So much this. White swords are so important for bringing players together for fun fights.
World vs. World: Sneak Attack? Since when have any of the best tales of WvW been about a group of people who took a T3 structure with no enemy defence?
Even t1 won’t have the #s to scout everything, pretty much everything but garri/EBG keep will just be ktrained back and forth.
I think it’ll be a bad idea but meh I’ll still play to see how it goes.
Ask this question again in three weeks. I say three because it will take a while for people to adapt to the change in any case. Would love to see some metrics but those won’t be shared so people will need to experience it. So, see you then.
De Mortuis Nil Nisi Bonum.
Removing white swords promotes all of the worst aspects of WvW: boring tower sitting and PvDoor. Yes, it gives havoc groups a chance of taking structures, but they’ll likely be PvDooring in doing so. On the other hand, if servers want to prevent enemy havoc groups from PvDooring, they need to have scouts tower sit, which is just as bad, if not worse.
All in all, removing white swords discourages fights, especially for roamers, who rely on white swords to see where enemies are or use white swords to draw enemies to themselves.
Removing white swords promotes all of the worst aspects of WvW: boring tower sitting and PvDoor. Yes, it gives havoc groups a chance of taking structures, but they’ll likely be PvDooring in doing so. On the other hand, if servers want to prevent enemy havoc groups from PvDooring, they need to have scouts tower sit, which is just as bad, if not worse.
All in all, removing white swords discourages fights, especially for roamers, who rely on white swords to see where enemies are or use white swords to draw enemies to themselves.
Yea good luck to us trying to find fights now.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
As a PPT defender on a low tier server, this change isn’t just a game breaker, it’s a game ender.
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I haven’t been playing for two months, and this update looks promising. This little shake up could keep me glued with WvW and GW2.
so whats the justification for being able to see buffs on enemies, supply in enemy towers/keeps, who’s using siege, being able to contest a waypoint with a sneeze.
and last but not least why are there orange swords still.
so yea, let’s go all the way.
Flippityfloppityflippityfloppity.
Well, at least I get rewards for scouting and defending, amirite?
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
It realty is your letting the game play for you. If you just act on the swords your going to be tricked most of the time and the few times its right they are going to be ready for you OR already in because of the 30 sec delay.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
It realty is your letting the game play for you. If you just act on the swords your going to be tricked most of the time and the few times its right they are going to be ready for you OR already in because of the 30 sec delay.
SO auto attacking targets is also letting the game play for you thus shallow play? Come down lower tiers where people have less people to scout about and say that again.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
It realty is your letting the game play for you. If you just act on the swords your going to be tricked most of the time and the few times its right they are going to be ready for you OR already in because of the 30 sec delay.
SO auto attacking targets is also letting the game play for you thus shallow play? Come down lower tiers where people have less people to scout about and say that again.
Not at all and there is nothing related between the 2. Auto attk is an system that lets YOU set something to go off the game dose not set it for you white swords is something a player has no control over beyond triggering them via attking a door wall or npc near the target.
Ppt hero for lower tiers wvw is a living oxymoron the fact that they are in the lower tiers shows there ppt is not able to handle other worlds making lower tiers simply non populated at all OR less stressed about ppt over all. There a reason why T1 is more about ppt then fights and why you saw a mass movement from t1 back to t2 for the gvg or zerg vs zerg seen.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
It realty is your letting the game play for you. If you just act on the swords your going to be tricked most of the time and the few times its right they are going to be ready for you OR already in because of the 30 sec delay.
SO auto attacking targets is also letting the game play for you thus shallow play? Come down lower tiers where people have less people to scout about and say that again.
Not at all and there is nothing related between the 2. Auto attk is an system that lets YOU set something to go off the game dose not set it for you white swords is something a player has no control over beyond triggering them via attking a door wall or npc near the target.
Ppt hero for lower tiers wvw is a living oxymoron the fact that they are in the lower tiers shows there ppt is not able to handle other worlds making lower tiers simply non populated at all OR less stressed about ppt over all. There a reason why T1 is more about ppt then fights and why you saw a mass movement from t1 back to t2 for the gvg or zerg vs zerg seen.
Idc about PPT anymore, i do care about finding fights in a PvP related zone which has been reduced to 90% cause of no white swords. I am happy it works out for you on your tier1 server but please think outside the box for once and you will find out this change is hurting the smaller servers even more. But afterall its an event that will last 4 weeks so lets see whats going to happen. Also, white swords gave a loads of great fights and maybe its letting the game do the “work” for you, for others its a nice tool to find other people to fight off.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
As I see it, it’s a bad change, implemented by some developers that don’t play WvW at all and/or don’t know anythinga bout WvW communities.
Pretty much 70% of servers don’t even have ppl enough as to compete against other 30%, making people scout in those server is even harder for them. Even big WvW servers have problems with people scouting since no one wants to do it. Scouting it’s not rewarding at all, it’s boring and it’s normal noone wants to do it.
This change may be a better thing if they made rewards a bit better, but since the reward for scouting a tower for 1 hour is 0 it’s hte worst thing they could have made
Edit. Forgot to say, the Points per Kill will make even more difference against big and small servers, even if the ones that have more have less average skill, off-peak hours will roflstomp and gain a lot more points
(edited by antonbalboa.7280)
Once ppl realize passive ppt of holding keeps tower is nothing compared to ppk (points per kill) karma trains will become big targets more then SM making ppl who realty want to win out weeks will split up to track these groups down (all though its not hard to see where they are going even with out swords.) Also if ppl where truly using the swords alone to def then they will see no real differences because they where playing WvW in the most shallow way posable even more so then just simply krama training.
Using white swords as a defending tool is not really the most shallow way to play WvW. Maybe it is for people on tier1 where you have enough folks around to cover the whole map but definitly not on the lower tiers. It will simply make those people not upgrading anymore as it can be flipped without a warning at all.
I suggest you transfer down during this “test” and see how shallow its going to be without the white swords.
It realty is your letting the game play for you. If you just act on the swords your going to be tricked most of the time and the few times its right they are going to be ready for you OR already in because of the 30 sec delay.
SO auto attacking targets is also letting the game play for you thus shallow play? Come down lower tiers where people have less people to scout about and say that again.
Not at all and there is nothing related between the 2. Auto attk is an system that lets YOU set something to go off the game dose not set it for you white swords is something a player has no control over beyond triggering them via attking a door wall or npc near the target.
Ppt hero for lower tiers wvw is a living oxymoron the fact that they are in the lower tiers shows there ppt is not able to handle other worlds making lower tiers simply non populated at all OR less stressed about ppt over all. There a reason why T1 is more about ppt then fights and why you saw a mass movement from t1 back to t2 for the gvg or zerg vs zerg seen.
Idc about PPT anymore, i do care about finding fights in a PvP related zone which has been reduced to 90% cause of no white swords. I am happy it works out for you on your tier1 server but please think outside the box for once and you will find out this change is hurting the smaller servers even more. But afterall its an event that will last 4 weeks so lets see whats going to happen. Also, white swords gave a loads of great fights and maybe its letting the game do the “work” for you, for others its a nice tool to find other people to fight off.
Random % numbers are random and mean nothing. If your not about ppt then this should not effect you at all. Its not hard to find out where krama groups are going even with out the swords just use a bit of logic. If you aim to realty fight these groups you need more then just your self so there is room for sending ppl out to look at the major cross rode (this is how the BL even eb are made to work.)
White swords did not show you where the fights where it shows you where something was attked 30 sec after the fact its a simple thing to use these to trick ppl into fighting ghost a very annoying thing to happen. Orange swords show you where fights are going on and not just pvd or simply bate.
Look at it this way its easier to go on the offensive but to do so you risk now points if you lose a fight. This system allows smaller worlds to take down bigger worlds if they have a good big push time vs just simply losing it all over the night the true killer for smaller worlds. To keep white swords in the game would mean the def side would never need to risk life to keep track of what is going on and the full risk would be on the attker so if the defing team is wining all they need to do is simply not show up.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Look at it this way its easier to go on the offensive but to do so you risk now points if you lose a fight. This system allows smaller worlds to take down bigger worlds if they have a good big push time vs just simply losing it all over the night the true killer for smaller worlds. To keep white swords in the game would mean the def side would never need to risk life to keep track of what is going on and the full risk would be on the attker so if the defing team is wining all they need to do is simply not show up.
PPK its better for high population servers, they may loose a fight against smaller servers during 2-3 hours, after that big servers will have the advantage everytime, 20 hours of “small group slaying” it’s far more points of 2-3 hours of blob killing (in where remember that not only one of the server gets points)
About swords, smaller servers will be negative affected, less population, harder to take scouts, Bigger servers already have scouting problem (scouting not rewarded at all), again, more difference between servers
Since I’m having serious trouble parsing any of the language in your posts, I’m guessing that english is not your first language. But, to say that the defending side would never have to risk life to keep track of what is going on is ludicrous. What do you think roamers do? The solitary guy sitting in a tower when a 20+ person zerg shows up isn’t risking his life? When people see white swords on a structure, unless they already have a scout in there, they have no idea what they’re running into: risking their lives. Even if they do have a scout in there, and they know the numbers and where the objective is being attacked from, showing up to fight the group off: risking their lives.
Your posts are full of logical fallacies.
Please try the changes, test different playstyles and come back afterwards and leave an opinion.
The real danger here is that, people just quit the game, buy another and never return.
This change greatly favors a more populated server. It also reduces the number of roaming encounters. Most structures without a WP will be paper. Oh and it makes those hidden siege spots particularly nasty.
The upside is that havoc squads can now easily flip towers/camps without interference.
My guess is most maps become more EotM like where zergs PvDoor and few defend anything other than critical WPs. IMO this might have worked with more incentives to actually scout, defend and upgrade. It probably would have been nice for an outnumbered server as a bonus as well.
“Youre lips are movin and youre complaining about something thats wingeing.”
Look at it this way its easier to go on the offensive but to do so you risk now points if you lose a fight. This system allows smaller worlds to take down bigger worlds if they have a good big push time vs just simply losing it all over the night the true killer for smaller worlds. To keep white swords in the game would mean the def side would never need to risk life to keep track of what is going on and the full risk would be on the attker so if the defing team is wining all they need to do is simply not show up.
PPK its better for high population servers, they may loose a fight against smaller servers during 2-3 hours, after that big servers will have the advantage everytime, 20 hours of “small group slaying” it’s far more points of 2-3 hours of blob killing (in where remember that not only one of the server gets points)
About swords, smaller servers will be negative affected, less population, harder to take scouts, Bigger servers already have scouting problem (scouting not rewarded at all), again, more difference between servers
That dose not realy have much to do with pop size but pop covages ppk dose help with dealing with worlds with bad pop covages then the old system.
Scouting is very rewarding but its up to that world to reward its players not the games job. RvRvR reward should only be betting out the other groups every thing else are just add on to let players keep playing with out going into pve environments. So for scouts the major leaders or major groups should pay out rewards as they feel fit there is NO way to have a system in places in a game to reward some one from sitting afk ish with out it being exploited. The best example i can give you is yack use to give exp / gold when you got them into a keep or tower so ppl made bots that simply walked with the yack and got the exp so the rewards where removed. So if you want scouts (and you should even with white swords in the game) you are going to need to play as one or reward others for playing as one.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Horrible idea. Reasoning should be obvious for anyone not on an overstacked server.
I now have 0 problems soloing keeps but I also have no reason to upgrade anything I take unless I feel like babysitting it all day. Pretty lousy change.
LGN
That is disingenuous. It was quit literally demanded in thousands of post since release. If your claiming no one asked for it, your either never reading the forums, or being intentionally obtuse.
I have asked before, with no answer. Please, point me to a thread where people demanded that the white swords be removed.
Please try the changes, test different playstyles and come back afterwards and leave an opinion.
The real danger here is that, people just quit the game, buy another and never return.
Done, done, and probably done. Tried the change for an hour. Hated it. No reason to upgrade a keep…not unless you have the population size to warrant someone just sitting in a keep all day…which sounds oh so exciting.
Awful change. 15char
I don’t understand why ninja’ing over attacking defended objectives and not defending is being incentivised.
The one that benefits from it the most are the lower tiers and roamers in my opinion.
It’s a good change.
It makes WvW more dynamic and more balanced.
IMO you don’t need White swords to find fights, pretty much if you know the right spots especially on EB and I don’t mean by the orange swords, you will find something to fight even on the Borderlands.
The biggest problem with this change is obvious, scouting is the most boring job in wvw, it shouldn’t be such a chore to play the game mode as it is – there is already a 30s delay upon contesting, so this change just make things even more tedious on the conquest side of things.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
I was a roaming scout, relying on the white swords, especially of camps, to predict and pre-empt enemy movements. I also upgraded and sieged keeps and towers; not sure why I’d bother with that anymore.
Since you want me standing in towers staring into the horizon, I’d like to see you remove or greatly extend the afk timer. I dc’d four times tonight scouting and enjoying this dynamic content of yours because of your kittenty-kitten afk timer.
The upside is not having to buy gems for finishers, which I used to collect, since, well, it’s not like I’m going to be doing a lot of finishing, is it?
~ There is no balance team. ~
Overall, there is a small percentage of players who are willing to sit in a tower doing nothing but watching for enemy movement.
Servers with bigger populations will naturally have more of these people, and servers with smaller populations will have fewer.
…
I agree with this kinda.
The change itself might not be a bad thing – if you want to keep your stuff and win matches week by week – you will need to organize some people to do scouting.
In “wonderland” scenario you have lot of ppl on the maps, who are willing to cooperate, all understand and speak english and in general, everything is scouted and the commander can happily zerg around.
In reality though, most players go to where the “action” happens and that means join the biggest blob out there (the more we are the easier we win! – not really the truth but w/e) to have the biggest chance of obtaining the most rewards – lootbag farming, bags from champs in towers, WXP… To all this – add, that at different times you have different amount of ppl, as well as you have matchups where servers numbers are totally unbalanced as well as offtime (nightcap) where most ppl from your designated timezone sleep and “zombies”/americans/euros/asians are free to conquer it all.
Additional thing is: what reason would the old veterans have to “try and win yet another week” – and with that – a reason to organize all scouts/sieges/…. Oh we won this week, great. Reset comes and we have to go again. Then again, and again, and again. Week by week, it might be different enemy servers, but main problem is the same. Why do we do it? Sure it feel good to be on the winner side, but what does it actually change? Why not just go zerg/roam around a bit, instead sit in/around tower for long time – most fun is to participate in active things, not passive sitting and waaaaiting if something actually happen. I don’t see the carrot, that we could chase after, week by week, actually trying to go for that victory.
What could be that carrot on a stick, that would make ppl go “We have to do our best!” ??? It’s yet to be discovered.
During seasons, there were some weekly rewards + AP for the hunters (not much last time though) + dolyak statue if you actually “achieve” something (or outnumber the enemies for long enough, call it how you like). These rewards feel like, meh ok, some nice addition, but kinda not there yet.
However, if those rewards would be the rewards for weekly play (even half of what we get during 1 week of tourny), tokens allowing to unlock new skins, or hell, you could exchange tokens for gems or some BLC skins – wouldn’t that motivate ppl week by week to play with some big reason?
Then during tournament, you would just need something extra, some crazy sparkling shiny skin, rare materials for legendary, something for home instances – a thing that would make you go and stick into WvW for that extra time and extra effort.
Carrot -> motivates ppl to do things -> ppl start scouting/roaming/upgrading/care about sieges -> then we can experiment with changes (imo).
About PPK – not even visible, especially after just few hours after patch. Would be nice if we could actually see in game, how many kills your server did. Right now we only see points going up, but where they come from? Still, mostly from held structures.
Don’t ask me which server I’m on, lol.
Seems anet doesn’t care about low-tiers servers. 4 or 5 weeks of permanently outnumbered (ye Random is quite fair).
And now this. I’m alone in WvW atm, and sorry Anet, but I can’t be on each towers. Oh wait, I’ve got nothing to scoot anymore !
A little kiss from France <3
Bring the white swords back sooner rather than later. This experiment is royal pain for my daily WvW experiment and I honestly can’t think any positive thing about it.
…and did you really have to try this during the holiday season?