Repair your Armor in WvW Really ?!

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Posted by: merry.3247

merry.3247

So What happens when you decide to be a solo runner and enjoy killing your opponents ONLY by your own ?

You find yourself at one point where you just can’t repair your armor because you don’t have enough MONEY.

So, from there you have two options follow a zerg and cap or log out.

As far as I’m concerned, I just logged out.

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Posted by: azizul.8469

azizul.8469

nope. there is another option. town dress.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Banono.4597

Banono.4597

So What happens when you decide to be a solo runner and enjoy killing your opponents ONLY by your own ?

You find yourself at one point where you just can’t repair your armor because you don’t have enough MONEY.

So, from there you have two options follow a zerg and cap or log out.

As far as I’m concerned, I just logged out.

I think you answered your own question. WvW is a group effort, and while no one forces you to be in a group (You don’t have to always zerg, finding a group of 5 can wreck enemy supply.) it does benefit you greatly to do so.

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Posted by: CaakEE.7109

CaakEE.7109

if you re running alone and killing opponents, you gonna get their bag so yeah…. you still can afford the repair.

OH You wanna win money and have no place to spend it? AHHH understood now.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

“if you re running alone and killing opponents, you gonna get their bag so yeah…. you still can afford the repair.”

1. Lower levelled gear tends to cost 3x more than exotics to repair.
2. Tiny loot bags along with not getting a bag sometimes, tied in with terrible drop tables even while level 80.

To the op, if you are really low level just don’t repair the armor it isn’t even doing anything for you really at that point and not even worth repairing for the repair price.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Devinchi.2756

Devinchi.2756

So What happens when you decide to be a solo runner and enjoy killing your opponents ONLY by your own ?

Then you’re playing WvW wrong. There is nothing productive you can do by yourself, except for killing dolyaks and praying the other team doesn’t catch on. You are rewarded based on your contribution. You’re contributing nothing, therefore you won’t earn enough to cover your armor repairs.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

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Posted by: ianervan.7915

ianervan.7915

Actually, that’s not quite true Devinchi. As a solo player you can do tons of things:

  • You can destroy underwater stuff, as well as make it operational.
  • Kill dolyaks.
  • Position yourself between enemy spawn/camp and their current zerg location, which means as enemies keep traveling one by one to zerg location you can kill them, and thus do far more than 10 people defending a Tower and just exchanging hits from the battlements, without killing anyone. And yet these people will be getting 2 silver every 3min even if they don’t kill anyone, even if they don’t destroy siege engines. Just for “tagging”.
  • Stall groups of people. For example, I used to stall 5-10 enemy players for 10+ minutes underwater. Even if I don’t kill anyone, just the fact that several enemy players are chasing you means several enemy players are effectively out of battle.
  • If someone joins you, two people in good gear can take Supply Camps without a problem. You don’t need a zerg of 30.

I’ve seen plenty of zergs that are just overkills. Everyone following 1 single Commander and taking objectives slowly, when half of these people could’ve spread on the map and taken at least 2x more objectives. Overkill zergers in no way contribute more to the team (or to anything) than solo players. I have semi-AFKed in some zergs because the only thing I had to do was stand in the circle to get silver for capturing towers and keeps. It in no way matters whether I was AFK or not, but if few of us went elsewhere on the map we could’ve done a lot.

There are solo players who aren’t contributing to the team effort, and there are zerg players who aren’t really contributing to the team effort. And you know what? Who cares. Especially these days when barely any server has a queue. You’re like to have anyone logged in.

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Posted by: Ilesyt.7084

Ilesyt.7084

you can even solo certain camps.

Leader of Deus Ex Machina [DEX]
Ruins of Surmia

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Posted by: Trollhammer.7439

Trollhammer.7439

This seem to have sidetracked onto soloing in WvW. The actual issue is rather simple: armor damage in PvP = lame.

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Posted by: Rayya.2591

Rayya.2591

Well Op
i had run long enough solo in WvW and i can tell you this :
as long as you get an positive kills /deaths ratio, you take an control point or even a camp from time to time, you will make good profit from solo in wvw, i already spent over 800 badges, and 50% of time i pvp’d solo.
if you die so much maybe check on /deahts and you wvw kills, maybe you have to improve tactics

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Terrahero.9358

Terrahero.9358

The reasoning is simple.

You get loot, experience, karma and coin just like in PvE. So you adhear to the moneysinks of PvE.

Be glad, its only got repairs. The worst is waypoint costs. Personally dont have an issue getting my money back in WvW. Not getting rich or anything, but i wont go broke either.

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Posted by: Vistal.2906

Vistal.2906

So when has WvW ever been a solo game? Ooo wait NEVER thats why its WvW .If you want small group encounters they built Spvp for that or tournemnts.

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Posted by: Limulus.4380

Limulus.4380

Repairs are expensive. As some others mentioned, kill a few NPC mobs for trash loot.

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Posted by: urtv.8791

urtv.8791

so when did lower level gear cost more than exotics to repair?i never remember spending 13s to repair gear at low levels

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Posted by: Scyntrus.2458

Scyntrus.2458

So What happens when you decide to be a solo runner and enjoy killing your opponents ONLY by your own ?

Then you’re playing WvW wrong. There is nothing productive you can do by yourself, except for killing dolyaks and praying the other team doesn’t catch on. You are rewarded based on your contribution. You’re contributing nothing, therefore you won’t earn enough to cover your armor repairs.

Killing dolyaks actually contributes to your team. 1, it keeps enemy towers and keeps from being upgraded. 2, if a yak is near is destination, killing it will give your team about 5 points, same as a camp for a tick.

so when did lower level gear cost more than exotics to repair?i never remember spending 13s to repair gear at low levels

He worded the sentence wrong. He means that the money you receive from selling lower level gear is less than the cost of repairing higher level gear.

After arguing with an engineer for a while, you begin to realize that he actually enjoys it.

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Posted by: Rio.1894

Rio.1894

Think some of you are missing the point. Armor repairs in pvp is an absolute joke and needs to be changed immediately. Whether or not you run solo/in a group/zerg is besides the point. We’re being punished for dying in pvp which is usually the result of getting mowed down by anouther zerg. Repair bills aren’t exactly cheap at 80 either. Full repairs can cost up to 12 silver which is beyond belief.

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Posted by: merry.3247

merry.3247

so basically you are telling me to do some pve in wvw to repair my armor ? I don’t really want to kill npc to cover my armor repair and I do thing alot of ppl think the same way. it’s just an utter joke that you can’t get enough silver by killing players to repair your armor each run.

There are several solutions to fix that :

1) seriously are you playing your game ? because the fact you have to loot bags in the middle of fight is a joke. (and don’t tell me to spam F, it’s not intended to work that way.)

2) give enough money when you kill a player or just remove the repair cost in WvW WHICH WOULD MAKE SENSE.

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Posted by: Ricky.4706

Ricky.4706

it especially kills morale when you are out manned by a server that has all 3 orbs and all they do is camp near the spawn area – you die over and over right in front of your door step wasting silver in repairs. At that point many people quit wvw ..not because it’s hard to make a comeback, but because it becomes unaffordable to fight a losing battle.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Bionic.2416

Bionic.2416

Its a way for ppl to buy gems in order to get gold, gold is hard to get ingame.

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Posted by: Gardavil.1762

Gardavil.1762

Armor repair costs seem too high to me, especially for how often some of us die. Some of us die far too often because of invisible enemies and because our server has such a low population in WvW that it’s like a squad (us) going up against a battlion(them). We are basically fighting a losing battle every day (server Devona’s Rest). In our situation we do pay too much for armor repairs and because we are the low pop server that will probably always be the case.

If my repair costs are high because I am terrible at fighting in WvW then that’s my fault. I won’t ask for an adjustment to repair costs because of that.

However Server population does matter in this situation. If the server pops aren’t balanced in some way soon I would suggest an adjustment to repair costs in WvW.

stumble stumble crawl crawl

(edited by Gardavil.1762)

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Posted by: Prosecutor.1457

Prosecutor.1457

I make about 2 gold per day in WvW ( Around 3-4 hours in it ). I run with my guild most of the time and I usually use the gold to buy sieges for the guild. So, I think you are A) Dying way too much or not participating in taking zerg.

Prosecute, lvl 80 Guardian
Leader of Side Effect, [SE]
Tarnished Coast

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Posted by: Wildclaw.6073

Wildclaw.6073

So, from there you have two options follow a zerg and cap or log out.

As far as I’m concerned, I just logged out.

Amusing how you come to the conclusion that the alternative to running solo is to run with a zerg. What a total lack of imagination.

For the last two days I have run around WvW:ed together with one other person. I have gained several gold in that time and most of the time we spent running around far far away from the zerg.

Two people are more than enough to capture supply camps (actually, I can solo camps, but that is probably not possible with all builds) while hamburgers..err…dolyaks and veteran guards can easily be soloed.

Mobility and survivability are the key factors for any small group in WvW. You have to use your brain and choose your fights. And you need enough survivability to get away when the odds turn against you. If you are lacking in Swiftness, then consider running with Rune of the Centaur, or run with people who can provide you with swiftness.

Of course, if you only went into WvW only to fight players one on one, then you simply clicked the wrong button. sPvP is over that way. WvW is about completing objectives, small and large. And there are plenty of small objectives available that will help your team. (and if you pay attention, you can also get credit for a lot of larger objectives by just showing up at the end, while the zerg does all the work)

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Before I got exotics I remember spending 28s on repairs quite a few times, I consider that to be expensive for repairs.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Deth.4109

Deth.4109

alot of players seem to be too lazy to do anything but zerg in MOST mmos with large pvp. that being said its built around that mentality of gaining from being in a a group of some kind

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Posted by: Devinchi.2756

Devinchi.2756

To the people who replied to me:

I agree that there is some stuff you can do while solo, but those activities would be much more efficient with even just a few teammates. Killing dolyaks works, so long as the other team is oblivious to the fact that their yaks are falling over dead all the time. All it takes is for 3 people to find you, and 9 times out of 10 that’ll end in your death.

Yes, you can also take camps with only 2 or even solo them, but it takes way too long to do. You give the enemy too much time to react to your attack. All it takes is one good player to defend the camp from a 2 man attack group with help from the npcs.

My point is while you can do it, the success rate is significantly smaller if you try and solo content as opposed to doing so with an appropriately sized group, like 4 or 5 for camps. Therefore, your armor repair bill will likely outweigh any earnings you make from solo activities.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

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Posted by: dnoisette.9153

dnoisette.9153

Armor repair costs seem too high to me, especially for how often some of us die. Some of us die far too often because of invisible enemies and because our server has such a low population in WvW that it’s like a squad (us) going up against a battlion(them). We are basically fighting a losing battle every day (server Devona’s Rest). In our situation we do pay too much for armor repairs and because we are the low pop server that will probably always be the case.
If my repair costs are high because I am terrible at fighting in WvW then that’s my fault. I won’t ask for an adjustment to repair costs because of that.
However Server population does matter in this situation. If the server pops aren’t balanced in some way soon I would suggest an adjustment to repair costs in WvW.
(edited October 14, 2012 16:57 by Gardavil.1762)


This. That’s the problem I’ve been facing ever since WvWvW became one week long. I don’t care if it takes two hours to get outside the spawn. But I do care about spending twice what I can farm daily before DR hits me in PvE…

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Posted by: Columba.9730

Columba.9730

There should be some consequences for dying.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

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Posted by: The Dude.6942

The Dude.6942

remove the repair cost, and remove the loot as well as far as i’m concerned. just keep the tokens.

repair cost is much worse for an outmatched server, and encourages people to actually quit after getting zerged a few times. the opposite should be the case: despite losing hard, people should be encouraged to STILL try.

30% magic find just isn’t good enough for the casual player (the majority). only organised groups can actually get a good amount of kills from fighting an enemy which outnumbers them. everyone else has to log off and farm gold.

bad design imho.

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Posted by: merry.3247

merry.3247

gg to the guy who is handling the economy part in gw2, you have made a game where the credit card is the only option .

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Posted by: zerospin.8604

zerospin.8604

@Columba
Running back for 5 mins is 10x bigger a consequence than the 1.65 silver.

Agree, repair costs should go away. Luckily town clothing is damage-proof and serves as a temporary fix when combined with the downed state.

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Posted by: Spykers.6249

Spykers.6249

This seem to have sidetracked onto soloing in WvW. The actual issue is rather simple: armor damage in PvP = lame.

Agreed…and even more lame is being in a WvWvW with 4 people on your team. You might as well be soloing…

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Posted by: Gillysan.1962

Gillysan.1962

This is just an opinion piece that is missing any actual facts or data. +1 Wildclaw’s post above, someone who is actually thinking things out instead of reacting.

Make a spread sheet and start categorizing how you participated in wvw. How much coin for escorting, any minor DE’s like repelling an NPC attack on supply camp. How much coin you had when you started. Was your sever holding any ground during this time or getting beat up, something to get an idea of how this week’s match was going for your server. What level gear. Tracking k/d, you can do it manually if you have to.

Personally repair costs aren’t bothering me too much at this time. If I think I’m dieing too much I quit following the zerg and find other things to do. Supply run to repair walls, gates, mortars, you always get one of those timed bonuses that occur around a tower. A day in Orr and little crafting funds me enough I have even begun upgrading keeps and putting down siege as needed. I’m probably laying out 3 – 8g over a couple of days of wvw. Then I have to stop until my reserves build up again.

I think they need to take a look again at escorts and maybe give something for it, even if it’s just a few copper. Dunno, wouldn’t bother me.

Think of EVE as a solo player. You can go romp around doing some pvp in lowsec/nullsec space then when you have lost enough ships(GW2 repair costs is peanuts in comparison) you flip back to highsec mission running, mining, manufacturing, trading, etc. Build up resources and ships and go at it again.

Learn to survive or die trying.

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Posted by: Auzegeist.2836

Auzegeist.2836

OP sorry to say this, but if your losing money doing WvW your doing it wrong, my guild and I do WvWvW most nights and I make anything between 1-2g per night. We are not a zerg guild, were just a small number about 9-12 in total that do guerilla tactics hitting camps, sentry’s and supply routes, this helps out in the bigger picture by starving the other servers of supplies. We also help out defend and take major places when needed. Like i’ve said you need to look at your own game plan if your losing money doing it because the way we see it, not only are we gaining cash, were having the most amazing time while doing it.

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Posted by: Leogolas.6941

Leogolas.6941

@ merry
I shared your frustration , I do run solo frequently .normally I get wrecked pretty badly, when i kill 1 guy an his “friends” show up . so every time I go into downed state, I switch to my town clothes. Repair is free for town clothes.

Try to partner up with another player, not gonna help much when you get zeroed but well at least you can kill the “flag” guards and take some supply camp.
I used to be able to take a supply camp by myself on my ranger. But currently not possible due to some animation fix.
But for the fact you like to solo, I respect you for your “commando” spirit.

[TSA] The Stuffed Animals
~We Are Deadly When Required~

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Posted by: Jamais vu.5284

Jamais vu.5284

I wish CCs were more active at closing and merging threads with the same tired topic for the millionth time.