A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
This isn’t that unusual to see:
1st place team: Losing rating points
3rd place team: Gaining rating points
The way the system is setup, a team with 1500 rating losing to a team with 1800 rating can potentially gain rating, provided they don’t lose by that many points.
It’s actually a great system because it means that the Thursday fight is just as important as the opening Friday fight. You might not lose 1st place but you can easily go from 1st place (+10 rating) to 1st place (-2 rating) by slacking off.
The problem is that this isn’t obvious in the scoreboard. People just see the score. “We can’t make up 20,000 points, we’re stuck in third, we give up”. But they might keep fighting if they understood that as it stands, they’re actually going to go up 1 rating point. If they give up and let their score slide further, they may lose numerous rating points. Either way, they’re getting third place, but there’s a difference in “third place by a little” and “third place by a lot”.
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So my proposal is that the in-game scoreboard shows “Rating Change” — how ratings would change if the game ended now with current points.
“Score” should still be displayed too, but as a very small number, underneath the large display of “Rating Change”.
This would make sense from a srs bsns competitive side of things, but most people would look at those numbers and just think they aren’t related to anything at all. The millennium site keeps pretty good track of that info for anyone who cares.
why replace one with the other, have both, then people can start understanding the effect one has on the other.
To somewhat address the case of rating lose it’s more than likely the confidence value a server had, was not lived up to from the win performance. Trying to simplify the statement more, server A was expected to do better but didn’t, thus lost points.
It would be nifty if Anet had time and resources to post live update values. Also maybe posted what they’re doing to come up with said values.
Right now the biggest flaw is with the lack of population rating tracking being part of the formula. Thus why it takes many weeks for the server scores to settle when say large guilds move or stop playing.
It’s just my opinion that the confidence value should be based on the available participating population of the server. Though we’d need a WvW rating for that to happen. In this case if Server A lost a ton of players it would be expected to play like kitten and drop it’s score faster to what it’s expected rating level should be. This would also let stacked lower tier server rise to where they should based on the players on the server.
It would be nifty if Anet had time and resources to post live update values. Also maybe posted what they’re doing to come up with said values.
There is a website that does this.
What I want is to see it in-game, in the WvW scoreboard screen. It should be prominently displayed.
Basically it’s something I think most players don’t “get”, and the fact that you have to go to the forums or a 3rd party website to find out about it means most people will never get it. It needs to be in the game.
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