Request for while 'Outmanned' you don't take durability damage.

Request for while 'Outmanned' you don't take durability damage.

in WvW

Posted by: Thurbleton.5841

Thurbleton.5841

The buffs are nice but I don’t feel the cost of constant death (because I would be facing superior numbers) balances out. When a group can make it past the ‘blockade’ at spawn (which is typically where the fighting ends up when one side is outmanned) I rarely end up die’n and can enjoy the bonus XP and Karma from hitting camps, yaks, and sentries (I dont think I’ve ever found any magical items in WuvWuv apart from chest loots so +Magic Find does squat for me).

But for the Swarm that is fighting outside spawn, more would be prone to try fighting if they new they weren’t just constantly wasting coin and rarely getting a kill.

I know this is unlikely to happen and ANet often stands firm on their decisions but wager it was worth suggesting. I dont feel this breaks the game for one side or the other.

That or offer more ways to get past the blockade…. underground paths or some such.

WTB Keg Brawl in Custom PVP → Key Brawl Tourneys!

Request for while 'Outmanned' you don't take durability damage.

in WvW

Posted by: ohac.8720

ohac.8720

I like this idea actually, but it should be in the suggestion area, sadly I know that area of the forums get’s flooded. We had the same sort of issues in DAOC where the underdog had a heck of a time breaking into the realm war sometimes. Thou we had no repairs in RVR, it was other things. I do hope ANET thinks on this and the orb issue. But yes, most of the time they have their eyes “set in stone” on things. Thou maybe this time around they will adjust and grow to take part in actually working with the community, other games have taken this stance and for many it has paid off 10 fold doing so.

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