Request to rework the Scoreboard

Request to rework the Scoreboard

in WvW

Posted by: Earlywood.7438

Earlywood.7438

Is there any way we could get the score we see to be more relevant? I don’t understand why we focus on showing PPT in the ticker over all else. I’m glad you guys added time left for each skirmish, but this whole concept makes little sense to me and I’m getting tired of explaining this to new people.

The way things are currently displayed, unless you go further into the WvW tab, you can relate this to a football game showing yards per attempt and we recently added time remaining until the end of the quarter. The actual score (points from skirmishes) should be front and center.

After that gets added, I’d like to suggest an “Number of 1st place skirmishes required to win the week.” I know that’s a long shot but it is very odd that this is getting overlooked. With skirmishes, a server can win before the end of the week. This happens often. You don’t make this apparent though. Not only do I believe this should be displayed, but the glicko scoring should take this into account, maybe it already does. However that calculation works with WvW levels and such, they should be made while matches are relevant. What happens after a server reaches first or last place early in the week should have less of an effect on their glicko score.

Request to rework the Scoreboard

in WvW

Posted by: Korgov.7645

Korgov.7645

Is there any way we could get the score we see to be more relevant? I don’t understand why we focus on showing PPT in the ticker over all else. I’m glad you guys added time left for each skirmish, but this whole concept makes little sense to me and I’m getting tired of explaining this to new people.

The way things are currently displayed, unless you go further into the WvW tab, you can relate this to a football game showing yards per attempt and we recently added time remaining until the end of the quarter. The actual score (points from skirmishes) should be front and center.

I totally agree the war score should have better visibility. I also listed this item in a QoL wishlist thread.

After that gets added, I’d like to suggest an “Number of 1st place skirmishes required to win the week.” I know that’s a long shot but it is very odd that this is getting overlooked. With skirmishes, a server can win before the end of the week. This happens often. You don’t make this apparent though. Not only do I believe this should be displayed, but the glicko scoring should take this into account, maybe it already does. However that calculation works with WvW levels and such, they should be made while matches are relevant. What happens after a server reaches first or last place early in the week should have less of an effect on their glicko score.

The upcoming Last Stand feature will shift the matchup decision point until later into the week.

As long as the matchup victory rewards are not in, it doesn’t matter which team wins the matchup.

You can only hope for a better rank on the leaderboard. The rank is decided by teams’ total victory points and relative Glicko ratings. Every skirmish counts.

That is if you are on a host world. Guest worlds have absolutely nothing to fight for. And if you don’t mind ANet manually adjusting the ratings and changing the teams by re-linking worlds every 2 months.

All in all it is pretty pointless to win in WvW at the moment. Just wait for the manual rating adjustments and world linking to end, for the populations rebalancing and for the matchup victory rewards.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)