Requests for wvw
This would probably be better compressed and placed with the others.
https://forum-en.gw2archive.eu/forum/game/wuv/Your-top-5-priorities-for-WvW-Overhaul
As far as Golems are concerned – no to traveler’s runes. They had problems with Golems using weapons, like Warrior Rifles and that was OP to the max. Golem are siege and should treated as such.
I do not get your point exactly Dusty, but I suppose it is something like golems/class thing affecting the other, such as the Mesmer’s phantasm damage getting increased while you are in the golem, these are not big issues and can be fixed, but that’s not my point, I just want the 25% movement speed can throw it anywhere even in the golem mastery. =)
Also many things are/were issues because anet didn’t care to fix wvw bugs ><
I do not get your point exactly Dusty, but I suppose it is something like golems/class thing affecting the other, such as the Mesmer’s phantasm damage getting increased while you are in the golem, these are not big issues and can be fixed, but that’s not my point, I just want the 25% movement speed can throw it anywhere even in the golem mastery. =)
Also many things are/were issues because anet didn’t care to fix wvw bugs ><
Well, A golem is a piece of siege and as such, should replace the effects of the player’s armor, etc. that is using it.
Mesmers’ and portals, that is what is used.
This is a MINOR problem. There are more major things that should be addressed first, in reality.
I do not get your point exactly Dusty, but I suppose it is something like golems/class thing affecting the other, such as the Mesmer’s phantasm damage getting increased while you are in the golem, these are not big issues and can be fixed, but that’s not my point, I just want the 25% movement speed can throw it anywhere even in the golem mastery. =)
Also many things are/were issues because anet didn’t care to fix wvw bugs ><
Well, A golem is a piece of siege and as such, should replace the effects of the player’s armor, etc. that is using it.
Mesmers’ and portals, that is what is used.
This is a MINOR problem. There are more major things that should be addressed first, in reality.
It’s a minor thing but it was a dumb thing for them to change.
I feel like it was another one of those things that was only changed to encourage people to buy HoT.
Take away 25% speed buff
Give new specializations (like scrapper, tempest, etc.) ability to grant golems super speed.
Super speed affect the golems? O.O
Also I play Mesmer, and if you are one mesmer portal won’t do much, we used to run 2-3 anyway so using it for me was pointless (we like to fight). =)
I do not get your point exactly Dusty, but I suppose it is something like golems/class thing affecting the other, such as the Mesmer’s phantasm damage getting increased while you are in the golem, these are not big issues and can be fixed, but that’s not my point, I just want the 25% movement speed can throw it anywhere even in the golem mastery. =)
Also many things are/were issues because anet didn’t care to fix wvw bugs ><
Well, A golem is a piece of siege and as such, should replace the effects of the player’s armor, etc. that is using it.
Mesmers’ and portals, that is what is used.
This is a MINOR problem. There are more major things that should be addressed first, in reality.
It’s a minor thing but it was a dumb thing for them to change.
I feel like it was another one of those things that was only changed to encourage people to buy HoT.
Take away 25% speed buff
Give new specializations (like scrapper, tempest, etc.) ability to grant golems super speed.
Sorry – you can’t give golems superspeed or any speed buff as they are siege. They get granted the buff themselves when they break through a gate. That is how it works.
I don’t mind this as Golems are so hard to kill by players. Also, as I said, Golems before could use certain weapons and skills so they were broken now they are working as intended.
(edited by Dusty Moon.4382)
I do not get your point exactly Dusty, but I suppose it is something like golems/class thing affecting the other, such as the Mesmer’s phantasm damage getting increased while you are in the golem, these are not big issues and can be fixed, but that’s not my point, I just want the 25% movement speed can throw it anywhere even in the golem mastery. =)
Also many things are/were issues because anet didn’t care to fix wvw bugs ><
Well, A golem is a piece of siege and as such, should replace the effects of the player’s armor, etc. that is using it.
Mesmers’ and portals, that is what is used.
This is a MINOR problem. There are more major things that should be addressed first, in reality.
It’s a minor thing but it was a dumb thing for them to change.
I feel like it was another one of those things that was only changed to encourage people to buy HoT.
Take away 25% speed buff
Give new specializations (like scrapper, tempest, etc.) ability to grant golems super speed.Sorry – you can’t give golems superspeed or any speed buff as they are siege. They get granted the buff themselves when they break through a gate. That is how it works.
I don’t mind this as Golems are so hard to kill by players. Also, as I said, Golems before could use certain weapons and skills so they were broken now they are working as intended.
Go try it.
Unless they changed it very recently you can give them super speed but not swiftness.
I will try the golem and super speed thing when I have the time to confirm it, I believe you though, and in the end they can just say it is “bug” which will lead us to why it is not fixed yet
Like the guild 25% movement speed thing and the golem I guess unless they fixed that recently hehe.
In wvw bugs zerg as well O.O