Reset every 24 hours
Because if you reset everyday reset becomes normal and it becomes not special and it becomes eotm.
And everyday is not a weekend
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You can see what this cause in both WvW and EoTM – people stop playing at 50%+ time because the matchup is already decided. That’s not fun. With 24h matchups and assuming a 12h “sleeping” period (ie offtime night to late morning), you pretty much have 6 hours of active WvW and then it’s dead. Put reset at standard time EU and you’d totally kitten it up with ~3h effective playtime on a 24h matchup.
Will that really be fun?
Since you said 24h instead of 20h or 28h I assume you never considered uneven resets either, ie it’s the same hours every day. Which means the people playing at any other hour is kittened.
Because if you reset everyday reset becomes normal and it becomes not special and it becomes eotm.
And everyday is not a weekend
“Normal” and “special” are subjective terms. Bluntly, there wouldn’t be map queues for daily reset.
As for the current weekly reset…people stop caring at 50% of the time too since the longer match is just about coverage and which server plays longer (and willing to take empty objectives).
The benefit of daily reset is to reduce snowballing caused by coverage, and having another chance for a different match up for shorter increments. That’d be about it.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
When the game launched they promised reset every TWO weeks.
If the matchups were more even, the length could be indefinite. Then you can think about adding awesome things like the Relics or Orbs.
The benefit of daily reset is to reduce snowballing caused by coverage, and having another chance for a different match up for shorter increments. That’d be about it.
And how exactly does it reduce snowballing caused by coverage? The server with the nightcrew will literally win every matchup if it’s a daily reset. Is that a reduction in snowballing caused by coverage?
If this system was so great, EoTM would dominate WvW. It doesnt. Because short matchups become totally meaningless and even during those 4h, coverage and the dominating server snowballing points is still everything.
The benefit of daily reset is to reduce snowballing caused by coverage, and having another chance for a different match up for shorter increments. That’d be about it.
And how exactly does it reduce snowballing caused by coverage? The server with the nightcrew will literally win every matchup if it’s a daily reset. Is that a reduction in snowballing caused by coverage?
If this system was so great, EoTM would dominate WvW. It doesnt. Because short matchups become totally meaningless and even during those 4h, coverage and the dominating server snowballing points is still everything.
Snowballing in this context is the T3 structures that were “night capped” that get carried over into “prime time.” If we assume the current reset time was for every day this would be less of an issue. So, the NA/EU prime time doesn’t have to deal with flipping their home borderland’s T3 Garrison or spawn keep in ebg all because of lapses in coverage.
It doesn’t solve coverage. You will never solve coverage unless your game’s session is equivalent to the average player’s session (probably 30 minutes-2 hours max). Longer play sessions lead to player burnout if you don’t believe tournaments were an indicator of that. Of course, tournaments had an illusion of meaningful rewards so people pushed themselves over to only quit forever.
EoTM’s biggest issue is the map. Idk how many actively play it, nor do we know how many actively play ‘normal WvW.’ So let’s not try to state it as proof of anything in regards to activity, yes?
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta