Reset rushing with 1600 supply per team

Reset rushing with 1600 supply per team

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Posted by: Lifewaster.5912

Lifewaster.5912

I’d like to discuss this aspect of the game. It can obviously be frustrating to spend days/hours defending a structure , then to lose it immediately when logging in after a maintenence reset to things like 5 rams/golems on your inner door by the time you arrive back there.

This happens because players are able to login to a zone with 10 supply already in their possession. So everyone stockpiles before a reset.

What if personal supply was reset to 0 when logging in, this would apply a check on each teams ability to instantly press structures, since each team’s rush ability would be limited to the 100-300 or so supply in their camps, and they would have to spend some travel time to collect it.

Overall this would lessen the match changing effect of resets, with a lot less instant flipping of structures.

Would that be a good or bad thing overall?

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Posted by: Cakoluchiam.6901

Cakoluchiam.6901

+1. If I could +1,000,000 I would.

Gryphonix – 80 Ranger, Blackgate [BBG][EC][FS]

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Posted by: Preyar.6783

Preyar.6783

I don’t think they should do that. If you didn’t stock up before a maintenance it’s your own problem. What I think should be be implemented is, that when a maintenance is over, there should be a 15 min lock on WvW. Then there would be no advantage for players logging in earlier to rush to attack the towers, keeps etc.

Wondrous Achiever \o/

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Posted by: VakarisJ.5619

VakarisJ.5619

I don’t think they should do that. If you didn’t stock up before a maintenance it’s your own problem.

The idea is not that it’s bad to stock up before maintenance, but that people use their stockpile to rush the nearest stronghold with that supply and take it over before the defenders even log in.

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Posted by: Tom Gore.4035

Tom Gore.4035

My idea of a realistic supply chain would fix this problem, too. Go support it.

https://forum-en.gw2archive.eu/forum/game/suggestions/Fixing-WvWvW-Supply-and-Defense/first#post320615

One – Piken Square

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Posted by: VakarisJ.5619

VakarisJ.5619

My idea of a realistic supply chain would fix this problem, too. Go support it.

https://forum-en.gw2archive.eu/forum/game/suggestions/Fixing-WvWvW-Supply-and-Defense/first#post320615

No reason to support. Your ideas are pretty much irrelavant:
1.Realism isn’t fun to enforce upon a fantasy game.
2.Supply is already needed to attack anything with walls, you’d take ages to take down anything without rams.
3.Siege camps aren’t necessary, supplies are always just a minute run away.
4.Keeps are already worth holding because they can be set up as waypoints, easily turning the tide of battle if unconteseted. Not to mention them being almost impossible to take unless you outnumber the defenders 5 to 1, yet even then it’s a challenge.
5.By taking the enemy garrison, or bugging it as in this week’s case in Ehmry’s, you strike a massive blow to the morale of the force to which it used to belong, if you can get a waypoint up there, it basically gives you dominance over the entire borderlands.

The supply chain is believable as it is, there’s no need to shift it to gritty realism. If you want realism – play the game until your char dies, then shut off GW2 and go play something else for a few months, while your character “recuperates” from the last defeat.

Also, your idea has nothing to do with the topic at hand. Having siege camps at a stronghold would make it even easier to rush-cap a place after a server reboot.

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Posted by: Senti.5372

Senti.5372

A reset means a clean start for a match.

Bringing supplies from a different time would be the same as letting people bring extra pawns to a chess game.

It’s a big advantage and unless ANet does something about it I suggest you stock up on supplies.

As far as mid-week resets, some sort of immunity till people can zone in and defend would be nice.

(edited by Senti.5372)

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Posted by: Merendel.7128

Merendel.7128

I’d just recommend blocking siege deployment across the zone for 5-10 minutes after a maintenance/reset. I dont care how big a zerg they have they are not riping down reinforced doors with melee attacks that quickly, they might get normal doors after a full reset but it still gives you time to show up and face them.

If you havent goten a force out there after 10 minutes to counter them then frankittenhey just out organized you and got everybody to show up at once where you didnt.

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Posted by: TheReign.9740

TheReign.9740

I’d like to discuss this aspect of the game. It can obviously be frustrating to spend days/hours defending a structure , then to lose it immediately when logging in after a maintenence reset to things like 5 rams/golems on your inner door by the time you arrive back there.

This happens because players are able to login to a zone with 10 supply already in their possession. So everyone stockpiles before a reset.

What if personal supply was reset to 0 when logging in, this would apply a check on each teams ability to instantly press structures, since each team’s rush ability would be limited to the 100-300 or so supply in their camps, and they would have to spend some travel time to collect it.

Overall this would lessen the match changing effect of resets, with a lot less instant flipping of structures.

Would that be a good or bad thing overall?

Don’t forget that you can start with 15 supply if your guild uses the keep buff at some point prior to resets.

[TL] Team Legacy – Isle of Janthir
teamlegacy.net
isleofjanthir.net

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Posted by: Papaj.9035

Papaj.9035

You could always you know….log in when they do. Everything comes up at the same time for everybody, it’s just as easy to log in and rush Bay or Hills keep for you as it is for them. Infact, I’d say it’s more favorable to the defense if they actually had their keep upgraded. It retains cannons, oil pots, reinforced walls/gates. No intelligent group would drop siege before those are all down.

80 Norn Elementalist
Violent Impact [VI] Guild Master (Blackgate)
http://www.impact-gaming.us