Resistance needs to go. (or be reworked)
It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.
Former top 50 spvp engi main.
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
:)
It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.
Yes that. Theres no reason to nerf abilities that dont need nerfing as building these condis and then epibombing them takes more time. The actual broken part is the resistance
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
I say it needs to get reworked. It’s making people lazy.
Also complete immunity to conditions is a bit much.
(edited by Tricare.2946)
I say it needs to get resorked. It’s making people lazy.
Also complete immunity to conditions is a bit much.
exactlty and with how strong condis are on their own wothout it ppl would not be able to die that fast because condisnhave a ramb up time to stark kicking off
I say it needs to get resorked. It’s making people lazy.
Also complete immunity to conditions is a bit much.
exactlty and with how strong condis are on their own wothout it ppl would not be able to die that fast because condisnhave a ramb up time to stark kicking off
No no no. Resistance doesn’t make condis stronger. Resistance makes Epidemic stronger.
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
:)
OP has a really bad L2P issue.
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
OP has a really bad L2P issue.
u what now?
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
Resistance is not fine. Its way too powerful to be a simple boon.
It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.
But total immunity to both the soft CC and the damage from condis is bullkitten.
For direct damage there is a boon called Protection it gives 33% damage reduction.
For condition damage there is a boon called Resistance it gives 100% protection.
For direct damage there is a boon called Protection it gives 33% damage reduction.
For condition damage there is a boon called Resistance it gives 100% protection.
prot doesnt affect condi dmg right?
if so resistance should be its counterpart not a godlike version of it.
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
Resistance is not fine. Its way too powerful to be a simple boon.
It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.
But total immunity to both the soft CC and the damage from condis is bullkitten.
And I say it should be 100% negation from condis.
The only reason you don’t want resistance to be 100% negation is because you think it’s bullkitten.
Ok, I think that full trailblazer and dire gear is bullkitten.
Do you have any other reasons for nerfing resistance, other than you don’t like it?
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
Resistance is not fine. Its way too powerful to be a simple boon.
It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.
But total immunity to both the soft CC and the damage from condis is bullkitten.
And I say it should be 100% negation from condis.
The only reason you don’t want resistance to be 100% negation is because you think it’s bullkitten.
Ok, I think that full trailblazer and dire gear is bullkitten.
Do you have any other reasons for nerfing resistance, other than you don’t like it?
resistance in its actual state its even bullkitten for the player tha uses it on himself if for w/e reason the condis ppl stack on him last longer than the resistance the moment it runs out the guy will get insta downed u call that WORKING AS INTENDED?_
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
I completely understand that resistance is one of the reasons epidemic can 1 shot people.
But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.
The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?
Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
Resistance is not fine. Its way too powerful to be a simple boon.
It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.
But total immunity to both the soft CC and the damage from condis is bullkitten.
And I say it should be 100% negation from condis.
The only reason you don’t want resistance to be 100% negation is because you think it’s bullkitten.
Ok, I think that full trailblazer and dire gear is bullkitten.
Do you have any other reasons for nerfing resistance, other than you don’t like it?
resistance in its actual state its even bullkitten for the player tha uses it on himself if for w/e reason the condis ppl stack on him last longer than the resistance the moment it runs out the guy will get insta downed u call that WORKING AS INTENDED?_
Resistance doesn’t harm the individual using it in the slightest. It can ONLY help anyone who has it. It just delays the inevitable from poor mechanical play from the users end. (Unless it’s epidemic, which is a different story.)
If you are condi bombed and your only way of surviving is resistance, then yes you deserve to die when it runs out. You don’t have any cleanses and you got hit by the condition bomb to begin with. That’s called getting outplayed. And that is by design.
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
I completely understand that resistance is one of the reasons epidemic can 1 shot people.
But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.
The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?
Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?
i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.
(edited by zealex.9410)
Also ye it shouldnt also ignore the secondary effects of conditions like chill, slow, fear or poison.
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
I completely understand that resistance is one of the reasons epidemic can 1 shot people.
But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.
The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?
Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?
i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.
Better impact? No, I said larger impact. Big difference. It’s impossible to determine which one would have a ‘better’ impact without thorough testing.
What you need to understand about game balance is this: Huge changes are very unhealthy for a game. That’s just a fact. The current balance of the game is in a decent state, and the last thing you want to do is throw everything into chaos just because you want to keep your toy (epidemic.)
Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.
:)
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
I completely understand that resistance is one of the reasons epidemic can 1 shot people.
But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.
The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?
Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?
i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.
Better impact? No, I said larger impact. Big difference. It’s impossible to determine which one would have a ‘better’ impact without thorough testing.
What you need to understand about game balance is this: Huge changes are very unhealthy for a game. That’s just a fact. The current balance of the game is in a decent state, and the last thing you want to do is throw everything into chaos just because you want to keep your toy (epidemic.)
Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.
We can its called game knowledge and bigger impact doesnt mean worse impact what you present would have big impact but a small kitten up would fall again into the same problem my solution fixes the problem at its core and we wont have to deal with it again. Oh big changes arent healthy for the game you say well what do.you.say about the rework they did stability a back before the expac? That change was huge but iirc didnt cauz anything bad to happen HMMMMMMMM.
(edited by zealex.9410)
Resistance should just be -33% condition duration
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Seems like resistance is doing its job. Epidemic appears to be the problem.
ok let me explain it this way because you are to biased to see it. If there wasnt resistance ppl would not forget how to field blast, condis wouldnt go so high on anyone because even if no one was cleansing them the target would die at around 10 15 stacks of bleedind and epi wouldnt not be able to spam 40 stacks of x conditions to nearby allies. Epi was not broken before hot and it wouldnt be after if not for resistance esp with light fields directly cleansing condis. This is more of an issue of the boon not being ested when in development and simply dropped into the game.
I completely understand that resistance is one of the reasons epidemic can 1 shot people.
But nerfing resistance because of 1 skill, (which would be epidemic), is completely backwards and asinine.
The problem you’re talking about is people getting condi bombed because of resistance+epidemic, correct?
Again, epidemic is a single utility skill on 1 profession. Resistance is a game-wide boon that most professions have access to. You tell me; which is going to have a larger impact on the game? Nerfing epidemic or nerfing resistance?
i can tell you which will have the better impact in the game but you wont like that answer. But then again removing it is not the only solution making it a % reduction would work just as well and be as easy as it would be to nerf epidemic and even easier because you need to think how to.nerf elidemic to not make it useless. But 100 protection from conditions is straight broken.
Better impact? No, I said larger impact. Big difference. It’s impossible to determine which one would have a ‘better’ impact without thorough testing.
What you need to understand about game balance is this: Huge changes are very unhealthy for a game. That’s just a fact. The current balance of the game is in a decent state, and the last thing you want to do is throw everything into chaos just because you want to keep your toy (epidemic.)
Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.
sure it needs nerfing but not most of these nerfs here id say only the radius and maybe the block other than that is fine wonna know why because if resistance was a % reduction and notgod mode then ppl would be like “oh im taking dmg better condi cleanse these stacks” and that would be it no drama no crying no nothing.
Resistance should just be -33% condition duration
not sure that would even be enough if many pll were hitting the same person still the stacks would go up fast it needs to be a dmg reduction so the person with it can still feel it and react accordingly.
resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.
and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”
(edited by Aeolus.3615)
resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.
and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”
same thing can happen if its just a flat dmg reduction itgivesyou time to react and start cleansing.
No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
Resistance is not fine. Its way too powerful to be a simple boon.
It should only be a % decrease in condi damage for the duration, and it shouldn’t allow you to ignore all CC effects from condis either. Or it should only protect you against condis’ “secondary” effects (CC and the heal/endurance refill reduction from poison/weakness) but not decrease the damage condis do to you.
But total immunity to both the soft CC and the damage from condis is bullkitten.
And I say it should be 100% negation from condis.
The only reason you don’t want resistance to be 100% negation is because you think it’s bullkitten.
Ok, I think that full trailblazer and dire gear is bullkitten.
Do you have any other reasons for nerfing resistance, other than you don’t like it?
Its not remotely balanced. Resistance is as powerful as effects are, more powerful than some effects for that matter. And those are separate from boons precisely so that you can’t increase the duration of these super powerful combat boosts. To get the same bonuses as Resistance gives you against a condi build versus a power build, you have to have both stab (to ignore the hard CC that power skills can bring) as well as bring an invuln skill, which have short durations that cannot be extended, and are few and far between. On top of that, almost all invuln skills prevent you from contesting a node.
Yet Resistance is complete invuln against condi damage, as well as complete invuln against soft CC. As well as does not prevent you from contesting a node.
Its far too powerful to be a boon. This isn’t some opinion, this is just basic comparisons to everything else in the game. Resistance versus condi builds is so powerful that to get teh same effect versus power builds you need to combine both a boon and an effect that very few classes have access to. There’s no rational way to call resistance balanced in its current iteration. None.
resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.
and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”
same thing can happen if its just a flat dmg reduction itgivesyou time to react and start cleansing.
i dont think that willd ever work… with what Anet pretend of this game, it is to easy to abuse(leech) from conditions… epidemic is just the way to spread what is already broken in larger scale, with just a reducer it still possible to achieve large amounts of damage.
When every one is taking alot of “splash” damage already and then takign damage from condi nukes.
I could see what u say working but to make it healthy gameplay game should deppends less on aoe spam and players should have a more target to target combat then epi should be the condi bomb pressure.
(edited by Aeolus.3615)
Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.
Reasonable, because people can’t deal with it?
Blockable = makes epidemic completely useless because of the stupid amount of classes that have passive blocks
Reducing the radius is stupid until you lower the radius of boon share at the same percentage. If you take away the radius from epidemic it will be useless because rev+guard have great boonshare, light fields and heals.
Increasing cooldown – look above.
Adding a condition cap. Ok, I can live with that IF we get a damage cap too. If conditions are capped again, there should be a cap on crit/ferocity or we end up in the stupid melee power stun meta – been there, done that.
And to be honest. I think it’s pretty funny that a guy who plays thief wants skills nerfed! Let’s talk about your class for a second.
Can we talk about dodge and block on daredevil, ghost thief, d/p and instagibs from your class before we touch necros? Just an idea.
- great warlord Waha of Sea 2981bc
resistance needs to work this way cause it is to easy to overstack conditions and burn the condition removers, stop to blast light fields its dangerous and might be inefective due how easy is to condi bomb+aoe damage, the group that is blasting will need resistance to pause condi ticks and then blas heals to cover the direct aoe damage that was taking during the blast.
and theres to much aoe/cleaves spam… if u hit some with agood damage u will hit several players that u werent even targeting…. “to much splash damage…”
same thing can happen if its just a flat dmg reduction itgivesyou time to react and start cleansing.
i dont think that willd ever work… with what Anet pretend of this game, it is to easy to abuse(leech) from conditions… epidemic is just the way to spread what is already broken in larger scale, with just a reducer it still possible to achieve large amounts of damage.
When every one is taking alot of “splash” damage already and then takign damage from condi nukes.I could see what u say working but to make it healthy gameplay game should deppends less on aoe spam and players should have a more target to target combat then epi should be the condi bomb pressure.
if u condi someone whomisnt dying from it you exoect him to gather tones on condis of him then simply epidemic him and profit thats not condisnor epidmeic being broken that resistance giving such a big window for ppl to do this kind of staff. If resistance was 20% decrease in dmg taken then you would still die to is so not ejought time to get a kittentone of condi stack on someone and it would also give you time to cleanse them. Because now you can have resistance and not care about cleansing those conditions and the enemy team will ofc take advantage of that.
Besides, there have been multiple threads with reasonable nerfs to epidemic that would make it more balanced. Such nerfs sound like this: making it blockable, reducing radius, increasing cooldown, adding a condition cap.
Reasonable, because people can’t deal with it?
Blockable = makes epidemic completely useless because of the stupid amount of classes that have passive blocks
Reducing the radius is stupid until you lower the radius of boon share at the same percentage. If you take away the radius from epidemic it will be useless because rev+guard have great boonshare, light fields and heals.
Increasing cooldown – look above.
Adding a condition cap. Ok, I can live with that IF we get a damage cap too. If conditions are capped again, there should be a cap on crit/ferocity or we end up in the stupid melee power stun meta – been there, done that.And to be honest. I think it’s pretty funny that a guy who plays thief wants skills nerfed! Let’s talk about your class for a second.
Can we talk about dodge and block on daredevil, ghost thief, d/p and instagibs from your class before we touch necros? Just an idea.
you are my new favourite guy in this forum xD
dont even bother he stopped replying when i brought the rework they did to stability a while back and deleted his arguement
People with resistance and lot of conditions… should ask for condi cleanses, wich it feels what Anet gave by make players request lightfields during combat, the issue is Anet is expecting every one to run runes with durability and classes with resistance.
Wich one of balance problems with this game, theres to much condi aplyers if was harder to overstack conditions, epidemic would be less efective, and thus still good on condi pressure like it was on GW1, while condi bombing should be possible as well.
(edited by Aeolus.3615)
People with resistance and lot of conditions… should ask for condi cleanses, wich it feels what Anet gave by make players request lightfields during combat, the issue is Anet is expecting every one to run runes with durability and classes with resistance.
Theres to much condi aplyers if was harder to overstack conditions, epidemic would be less efective, and thus still good on condi pressure like it was on GW1.
but its resistance that makes it so.easy to over stack condis it better to more classes that can cleanse and less resistance that way you wont get epi bombed
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.
OP has a really bad L2P issue.
u what now?
There is nothing wrong with resistance. It can be stripped easily enough and conditions are a far bigger problem than resistance can dream to be. If you’re having trouble with resistance playing a condi build, you’re playing it wrong and you should probably move on to playing a power build.
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OP has a really bad L2P issue.
u what now?
There is nothing wrong with resistance. It can be stripped easily enough and conditions are a far bigger problem than resistance can dream to be. If you’re having trouble with resistance playing a condi build, you’re playing it wrong and you should probably move on to playing a power build.
u dont get the point of this in so many lvls
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.
they could i guess revert some of the class buffs they did for wvw only if the problem persisted afyer they adressed resistance
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.
I mean how else were they going to sell people on Revs when the concept for the class wasn’t fully fleshed out. But seriously I wish resistance would be removed from the game already and have condis re-balanced without resistance in mind.
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.I mean how else were they going to sell people on Revs when the concept for the class wasn’t fully fleshed out. But seriously I wish resistance would be removed from the game already and have condis re-balanced without resistance in mind.
1 can hope for the next expac but still dought it.
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.they could i guess revert some of the class buffs they did for wvw only if the problem persisted afyer they adressed resistance
Since WVW is treated as pve i dont think that will ever happen, one good way to deal with this would make every auto atack stop being a cleave + condi spam, less “splash” damage (i really hate when some guys are focusing on the target near me and im taking the same damage as well…), and focus only in one target, that would make less condi spreading and player focusing more one player to stack conditions.
if players didnt had resistance they would still not have time to cleanse, or didnt even had that window.
Still resistance was a lame adition to not adress what is wrong, its like put broken gimmick on top of broken gimmick in hope to cover it.they could i guess revert some of the class buffs they did for wvw only if the problem persisted afyer they adressed resistance
Since WVW is treated as pve i dont think that will ever happen, one good way to deal with this would make every auto atack stop being a cleave + condi spam, less “splash” damage (i really hate when some guys are focusing on the target near me and im taking the same damage as well…), and focus only in one target, that would make less condi spreading and player focusing more one player to stack conditions.
not sure about aa not cleaving but id like that in a form.to be also in pve maybe like you deal to you primary target full the aa dmg bu to secondary targets you deal like 50% dmg then again tho not sure how condi builds classes work on wvw but wouldnt it take away fromzerg fights if somemcondi skills werent aoe?
I dont believe that wvw is treated like pve since there have been balance vhoices that worked against pve but aimed to balance wvw more like the soi change
Sounds to me like a lot of you people are running around like chickens with your heads cut off. Get in an organized group. Join a guild. Run proper group comp. Epi and condis do nothing. I never have a condition on me for more than one or two seconds.
On the other hand, resistance is OP. I don’t understand why anyone is running condi in large scale combat unless they’re facing a total pug group on EB or just a terrible guild.
Sounds to me like a lot of you people are running around like chickens with your heads cut off. Get in an organized group. Join a guild. Run proper group comp. Epi and condis do nothing. I never have a condition on me for more than one or two seconds.
On the other hand, resistance is OP. I don’t understand why anyone is running condi in large scale combat unless they’re facing a total pug group on EB or just a terrible guild.
Not every one is a chicken hidden a low effort gimmick blob following a driver or play in a server with that many players.
(edited by Aeolus.3615)
Sounds to me like a lot of you people are running around like chickens with your heads cut off. Get in an organized group. Join a guild. Run proper group comp. Epi and condis do nothing. I never have a condition on me for more than one or two seconds.
On the other hand, resistance is OP. I don’t understand why anyone is running condi in large scale combat unless they’re facing a total pug group on EB or just a terrible guild.
^That is from EU WvW turnament on monday. It looks like it’s working.
Sounds to me like a lot of you people are running around like chickens with your heads cut off. Get in an organized group. Join a guild. Run proper group comp. Epi and condis do nothing. I never have a condition on me for more than one or two seconds.
On the other hand, resistance is OP. I don’t understand why anyone is running condi in large scale combat unless they’re facing a total pug group on EB or just a terrible guild.
Yes, you end up having to run like a ball, limiting all varieties and playstyle into one single ball.
Not only that, epi works too well against pugs, better than direct dps.
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No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.
…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.
What exactly is counter productive about it?
It’s counter productive right now because people are just ignoring conditions and stacking resistance.
Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.
Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.
Are you seriously relying strictly on resistance to deal with conditions? Resistance is great, but yeah, people still have to cleanse periodically. Honestly, epidemic could use a stack restrictor, ie transfer no more that 5,10, whatever stacks of any one condition.