Restrictions and Bonuses

Restrictions and Bonuses

in WvW

Posted by: Setsunayaki.4907

Setsunayaki.4907

I’ve realized that golems are used excessively to turn a defining battle into a quicker one. Constantly I see the common “Take out oil” and demolish with a 50 man zerg protecting them and rushing with 20 golems an entire borderland.

It would be nice if each week we were given a bonus and a restriction as ways of keeping WvW interesting. Something that changes the gameplay, specially in the leagues that would show servers the ability to adapt.

Just once, for one week I would love to see a restriction were golems of all classes are not allowed and more defense and grunt work is needed to maintain or capture a keep.

How about a week where we get double the guard respawn rate? Or perhaps maybe a week where gates and walls regenerate but players cant use supply on walls or gates and the supply comes slower, only used for siege…

The possibilities for variable gameplay seem promising if programmed right and it will throw something interesting…

It would be like a Living World version for WvW players…

Restrictions and Bonuses

in WvW

Posted by: LHound.8964

LHound.8964

a random handicap?

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Charr’s need more Love. All is Vain
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