Rev hammer changes - looking for feedback

Rev hammer changes - looking for feedback

in WvW

Posted by: Burtnik.5218

Burtnik.5218

And please no toxic stuff like delete rev, delete hammer etc

  • Coalescence of Ruins – Removed range penalty. Now it always deals fixed damage equal to final impact. Changed to a projectile based attack like tremor https://wiki.guildwars2.com/wiki/Tremor. Reduced cd to 3 seconds, increased energy cost to 10.

Which means that now it can be deflected/reflected. 10 energy cost will also put a glint rev in check due to increased energy cost on them.

2. Facet of Darkness – Increased energy cost to -3. (fury)
3. Facet of Elements – Increased energy cost to -2. (swiftness)

  • Cruel Repercussion – Gain 10% damage for 4 second when you swap legend.

Atm it deals 50% more damage with 15cd when attack get/blocked evaded leading to one shot wonders. This change eliminates these situations and buffs rev as well to a more healthy and active playstyle

  • Shared Empowerment moved to GM and replaced by Enhanced Bulwark.

Shared empowerment is a trait which provides aoe might to rev and his party whenever he gains boon. Moving it to GM prevents rev from picking up this trait+Elder Force (2% extra dmg per boon) so for the might they will have to look for other sources like blasting fire fields or give up elder force.

Those are the most important changes aimed towards wvw

If anyone interesed to see full changes see my sig.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Rev hammer changes - looking for feedback

in WvW

Posted by: Infusion.7149

Infusion.7149

Your CoR change doesn’t address the fact that CoR doesn’t reward skilled play if it’s spammable & max damage at 1200 range. 10 energy is what, 2 seconds without upkeep? If all you do is upkeep the nerfed version of facet of darkness you propose, it’s 5 recharge effectively. It also doesn’t take into account other players bringing Fury.

Facet of Darkness: the fury applied ought to be longer if the upkeep is higher, with a longer pulse time (i.e. 5s fury, 5s pulse or 10s fury, 5s pulse). This makes boon removal actually do something & weakens boon corruption / Shared Empowerment. Just having perma-fury (without having to ball up in fire fields, or use skills with < 100% uptime) along with Assassin’s presence to make use of fury makes a Herald worth bringing already.

What about Roiling Mists? There needs to be a differentiation of facet applied spam fury and other sources, but if you have it “if not upkeeping energy skills” it might just encourage rev stacking. Perhaps +20% critical chance if you hit a blinded or weakened enemy (forcing you to pop the facets), +150 condition damage under fury, gain fury when using legend skill (i.e. shiro/jalis/mallyx), or double fury duration.

Also the existence of Malicious reprisal means it would still be unblockable to an extent.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)