Revise the WvW Scoring Systems

Revise the WvW Scoring Systems

in WvW

Posted by: Kyus.3812

Kyus.3812

There are a lot of continued posts about night capping and foreign recruited guilds . This thread whilst linked to these is not a thread that points at these aspects as a problem.

Current WvW Scoring Situation
The current method of scoring, of a continuous tick for held objectives is a functional system when the maps are full. During a time of population imbalance the maps become too open during lower population hours which allows a side with a superior population to always progress and capture more objectives.

The problem with this is that with a continuous score tick the points that are accrued during hours of a lower population, rend the scores achieved during periods of full map population redundant.

Rules for a Revised Scoring System

  • The system must be equal for every server at all times to accrued score
  • The system must not scale based on population online to breed defending by not defending and reduce the effective possibility to score points for any player at different play times
  • The system must be supportive of current ingame mechanics such as server bonuses for accrued score
  • The system must respect all time zones equally and any time of play
  • The system must not lock out any players for any reason and allow a map to be filled completely to the current map capacities in place by arena net (no population locks for low population hours)

A Possible Solutions

Normalise the Scoring System

Normalising the scoring system involves using the current point tick system but having a secondary bigger tick at larger intervals that awards single win points for the server with the most points scored.

So during a day there would be three 8 hour tick points, these ticks would result as a win 3 second 2 and last place 1 point scored for your server (or 2,1,0). The win is awarded based on scores accumulated during that time interval, the possession of keeps towers and camps is not reset at the end of the time interval so that even if you are losing, you have reason to compete still to make sure your next interval starts with more in your possession. It also breeds smaller competitions during specific hours of play where you can chase a win on a particular day even though you may lose the week.

The overall win for the week matchup is decided based on the bigger tick scores, by having a smaller total points available per day it is not possible to have lost the matchup in the opening weekend. with smaller points the potential for a draw is there, this could be incorporated into the match up as there is nothing wrong with a draw or any draw could be decided based on total capture points accrued over the week.

The benefits of this system is that it does not allow a server to amount an insurmountable lead on the first weekend of the change over. It also allows national bank holidays to play a smaller part in match ups and equalises points scored during different hours of play.

The above is a solution I offer, I would like to have a discussion based around the scoring model that obeys the rules I have put in place so that we can address the disparities during different time zone match ups which will lead to a more dynamic WvW ladder and hopefully better suited matchups.

Please add your own solutions that obey the rules posted above in this thread and I will hopefully update this and add to it with the good well thought out ones. keep it civil and respectful. thanks for reading

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

(edited by Kyus.3812)