Revised: Commander fix AND $$ for Anet

Revised: Commander fix AND $$ for Anet

in WvW

Posted by: Solstice.1097

Solstice.1097

Initially I proposed the simple idea of being able to right click + follow any friendly player. The only thing it would do (not actually follow them) would put an icon on their head and on your map. This would solve one of the biggest commander system issues the community has, allowing guild or other groups to run organized yet tagless to the rest of the map.

But it would likely cut in to Anet’s sales of commander tags.

So how about making this an unlockable option for sale in the gem store? For say ~200 gems you buy a one-time use upgrade that unlocks your ability to add personal markers to friendly players.

-Very little programming/resources required
-Gives community a big thing it’s been asking for
-Huge profit potential (now instead of a few people buying commander tags, you have every single person in large guilds buying this option, most of them on multiple toons)

And for fairness I think having a commander tag should automatically unlock this option.

Revised: Commander fix AND $$ for Anet

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Posted by: Snoozey.2790

Snoozey.2790

Only problem this would be 1000x better than commander tags, because you would not follow yourself so you would not have the stupid icon over your head.

Revised: Commander fix AND $$ for Anet

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Posted by: Lalangamena.3694

Lalangamena.3694

change all the boons, heals and combo fields be inside party.

allow only commanders to create “squads”.

tier 1 commander 100g and rank 30. can create squad of 20 people
tier 2 commander 100g and rank 100 can create squad of 40 people from two 20 people squads ( requires 2 tier 1 commanders and third tier 2 commander)
tier 3 commander 200g and rank 500 can create squad of 80 people.
( requires 4 tier 1 commanders, 2 tier 2 commanders and one t3 commander)

all support skills i.e. heals, boons, cleanses and combos which are initiated in a squad affect only squad members.