Reward for time spent in WvW?

Reward for time spent in WvW?

in WvW

Posted by: Dante.8456

Dante.8456

I’m interested to see people’s views on this.

Often in WvW there can be quite a low ratio of time spent vs towers / camps / keeps etc captured. This can make WvW somewhat unrewarding with regards to the time spent in there when compared to other gameplay. This is especially true if you choose the role of, say, a scout or are refreshing siege etc. – all things that contribute to your world’s success but reap little personal benefit.
Whilst world experience does provide a nice boost, the rewards are hardly proportional to the time spent getting them.

Let me just clarify now that this is not a moan about WvW being unrewarding but merely a statement about the ratio of time vs reward.

My question really is whether people would want to see some kind of timer in WvW that would give you rewards / exp in small doses for the time you spend in there. The timer would only be active if you had capped something / used some siege etc. within a certain amount of time to stop exploiters just sitting about. My thoughts were that it might make WvW time a bit more rewarding, especially when you aren’t zerging.

Do you think WvW needs a better reward system?

(Either way I think it is the most fun game mode and play it for that reason above all else)

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Straegen.2938

Straegen.2938

WvW players have been shafted on rewards and achievements since release. They have done a little on the rewards side but it is still woeful compared to PvE. Achievements fall into the why bother category since most are impossible even by hardcore players.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Reward for time spent in WvW?

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

You’re talking about playing on the attack side. Try scouting and defending for a night.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Reward for time spent in WvW?

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Posted by: Meglobob.8620

Meglobob.8620

WvW is the probably the least rewarding area in GW2 now.

They could probably fix this very easily by giving more choice of rewards for badges of honour. However, Anet very, very rarely reuse a old currency, they prefer to create a band new currency as a rule.

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Posted by: Synosius.9876

Synosius.9876

It is true the rewards in wvw are rather meager. However, I would not ask for them to be increased. I join wvw to match skills with my fellow gamers and any carrots dangling from sticks offends my sense of purity.

Then again, carrots become bait quickly…

Make the OS chest drop 50g so we can grief for hours and read about the difficulties on the forums!

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

How about this.

Kill/upgrade/escort/events/time spent (yes running around chasing people is helping too) completed on borderlands counter that upps the magicfind or the drop rate of certain items?

Lets call them Hero points.

The more Hero points you get the higher your magic find and chance to drop that 50g chest full of goodies? the chest will drop randomly once a week/day.

So the longer you spend on a borderland the more stuff.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

Reward for time spent in WvW?

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Posted by: msalakka.4653

msalakka.4653

I was never a fan of PvP style game modes. I never walked into WvW at all until I needed it to finish map completion. I’m not a terribly competitive person, and WvW didn’t seem like something I’d enjoy. What drew me in, when a guildie took me there, was that there seemed to be an actual strategy to it. I played a Guardian, and prefer to play solo most of the time, but I found that even a solo roamer Guardian could contribute and feel part of the larger machine through scouting and building defences.

Building and refreshing siege and alerting “the big boys” to imminent threats was all the reward I needed. It’s the only reward I’ve ever needed. Playing the game is largely the reward itself for me, a distraction from real-life responsibilities. I can understand the need for tangible, cosmetic rewards on the PvE side of the game, but I never felt like a glowing weapon was something that made my scouting or defending more fun for me.

Unfortunately, coverage issues, the just-zerg-it methodology, and “don’t bother defending, we’ll flip it later for WXP” mentality, accompanied by the total lack of any development whereas defending is concerned, has all but eliminated that reward. I feel bad after spending hours building siege when the enemy zerg comes with 8 golems and 40 guys and just takes the whole garrison in 5 minutes.

This was less of a problem back in the day when my guys actually cared enough to respond to the threats I reported. With the introduction of WXP and EotM (which brew a whole generation of give-it-to-me-now WvWers), the focus shifted from active defence to just capping it later. Why defend and save someone’s hours of work, when we get WXP and a reward chest for PvDing this here tower.

This was less problematic for a while because we still had our old school commanders running the pug groups, and with them having “grown up” on the importance of defending, they’d respond and drag the reluctant EotM boys with them. Now that many of them have burned out and left the game/server due to uneven coverage, our pugmanders are EotMers who care not one iota about responding to threats. After all, why would they? They didn’t spend gold and hours of their evening upgrading them.

I readily admit that I am in the minority in terms of what style of play I enjoy, and thus my whining won’t mean much, and the defence/reward issue has been beaten to death already, with nothing done about it so only the thickest of heads would hold out any hope. It’s just that I love the maps and the design and the concept of siege and defending and all that good stuff… I’m playing AA at the moment and it just pales in comparison, but with the longtime home borderland defence guild recently disbanding, it just feels like the WvW I want to come back to isn’t ever going to be there to come back to.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

Reward for time spent in WvW?

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Posted by: Synosius.9876

Synosius.9876

Well said.

(edited by Synosius.9876)