(edited by Pixel.6397)
Rewards for escorting Dolyaks.
I escort Dolyaks for the good of the server!
I got enough karma for masterpiece invaders set, got my badge weapon, and the invader accessories. Only other reward I need is gold so I can keep upgrading our camps/towers.
Get enough of that defending the camp I am escorting the Dolyak from.
The Owl Exterminators
Crystal Desert
Right now, only people who are invested in WvW will be willing to escort dolyaks without reward. I think that is fine. But to encourage others to do so, I have a suggestion. Perhaps only give the rewards for escorting dolyaks if the keep/tower that it was bringing supplies to actually needed it, as in the keep/tower is not at full supplies. This makes the escorting meaningful and appropriately rewarded.
What is it with people and their obsession with needing a reward for everything?
My guild plays WvW because it is fun. We do whatever is neccesary to win. If that means looking at hairy Dolyak butts, then so be it. When you win, the knowledge that your effort contributed to the victory is the reward.
If your perception of “fun” is based on the carrots being dangled in front of you, you’re really missing out, bro.
Crimson Imperium Reborn
I think it should depend on the enemies attacking. Like the castles know if they are attacked and showing the swords around the keep icon at map the Dolyak should recognize if they are attacked. Then and only then the defender should get rewards. He should have to do some damage to the attackers and the Dolyak should have to arrive save. Damage only to ensure not people are running there the last second to get some reward. Kills not necessary. Would be possible then for the attackers just to run away and try to lure the defender away if he needed the kill.
It would not be possible to exploit it anymore then. And no useless reward for escorting when no enemy all the time. You would need to time and try to read enemy movement and escort when necessary.
Only problem would be if someone was running there giving one hit to an enemy… but honestly: We already have this in PvE and it totally is okay to farm events there like that. Not a problem.
Well thank those people that abused it…
What is it with people and their obsession with needing a reward for everything?
My guild plays WvW because it is fun. We do whatever is neccesary to win. If that means looking at hairy Dolyak butts, then so be it. When you win, the knowledge that your effort contributed to the victory is the reward.
If your perception of “fun” is based on the carrots being dangled in front of you, you’re really missing out, bro.
Do you escort dolyaks? really fun… I was begging for some invaders up there all by my own..
And you really missed the point, I said a reward besides the supplies delivered, I really do it for the server, and for the win, and I’m not asking much… at least some karma, some silver, something, not gonna make the escort much fun I know, but at least it’s something for those 5 minutes or so babysitting the donkey…
I really like the ideas you guys are throwing…
I think you should only get rewards for it if you ACTUALLY protect it from attacks. But I do know the server we played against once was so upset that we were sniping their dolyaks that they started doing 3-5 man escorts for all of them.
Formerly [QT] Questionable Tactics
Do you still get rewarded for killing them?
You get rewarded for killing the yaks and stopping supply. You should get rewarded for ensuring supply gets to it needed location. Even if you dont give a reward for killing the Yaks they still need to kill them to stop our supply. There must be a reward for the escort, give us badges and karma atleast!
Tiamarra – 80 Mes – Riggins 80 Ele
OR, bring back the karma, Xp and Coin for escorting the yaks IF an enemy actually attacks them. That way, if there is a yak path that is getting ganked by one or two enemies, people will be more than happy to escort and drive them away. Yaks not in danger (and I dont mean from NPS wolves because again, that will be exploited) will mean no rewards.
www.thebrewery.weebly.com
What is it with people and their obsession with needing a reward for everything?
How else am I supposed to level from pvp?
The reward for escorting the dolyaks is that you get much-needed supplies.
I would like to see the escort reward brought back but maybe changed to make it so you need to do more than toss a boon or two on the Dolyak to get contribution.
When I don’t have a full group or am solo I tend to upgrade / guard supply camps, and escort Dolyaks. Without the escort rewards this is very expensive. I can recoup some of the upgrade costs and gain karma while helping my realm.
Without the rewards it’s hard to sit around and just guard the Dolyaks for the sake of supply. Everyone else is off grinding karma, xp, and cash. While your stuck spending cash and praying that people come to your aid when you call for help.
Even though it’s not much the small event rewards do help to make you feel like your doing something and being rewarded.
It’s a mind set issue.
I think that “boring” tasks should be giving rewards. Things like watching gates, defending supply camps, escorting dolyaks etc; that sort of stuff. Weighing up the pros and cons of following a zerg that will ultimately achieve nothing, but will reward me, or defending a location which will achieve something for the team, but not offer any personal benefit for me, is a dilemma that I don’t think has any reason to exist in the game.
How you’d actually quantify those ‘boring’ things is something of a problem, but it shouldn’t depend on the slight offchance that somebody comes to attack your objective.
I dont think you should get a reward for helping the dolyak. it is a strategy that helps your server, thats reward enough.
If they do add a reward it should be in the form of a buff or something like that. Otherwise people can abuse it. Another way to make it so people cant abuse it is figure out the averaghe gain a player would have in PVE in the same ammount of time that it takes a dolyak to go from supply to keep and then give that as the reward.
In this case then people couldn’t really “abuse” it more than just doing regular PVE content for the same period of time.
Anvil Rock
[Living Sacrifice]
The problem is not that escorting doesn’t deserve a reward; the problem is that if you have an easily repeatable task with minor interference then it will be abused.
May be if they put a limit on how many times you get the reward let’s say 5 times every 2 hours. this will encourage people to shift escorts so every one has to do the job.
Dynamic event based on a keep/tower/castle -
Escort Dolyaks until this objective has X supply delivered.
Reward
Have the event bounce around based on whatever… most recently captured objectives should have somewhat higher priority or frequency.
November 15, 2012 – The day a dream died.
The problem is not that escorting doesn’t deserve a reward; the problem is that if you have an easily repeatable task with minor interference then it will be abused.
^this
I did walk with dolyaks when there was not much going on, but i saw some people doing ot for hours and the group doint it became bigger and bigger and bigger.
The main reward for running with dolyaks is making sure it arrives at the location you need them the most.
The reward for escorting the dolyaks is that you get much-needed supplies.
/thread, I mean what more is there?
Server – Fort Aspenwood
It’s the servers full of people who think they need a reward to motivate people to escort dolyaks that will always lose.
Don’t escort dolyaks = don’t get supplies. Don’t get supplies = can’t build siege weapons, can’t fortify holdings.
Don’t get supplies = lose.
So, ask yourself: Would you rather stay in the fight by getting supplised through dolyak escort, or would you rather abandon your dolyaks and let your supply lines get cut just because you’re not getting a few XP and karma as a reward for the escort?
What they could make: Remove the rewards for attacking Dolyaks too. I think they are still in game right? At least I remember getting an event there and getting money there. Would be balanced then in terms of defenging / attacking getting the same rewards.
And of course:
The reward for escorting the dolyaks is that you get much-needed supplies.
/thread, I mean what more is there?
Reward for attacking the Dolyaks is that the enemy is not getting supplies.
Actually, I’d like to see them replace the money and exp for defending dolyaks with badges of honor. That way you can’t USE them outside WvW, so if you do ‘farm’ them you’re just helping yourself there.
It also provides a good incentive to people who are on sentry or doing other things that help to track dolyaks too.
But in the end if you can’t maintain it from money or supplies, you’re going to have to stop.
Strike Force – Jade Quarry
No, but the enemy is doing something to STOP you from getting said Supply. Think about it, defend your Supply, and you get 120-140 Supply. Don’t defend it, you get 0. Kill the enemy Dolyak, get rewarded, don’t kill it and the enemy gets … Supply. It’s fine the way it is.
Server – Fort Aspenwood
When 30 people or more are doing absolutely nothing but escorting a Dolyak from point A to point B for cheap easy XP something needed to be done. The que times for entering WvW were so horrible during launch due to people exploiting this. Taking the xp out had to be done as many of those exploiting were doing nothing to help their server.
No, but the enemy is doing something to STOP you from getting said Supply. Think about it, defend your Supply, and you get 120-140 Supply. Don’t defend it, you get 0. Kill the enemy Dolyak, get rewarded, don’t kill it and the enemy gets … Supply. It’s fine the way it is.
Yeah. The attacker’s reward is that the enemy is not getting the supply and he can successfully siege the keeps and towers more easy. But he should not get silver or exp or other stuff if the defenders are not getting it.
I dont think you should get a reward for helping the dolyak. it is a strategy that helps your server, thats reward enough.
If they do add a reward it should be in the form of a buff or something like that. Otherwise people can abuse it. Another way to make it so people cant abuse it is figure out the averaghe gain a player would have in PVE in the same ammount of time that it takes a dolyak to go from supply to keep and then give that as the reward.
In this case then people couldn’t really “abuse” it more than just doing regular PVE content for the same period of time.
Idealistic. Personally, I do it for that very reason after a castle has withstood a siege and is low on supplies. I’ll speed buff the doylak and try to get supplies to the location in danger before the enemy pushes back from our route.
The problem is, most people will do the thing that gives them the most reward for the least amount of effort. That’s reality. Some of us may be the exception here but the truth is that most people would rather run off and take a chance at getting badges, exp, gold, and other loot than resupply their Fort for the next inevitable attack.
Seems to me like a good solution would be to have doylak escorts have a reward on a sliding scale. The further from your main base, the longer you are escorting, and the more a destination needs supply, the more the escort is worth. The more people escorting, or if they hop on at the end of the path, or if they are escorting to a 95% fully supplied fort, the less it’s worth (to the point of being worthless). It would be easy to work some numbers and figure out some percentages that would make it so people would be unable to abuse this.
So 50 people escorting a doylak from their spawn area to their main uncontested fort that has 100% would give them all jack-kittens. A few people on the front-line escorting supplies to a castle low on supplies would cash in.
Seems like a plausible solution to me. This way there is motivation to keep forts and castles moderately supplied but little to no reason to just escort random uncontested doylaks around the map to already secured areas.
Yes? :-)
[CO] Cryptic Omen
I just asked for a little little reward, give me 2 or 3 silver just to cover the cost of damaged armor (as you’re usually alone, making you an excellent target for ganks)
Solutions you bring up, so far:
· Escorting as DE.
· Rewards depending of enemies attacking the Dolyak or not.
· Rewards only if keep/tower is not at full supplies.
· Reward only with Badges of honor.
· Remove the rewards for attacking Dolyaks too.
· Rewards on a sliding scale (people, distance, percentage of supplies at keeps/towers)
· Just 2 or 3 silver if keep/tower is not at full supplies.
Give me anyone…