Tarnished Coast – Dissentient [DIS]
All classes
It’s nice that we’re now starting to get rewards for winning in the form of a few extra rank chests.
One thing I find interesting is that the API returns a per-map score. I think it would be a good idea to reward winning at a map level as well as at the overall level. This would help servers with less coverage, as it’s a lot easier to cover one or two maps than all four.
As an example, i’m on TC … in my own match as of the time I write this the overall score is TC 139,036; SoS 78,528; DB 52,157.
TC is dominating, right?
But let’s take a look at SoS Border … SoS 28,262; TC 25,016, DB 5,186. It’s close but SoS is winning this map.
Even over on DB we have TC 25,358; DB 21,806; SoS 10,712. Yes, TC is winning here but there’s not a lot in it.
I think that working in per-map rewards will give lower coverage servers a decent chance at winning something other than the consolation prize of 1 bonus rank chest while still giving the overall winner a bigger prize.
Of course, if this were done the per-map scores would need to be presented in the in-game UI.
might be a dumb question but how do you get the scores by map?
might be a dumb question but how do you get the scores by map?
It’s in the API.
Here’s a link to the wvw API output for the TC match right now … https://api.guildwars2.com/v1/wvw/match_details.json?match_id=1-2
This is all in JSON, designed to be read by programs rather than people, but it can still be read by a person. You’ll see something like …
“type”:“GreenHome”,“scores”:[ 3767,12313,40891 ]
The scores are in the order red server, blue server, green server.
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