Rework of WvW

Rework of WvW

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Posted by: Dark HUmar.6578

Dark HUmar.6578

I read in a post on the GW2 website they are working on a rework for WvW. did they mean the HoT expansion is the Rework or are they actually going to fix it? Cause I used to be on FoW server which is a medium pop server and no one would WvW and eventually I forked up money to trensfer to an other server, sadly the highest populated server that was not full has barly any WvW going on either even they are in the top 15… I am in GW2 mainly for the PvP and I tottaly love sPvP even some people complain a lot about it. But why would I even care about the loot I get from it if I wont be able to uise it in WvW? I love the fact we can get tomes and lvl to 80 purly by sPvP and that we get mats and dungeon curency, but as a hardcore PvP player there is no use for those items if I cant use them.

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Posted by: albotelho.2931

albotelho.2931

Where did you read that? Link please.

Turig Wolfsbane Norn Guardian
Rangrorn Charr Necromancer
Ultimate Legion [UL]

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Posted by: tluv.5821

tluv.5821

They’ve stated multiple times in blog posts that WvW is in bad shape and they were going to work on “reworking” the system. However, they just floated by and it was just that, empty words.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: Phantom.8130

Phantom.8130

Well, we’ll probably know in another 3 years. Until then…. it’s gonna be a bumpy ride for anyone that hasn’t stepped away from this massive downward spiral.

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Posted by: Killacam.2064

Killacam.2064

I literally quit for two years. I was pleasantly surprised that s pvp is indeed lots of fun and like the op said, seems to shower me in loot, dungeon badges, and the like. So me and my friends did that for a couple months while waiting for HoT and we definitely love the addition of stronghold.

However, we thought WvW would be our “endgame” because we used to play it back in the day and had a good time on the old borderlands. We are on t1 and even there the new borderlands are DEAD, EMPTY, it’s baffling. We ran around for about 3 hours last night just capping and the other team would just follow us around recapping whatever we took. We tried to engage them 3-4 times and everytime they would disengage, stealth, run away. This is the game ANET has created, its pve players getting rewards/dailies/guild missions done, they come to wvw to NOT pvp.

rant over

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Posted by: Phantom.5389

Phantom.5389

Before trying to rework events, achievements and WvW rank benefits. I think WvW need to be reworked in its chore component.

List of changes that are positive from HoT

(1) The new sentry detection system is great. It mades sentry more useful and allows players to not lose time going where the ennemy is not (it goes well with point 2). This new sentry was also suposed to kill yaks and get people to go flip the sentries… sadly… yaks are useless so on that part it failed to hit the mark.

(2) The map calls when a structure is taken by X server is also great. It might only be a solo roamer, but it will still improve the information network. This combined with a sentry that scouted a group of players earlier allows you to walk directly to where you think the group will be in the next few seconds.

(3) I like the fact that lord HP scales up with the number of players. It gives people a better response time to gather enough folks to get a good fight instead of getting structures flipped without a good brawl in the lord room.

Here is a list of things that needs a little tweak before being things that could be good for WvW.

(1) Auto upgrades seems awesome on paper… But I think simply making it so upgrades are forced to be in a specific order would of solved the troll problem. Make it so yaks count! Yaks are useless now. Also, waypoint on T0 keep makes WvW lose its touch. I remember when we did map calls on every map to get our people to defend our T3 keep with a waypoint. Those were fun fights in the lord room. Now? Keep flips and it doesn’t matter since we will grab it back while gaining access to the only upgrade which truly did matters as a welcome gift. Also, removing Bay and Hills waypoint on the new map just bring less fights (less incentive to actually go defend it since it will never get a waypoint).

(2) The new event in the Desert bordeland map. This event seems great and all. But I still think that a big area with a cap point could of been a better choice than to kill those PVE monsters. Imagine a large cap where there is a timer ticking down for every second your server control the point. I feel like it would be more appropriate for a players vs players environnement. King of the hills kind of tournament would of been amazing I think. Atleast the event as it is is not so fun, it’s just that those Dinos don’t really belong to WvW if you ask me (my opinion, sorry if some people love those Dinos XD). A king of the hill tournament could of been one big platform or up to 3 big platform where each platform control gives you -1 second on the total timer. Once it reachs 0 the canon is yours.

Things that I believe are hurting WvW the most

(1) The non players automated things in the Desert borderland map. I’m talking about those slow turrets, those flame turrets, those winds turrets and those earth walls. They are annoying more than anything. As to replace those things, I would simply take them off and get the blessing of the element when near that area (no more need to actually go and click the shrine to get the move speed boost). I would also take back the combat boost that those elemental buffs gives, environement should not give such a potent stats boost which vary depending on the region you are playing on (same with the imune to burning in fire keep). Also, invisible zergs is simply a bad concept, but I got no idea how to replace that buff without imbalacing the fights (need help finding a solution so I can edit that part later on).Finally, since earth keep have 2 automated things, (turrets and walls). I would simply give them a detector (like a sentry would if it spotted an ennemy) all over the keep so it can detect any hiding ennemies inside that keep and in the close periphery of that keep.

(2) Fortified gate… Those are new and they are slow to take down. Also guild catapults got nerfed to the ground so breaking a fortified wall takes an army or will simply take forever if you are a roaming squad. But gate is now also fortified… So it just means more time raming or catapulting those objectives…which in the end me and my roaming friends just leave them be since it’s too much of a chore.

(3) The pathing of the map seems to be worse than what Alpine borderland offered. Zigzaging and going up and down makes the map that is slightly larger to feel like walking from point A to point B to take much more time than what it used to be on Alpine borderland. Or atleast it feels less straightfoward and more about dodging the ennemy than to engage them. Those keeps are just so vast with so many pathway. Keeping it simple is not always a bad thing.

(4) Reset on saturday morning… Bring back friday night reset. This night was crazy, even more than saturday night reset. Get back from work, install yourself and play with your friends on a friday night was amazing.
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Basically, I think a tweaked Alpine would be better. Alpine had its flaws, but people still loved that map after 3 years (sure they asked some fix there and there, but a total revamp of the map doesn’t seem to get us to a better place, fixed some problems only to make new ones arise).