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Posted by: Luvpie.8350

Luvpie.8350

Anet. can you please require line of sight for ressurection as players are killing themselves next to gate purposely to get a rez later.

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(edited by Luvpie.8350)

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Posted by: azizul.8469

azizul.8469

this has been going on for a year now.

still not resolved by anet.

dead player should be auto-spawned at spawn point if not rezzed after 5 minutes….

i’m not a programmer but this is not hard to code by anet

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Posted by: lunyboy.8672

lunyboy.8672

Usually I view this as a tactics matter, but I can see both sides of it. Why should the side that takes a tower dedicate eyes to a potential security threat? But at the same time, it is a matter of tactics to have a dead spy inside a tower, and quite useful.

Perhaps a timer would be best, since that would both limit the baby-sitting and the spy potential.

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Posted by: Big Tower.5423

Big Tower.5423

Imagine under a SM assult.
Commander: Mesmer at both gates!
Zerg: Dies
Commander: Respawn!
Zerg: rushes to gate
Zerg: rez mesmer
Then that mesmer run and rez the other mesmer, then they port whole zerg to inner

7800 hours ingame, and counting.

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Posted by: Hanibull.5124

Hanibull.5124

The way I see it, if an issue has been around this long with no fix, it must be working as intended. Exploit away.

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Posted by: Atherakhia.4086

Atherakhia.4086

If they can’t fix the LOS requirement for ressing then perhaps it’s time to remove mesmer portal. That or force players to release after 1minute.